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authorjacob1 <jfu614@gmail.com>2012-09-04 00:09:53 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-06 23:52:56 (GMT)
commitf8f70a3f770b6cbc1e9c182572317c0968af718b (patch)
tree03e94654817ce2c944bcc75f484313331e2daf9d /src/simulation/elements/SPRK.cpp
parent58fa3dd539ad0ee7ebb44ec68515bdc22956c095 (diff)
downloadpowder-f8f70a3f770b6cbc1e9c182572317c0968af718b.zip
powder-f8f70a3f770b6cbc1e9c182572317c0968af718b.tar.gz
Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
Diffstat (limited to 'src/simulation/elements/SPRK.cpp')
-rw-r--r--src/simulation/elements/SPRK.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/simulation/elements/SPRK.cpp b/src/simulation/elements/SPRK.cpp
index b4db3ad..d1cbc17 100644
--- a/src/simulation/elements/SPRK.cpp
+++ b/src/simulation/elements/SPRK.cpp
@@ -121,7 +121,7 @@ int Element_SPRK::update(UPDATE_FUNC_ARGS)
parts[i].life=60;
parts[p].temp=parts[p].life*parts[i].tmp/2.5;
parts[p].tmp2=1;
- parts[p].tmp=atan2(-ry, rx)/M_PI*360;
+ parts[p].tmp=atan2(-ry, (float)rx)/M_PI*360;
parts[i].temp-=parts[i].tmp*2+parts[i].temp/5; // slight self-cooling
if (fabs(sim->pv[y/CELL][x/CELL])!=0.0f)
{