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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-17 20:46:06 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-17 20:46:06 (GMT) |
| commit | 4a60b97c700c2f1843b7e99313554cb89fb5da4e (patch) | |
| tree | 3b33ef6f74a4e8a4ff5968a81b9c4c429ccaa7c6 /includes/interface/Engine.h | |
| parent | 6273089bf486bf46ad325d72c7290ebb272bd3d8 (diff) | |
| download | powder-4a60b97c700c2f1843b7e99313554cb89fb5da4e.zip powder-4a60b97c700c2f1843b7e99313554cb89fb5da4e.tar.gz | |
Some minor changes
Diffstat (limited to 'includes/interface/Engine.h')
| -rw-r--r-- | includes/interface/Engine.h | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/includes/interface/Engine.h b/includes/interface/Engine.h deleted file mode 100644 index 6136fb4..0000000 --- a/includes/interface/Engine.h +++ /dev/null @@ -1,64 +0,0 @@ -#pragma once - -#include <SDL/SDL.h> -#include "Singleton.h" -#include "Platform.h" -#include "State.h" -#include "Graphics.h" - -namespace ui -{ - class State; - - /* class Engine - * - * Controls the User Interface. - * Send user inputs to the Engine and the appropriate controls and components will interact. - */ - class Engine: public Singleton<Engine> - { - public: - Engine(); - ~Engine(); - - void onMouseMove(int x, int y); - void onMouseClick(int x, int y, unsigned button); - void onMouseUnclick(int x, int y, unsigned button); - void onMouseWheel(int x, int y, int delta); - void onKeyPress(int key, bool shift, bool ctrl, bool alt); - void onKeyRelease(int key, bool shift, bool ctrl, bool alt); - void onResize(int newWidth, int newHeight); - void onClose(); - - void Begin(int width, int height); - inline bool Running() { return running_; } - void Exit(); - - void Tick(float dt); - void Draw(); - - inline int GetMouseX() { return mousex_; } - inline int GetMouseY() { return mousey_; } - inline int GetWidth() { return width_; } - inline int GetHeight() { return height_; } - - inline void SetSize(int width, int height); - - void SetState(State* state); - inline State* GetState() { return state_; } - float FpsLimit; - private: - State* statequeued_; - State* state_; - - bool running_; - - int mousex_; - int mousey_; - int mousexp_; - int mouseyp_; - int width_; - int height_; - }; - -} |
