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authorSimon Robertshaw <simon@hardwired.org.uk>2012-06-05 19:08:35 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-06-05 19:08:35 (GMT)
commit49dafbfd263957631116557ac4fa59429390ebaa (patch)
treed33a60331bf704db792e481d81e6bf8229e7493e /src/simulation/StructProperty.h
parentbc35d622adb0965652955b6517c17b19f41fd41f (diff)
downloadpowder-49dafbfd263957631116557ac4fa59429390ebaa.zip
powder-49dafbfd263957631116557ac4fa59429390ebaa.tar.gz
Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
Diffstat (limited to 'src/simulation/StructProperty.h')
-rw-r--r--src/simulation/StructProperty.h28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/simulation/StructProperty.h b/src/simulation/StructProperty.h
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+//
+// StructProperty.h
+// The Powder Toy
+//
+// Created by Simon Robertshaw on 04/06/2012.
+// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
+//
+
+#ifndef The_Powder_Toy_StructProperty_h
+#define The_Powder_Toy_StructProperty_h
+
+struct StructProperty
+{
+ enum PropertyType { ParticleType, Colour, Integer, UInteger, Float, String };
+ std::string Name;
+ PropertyType Type;
+ intptr_t Offset;
+
+ StructProperty(std::string name, PropertyType type, intptr_t offset):
+ Name(name),
+ Type(type),
+ Offset(offset)
+ {
+
+ }
+};
+
+#endif