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authorSimon Robertshaw <simon@hardwired.org.uk>2012-06-06 00:46:13 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-06-06 00:46:13 (GMT)
commit8fae7dbade0a83c86f92723149fb484acd99b951 (patch)
treeb3a88ecf031114194228aaed9a39ac2b4b046c84 /src
parent7063587706f1f2d440c501ed67323cf6bfb5c3a3 (diff)
downloadpowder-8fae7dbade0a83c86f92723149fb484acd99b951.zip
powder-8fae7dbade0a83c86f92723149fb484acd99b951.tar.gz
Saving and loading at position, yuse exceptions for parsing saves
Diffstat (limited to 'src')
-rw-r--r--src/client/GameSave.cpp73
-rw-r--r--src/client/GameSave.h19
-rw-r--r--src/game/GameController.cpp2
-rw-r--r--src/game/GameModel.cpp6
-rw-r--r--src/simulation/SaveRenderer.cpp10
-rw-r--r--src/simulation/Simulation.cpp34
6 files changed, 85 insertions, 59 deletions
diff --git a/src/client/GameSave.cpp b/src/client/GameSave.cpp
index ed742b0..9c7cf5e 100644
--- a/src/client/GameSave.cpp
+++ b/src/client/GameSave.cpp
@@ -13,7 +13,6 @@
#include "GameSave.h"
#include "SimulationData.h"
-
GameSave::GameSave(GameSave & save) :
waterEEnabled(save.waterEEnabled),
legacyEnable(save.legacyEnable),
@@ -38,7 +37,14 @@ GameSave::GameSave(int width, int height)
GameSave::GameSave(char * data, int dataSize)
{
- std::cout << readPSv(data, dataSize) << std::endl;
+ width, height = 0;
+ blockMap, blockMapPtr, fanVelX, fanVelXPtr, fanVelY, fanVelYPtr, particles = NULL;
+ try {
+ readPSv(data, dataSize);
+ } catch (ParseException& e) {
+ this->~GameSave(); //Free any allocated memory
+ throw;
+ }
}
void GameSave::setSize(int newWidth, int newHeight)
@@ -74,12 +80,11 @@ void GameSave::Transform(matrix2d transform, vector2d translate)
}
-GameSave::ParseResult GameSave::readOPS(char * data, int dataLength)
+void GameSave::readOPS(char * data, int dataLength)
{
unsigned char * inputData = (unsigned char *)data, *bsonData = NULL, *partsData = NULL, *partsPosData = NULL, *fanData = NULL, *wallData = NULL;
unsigned int inputDataLen = dataLength, bsonDataLen = 0, partsDataLen, partsPosDataLen, fanDataLen, wallDataLen;
int i, freeIndicesCount, x, y, j;
- ParseResult returnCode = OK;
int *freeIndices = NULL;
int blockX, blockY, blockW, blockH, fullX, fullY, fullW, fullH;
bson b;
@@ -99,24 +104,15 @@ GameSave::ParseResult GameSave::readOPS(char * data, int dataLength)
//From newer version
if(inputData[4] > SAVE_VERSION)
- {
- fprintf(stderr, "Save from newer version\n");
- return WrongVersion;
- }
+ throw ParseException(ParseException::WrongVersion, "Save from newer version");
//Incompatible cell size
if(inputData[5] > CELL)
- {
- fprintf(stderr, "Cell size mismatch\n");
- return InvalidDimensions;
- }
+ throw ParseException(ParseException::InvalidDimensions, "Incorrect CELL size");
//Too large/off screen
if(blockX+blockW > XRES/CELL || blockY+blockH > YRES/CELL)
- {
- fprintf(stderr, "Save too large\n");
- return InvalidDimensions;
- }
+ throw ParseException(ParseException::InvalidDimensions, "Save too large");
setSize(fullW, fullH);
@@ -127,19 +123,14 @@ GameSave::ParseResult GameSave::readOPS(char * data, int dataLength)
bsonData = (unsigned char*)malloc(bsonDataLen+1);
if(!bsonData)
- {
- fprintf(stderr, "Internal error while parsing save: could not allocate buffer\n");
- return InternalError;
- }
+ throw ParseException(ParseException::InternalError, "Unable to allocate memory");
+
//Make sure bsonData is null terminated, since all string functions need null terminated strings
//(bson_iterator_key returns a pointer into bsonData, which is then used with strcmp)
bsonData[bsonDataLen] = 0;
if (BZ2_bzBuffToBuffDecompress((char*)bsonData, &bsonDataLen, (char*)(inputData+12), inputDataLen-12, 0, 0))
- {
- fprintf(stderr, "Unable to decompress\n");
- return Corrupt;
- }
+ throw ParseException(ParseException::Corrupt, "Unable to decompress");
bson_init_data(&b, (char*)bsonData);
bson_iterator_init(&iter, &b);
@@ -527,16 +518,17 @@ GameSave::ParseResult GameSave::readOPS(char * data, int dataLength)
goto fin;
fail:
//Clean up everything
- returnCode = Corrupt;
+ bson_destroy(&b);
+ if(freeIndices)
+ free(freeIndices);
+ throw ParseException(ParseException::Corrupt, "Save data currupt");
fin:
bson_destroy(&b);
if(freeIndices)
free(freeIndices);
- return returnCode;
-
}
-GameSave::ParseResult GameSave::readPSv(char * data, int dataLength)
+void GameSave::readPSv(char * data, int dataLength)
{
unsigned char * d = NULL, * c = (unsigned char *)data;
int q,i,j,k,x,y,p=0,*m=NULL, ver, pty, ty, legacy_beta=0, tempGrav = 0;
@@ -568,14 +560,14 @@ GameSave::ParseResult GameSave::readPSv(char * data, int dataLength)
//This creates a problem for old clients, that display and "corrupt" error instead of a "newer version" error
if (dataLength<16)
- return Corrupt;
+ throw ParseException(ParseException::Corrupt, "No save data");
if (!(c[2]==0x43 && c[1]==0x75 && c[0]==0x66) && !(c[2]==0x76 && c[1]==0x53 && c[0]==0x50))
- return Corrupt;
+ throw ParseException(ParseException::Corrupt, "Unknown format");
if (c[2]==0x76 && c[1]==0x53 && c[0]==0x50) {
new_format = 1;
}
if (c[4]>SAVE_VERSION)
- return WrongVersion;
+ throw ParseException(ParseException::WrongVersion, "Save from newer version");
ver = c[4];
if (ver<34)
@@ -615,23 +607,23 @@ GameSave::ParseResult GameSave::readPSv(char * data, int dataLength)
by0 = 0;
if (c[5]!=CELL || bx0+bw>XRES/CELL || by0+bh>YRES/CELL)
- return InvalidDimensions;
+ throw ParseException(ParseException::InvalidDimensions, "Save too large");
i = (unsigned)c[8];
i |= ((unsigned)c[9])<<8;
i |= ((unsigned)c[10])<<16;
i |= ((unsigned)c[11])<<24;
d = (unsigned char *)malloc(i);
if (!d)
- return Corrupt;
+ throw ParseException(ParseException::Corrupt, "Cannot allocate memory");
setSize(bw*CELL, bh*CELL);
if (BZ2_bzBuffToBuffDecompress((char *)d, (unsigned *)&i, (char *)(c+12), dataLength-12, 0, 0))
- return Corrupt;
+ throw ParseException(ParseException::Corrupt, "Cannot decompress");
dataLength = i;
if (dataLength < bw*bh)
- return Corrupt;
+ throw ParseException(ParseException::Corrupt, "Save data corrupt (missing data)");
// normalize coordinates
x0 = bx0*CELL;
@@ -1098,15 +1090,14 @@ version1:
if (d) free(d);
if (fp) free(fp);
- return OK;
+ return;
corrupt:
if (m) free(m);
if (d) free(d);
if (fp) free(fp);
- return Corrupt;
-
+ throw ParseException(ParseException::Corrupt, "Save data corrupt");
}
char * GameSave::serialiseOPS(int & dataLength)
@@ -1447,12 +1438,6 @@ GameSave::~GameSave()
{
if(width && height)
{
- /*if(particleMap)
- {
- for(int y = 0; y < height; y++)
- delete[] particleMap[y];
- delete[] particleMap;
- }*/
if(particles)
{
delete[] particles;
diff --git a/src/client/GameSave.h b/src/client/GameSave.h
index 0c50405..2978f52 100644
--- a/src/client/GameSave.h
+++ b/src/client/GameSave.h
@@ -12,10 +12,22 @@
#include "Misc.h"
#include "simulation/StorageClasses.h"
+struct ParseException: public exception {
+ enum ParseResult { OK = 0, Corrupt, WrongVersion, InvalidDimensions, InternalError, MissingElement };
+ string message;
+ ParseResult result;
+public:
+ ParseException(ParseResult result, string message_): message(message_), result(result) {}
+ const char * what() const throw()
+ {
+ return message.c_str();
+ }
+ ~ParseException() throw() {};
+};
+
class GameSave
{
public:
- enum ParseResult { OK = 0, Corrupt, WrongVersion, InvalidDimensions, InternalError, MissingElement };
int width, height;
@@ -38,6 +50,7 @@ public:
//Signs
std::vector<sign> signs;
+ GameSave();
GameSave(GameSave & save);
GameSave(int width, int height);
GameSave(char * data, int dataSize);
@@ -65,8 +78,8 @@ private:
float * fanVelYPtr;
unsigned char * blockMapPtr;
- ParseResult readOPS(char * data, int dataLength);
- ParseResult readPSv(char * data, int dataLength);
+ void readOPS(char * data, int dataLength);
+ void readPSv(char * data, int dataLength);
char * serialiseOPS(int & dataSize);
//serialisePSv();
};
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index 9580d2c..dff6c18 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -320,6 +320,8 @@ void GameController::StampRegion(ui::Point point1, ui::Point point2)
newSave = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y);
if(newSave)
gameModel->AddStamp(newSave);
+ else
+ new ErrorMessage("Could not create stamp", "Error generating save file");
}
void GameController::CopyRegion(ui::Point point1, ui::Point point2)
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index 08bd0ec..966eca7 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -434,7 +434,11 @@ void GameModel::SetStamp(Save * save)
{
if(stamp)
delete stamp;
- stamp = new GameSave((char*)save->GetData(), save->GetDataLength());
+ try {
+ stamp = new GameSave((char*)save->GetData(), save->GetDataLength());
+ } catch (ParseException& e) {
+ stamp = NULL;
+ }
notifyStampChanged();
}
diff --git a/src/simulation/SaveRenderer.cpp b/src/simulation/SaveRenderer.cpp
index 52dcfaf..54f838b 100644
--- a/src/simulation/SaveRenderer.cpp
+++ b/src/simulation/SaveRenderer.cpp
@@ -22,7 +22,8 @@ Thumbnail * SaveRenderer::Render(GameSave * save)
{
Thumbnail * tempThumb = NULL;
int width, height;
- width, height = save->width, save->height;
+ width = save->width/CELL;
+ height = save->height/CELL;
pixel * pData = NULL;
pixel * dst;
@@ -54,7 +55,12 @@ finish:
Thumbnail * SaveRenderer::Render(unsigned char * saveData, int dataSize)
{
- GameSave * tempSave = new GameSave((char*)saveData, dataSize);
+ GameSave * tempSave;
+ try {
+ tempSave = new GameSave((char*)saveData, dataSize);
+ } catch (exception & e) {
+ return NULL;
+ }
Thumbnail * thumb = Render(tempSave);
delete tempSave;
return thumb;
diff --git a/src/simulation/Simulation.cpp b/src/simulation/Simulation.cpp
index 8fb4394..063b880 100644
--- a/src/simulation/Simulation.cpp
+++ b/src/simulation/Simulation.cpp
@@ -22,19 +22,27 @@ int Simulation::Load(int x, int y, GameSave * save)
for(int i = 0; i < NPART && i < save->particlesCount; i++)
{
parts[i] = save->particles[i];
+ parts[i].x += (float)x;
+ parts[i].y += (float)y;
}
parts_lastActiveIndex = NPART-1;
for(int i = 0; i < save->signs.size() && signs.size() < MAXSIGNS; i++)
{
- signs.push_back(save->signs[i]);
+ sign tempSign = save->signs[i];
+ tempSign.x += x;
+ tempSign.y += y;
+ signs.push_back(tempSign);
}
- for(int x = 0; x < save->width/CELL; x++)
+ for(int blockX = 0; blockX < save->width/CELL; blockX++)
{
- for(int y = 0; y < save->height/CELL; y++)
+ for(int blockY = 0; blockY < save->height/CELL; blockY++)
{
- bmap[y][x] = save->blockMap[y][x];
- fvx[y][x] = save->fanVelX[y][x];
- fvy[y][x] = save->fanVelY[y][x];
+ if(save->blockMap[blockY][blockX])
+ {
+ bmap[blockY+(y/CELL)][blockX+(x/CELL)] = save->blockMap[blockY][blockX];
+ fvx[blockY+(y/CELL)][blockX+(x/CELL)] = save->fanVelX[blockY][blockX];
+ fvy[blockY+(y/CELL)][blockX+(x/CELL)] = save->fanVelY[blockY][blockX];
+ }
}
}
return 0;
@@ -42,7 +50,7 @@ int Simulation::Load(int x, int y, GameSave * save)
GameSave * Simulation::Save()
{
- Save(0, 0, XRES, YRES);
+ return Save(0, 0, XRES, YRES);
}
GameSave * Simulation::Save(int x1, int y1, int x2, int y2)
@@ -56,7 +64,10 @@ GameSave * Simulation::Save(int x1, int y1, int x2, int y2)
y = int(parts[i].y + 0.5f);
if(parts[i].type && x >= x1 && y >= y1 && x < x2 && y < y2)
{
- *newSave << parts[i];
+ Particle tempPart = parts[i];
+ tempPart.x -= x1;
+ tempPart.y -= y1;
+ *newSave << tempPart;
}
}
@@ -64,9 +75,14 @@ GameSave * Simulation::Save(int x1, int y1, int x2, int y2)
{
if(signs[i].text.length() && signs[i].x >= x1 && signs[i].y >= y1 && signs[i].x < x2 && signs[i].y < y2)
{
- *newSave << signs[i];
+ sign tempSign = signs[i];
+ tempSign.x -= x1;
+ tempSign.y -= y1;
+ *newSave << tempSign;
}
}
+
+ return newSave;
}
/*int Simulation::Load(unsigned char * data, int dataLength)