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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-09-16 16:57:41 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-09-16 16:57:41 (GMT) |
| commit | e52e9ce91ccca13115fec0fdb0111e7e5d39d10d (patch) | |
| tree | 92f7c596b235a5ab34f1c40917f5c90574738186 /src | |
| parent | bd02c36426f0ee9196ac971f8f9b7e03eb35dbd3 (diff) | |
| download | powder-e52e9ce91ccca13115fec0fdb0111e7e5d39d10d.zip powder-e52e9ce91ccca13115fec0fdb0111e7e5d39d10d.tar.gz | |
Prevent UI thread lockup when drawing hideously large progress bars for no reason.
Diffstat (limited to 'src')
| -rw-r--r-- | src/interface/ProgressBar.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/interface/ProgressBar.cpp b/src/interface/ProgressBar.cpp index 8bc765b..a622bab 100644 --- a/src/interface/ProgressBar.cpp +++ b/src/interface/ProgressBar.cpp @@ -33,6 +33,8 @@ void ProgressBar::Draw(const Point & screenPos) { if(progress > 0) { + if(progress > 100) + progress = 100; float size = float(Size.X-4)*(float(progress)/100.0f); // TIL... size = std::min(std::max(size, 0.0f), float(Size.X-4)); g->fillrect(screenPos.X + 2, screenPos.Y + 2, size, Size.Y-4, progressBarColour.Red, progressBarColour.Green, progressBarColour.Blue, 255); |
