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authorjacob1 <jfu614@gmail.com>2012-09-06 13:48:31 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-06 23:35:33 (GMT)
commit1391de2e3a85ad0cb8c38286e51b0708d3415a43 (patch)
tree3d52618f9c4828479a1e40d5b68f946ce4d43868 /src/simulation/WallType.h
parent2243c86ef9858b3ea2c0e3e64bf201ec93c9cff7 (diff)
downloadpowder-1391de2e3a85ad0cb8c38286e51b0708d3415a43.zip
powder-1391de2e3a85ad0cb8c38286e51b0708d3415a43.tar.gz
Wall names in HUD
Conflicts: src/game/GameView.cpp
Diffstat (limited to 'src/simulation/WallType.h')
-rw-r--r--src/simulation/WallType.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/simulation/WallType.h b/src/simulation/WallType.h
index bfbd3f2..c2d916a 100644
--- a/src/simulation/WallType.h
+++ b/src/simulation/WallType.h
@@ -18,6 +18,7 @@ struct wall_type
pixel eglow; // if emap set, add this to fire glow
int drawstyle;
VideoBuffer * (*textureGen)(int, int, int);
+ const char *name;
const char *descs;
};