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-rw-r--r--includes/interface/Engine.h64
1 files changed, 0 insertions, 64 deletions
diff --git a/includes/interface/Engine.h b/includes/interface/Engine.h
deleted file mode 100644
index 6136fb4..0000000
--- a/includes/interface/Engine.h
+++ /dev/null
@@ -1,64 +0,0 @@
-#pragma once
-
-#include <SDL/SDL.h>
-#include "Singleton.h"
-#include "Platform.h"
-#include "State.h"
-#include "Graphics.h"
-
-namespace ui
-{
- class State;
-
- /* class Engine
- *
- * Controls the User Interface.
- * Send user inputs to the Engine and the appropriate controls and components will interact.
- */
- class Engine: public Singleton<Engine>
- {
- public:
- Engine();
- ~Engine();
-
- void onMouseMove(int x, int y);
- void onMouseClick(int x, int y, unsigned button);
- void onMouseUnclick(int x, int y, unsigned button);
- void onMouseWheel(int x, int y, int delta);
- void onKeyPress(int key, bool shift, bool ctrl, bool alt);
- void onKeyRelease(int key, bool shift, bool ctrl, bool alt);
- void onResize(int newWidth, int newHeight);
- void onClose();
-
- void Begin(int width, int height);
- inline bool Running() { return running_; }
- void Exit();
-
- void Tick(float dt);
- void Draw();
-
- inline int GetMouseX() { return mousex_; }
- inline int GetMouseY() { return mousey_; }
- inline int GetWidth() { return width_; }
- inline int GetHeight() { return height_; }
-
- inline void SetSize(int width, int height);
-
- void SetState(State* state);
- inline State* GetState() { return state_; }
- float FpsLimit;
- private:
- State* statequeued_;
- State* state_;
-
- bool running_;
-
- int mousex_;
- int mousey_;
- int mousexp_;
- int mouseyp_;
- int width_;
- int height_;
- };
-
-}