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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2011-10-21 17:21:22 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2011-10-21 17:21:22 (GMT) |
| commit | 57f6ac0f3a6f8b8b89f6c34efeda3d7fc1a23f72 (patch) | |
| tree | 938a41d5b1179eceeb7030a34bf11dbcf456a28f /src | |
| parent | e6d4073f5b343c26779a67d65aaedd09512490a7 (diff) | |
| download | powder-57f6ac0f3a6f8b8b89f6c34efeda3d7fc1a23f72.zip powder-57f6ac0f3a6f8b8b89f6c34efeda3d7fc1a23f72.tar.gz | |
Use FBO for parts rendering
Diffstat (limited to 'src')
| -rw-r--r-- | src/graphics.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/graphics.c b/src/graphics.c index 3f7c32a..08ce784 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -1812,7 +1812,6 @@ void render_parts(pixel *vid) //Render to the particle FBO glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo); - //glDrawBuffers(1, fboBuff); //Go into array mode glEnableClientState(GL_COLOR_ARRAY); @@ -1961,8 +1960,7 @@ void render_parts(pixel *vid) //Drawing the FBO onto the screen sounds like a cool idea now glEnable( GL_TEXTURE_2D ); glBindTexture(GL_TEXTURE_2D, partsFboTex); - //glColor4f(1.0f, 1.0f, 1.0f, 1.0f); - //glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES/CELL, YRES/CELL, GL_BGRA, GL_UNSIGNED_BYTE, air_buf); + glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glBegin(GL_QUADS); glTexCoord2d(1, 0); glVertex3f(XRES*sdl_scale, (YRES)*sdl_scale, 1.0); |
