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-rw-r--r--src/cat/LuaWindow.cpp101
1 files changed, 101 insertions, 0 deletions
diff --git a/src/cat/LuaWindow.cpp b/src/cat/LuaWindow.cpp
new file mode 100644
index 0000000..cedfcdc
--- /dev/null
+++ b/src/cat/LuaWindow.cpp
@@ -0,0 +1,101 @@
+extern "C"
+{
+#include "lua.h"
+#include "lauxlib.h"
+#include "lualib.h"
+}
+
+#include <iostream>
+#include "LuaWindow.h"
+#include "LuaButton.h"
+#include "interface/Button.h"
+#include "interface/Window.h"
+
+const char LuaWindow::className[] = "Window";
+
+#define method(class, name) {#name, &class::name}
+Luna<LuaWindow>::RegType LuaWindow::methods[] = {
+ method(LuaWindow, position),
+ method(LuaWindow, size),
+ method(LuaWindow, addComponent),
+ {0, 0}
+};
+
+LuaWindow::LuaWindow(lua_State * l)
+{
+ this->l = l;
+ int posX = luaL_optinteger(l, 1, 0);
+ int posY = luaL_optinteger(l, 2, 0);
+ int sizeX = luaL_optinteger(l, 3, 10);
+ int sizeY = luaL_optinteger(l, 4, 10);
+
+ class DrawnWindow : public ui::Window
+ {
+ public:
+ DrawnWindow(ui::Point position, ui::Point size) : ui::Window(position, size) {}
+ virtual void OnDraw()
+ {
+ Graphics * g = ui::Engine::Ref().g;
+ g->clearrect(Position.X-2, Position.Y-2, Size.X+4, Size.Y+4);
+ g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
+ }
+ };
+
+ window = new DrawnWindow(ui::Point(posX, posY), ui::Point(sizeX, sizeY));
+}
+
+int LuaWindow::addComponent(lua_State * l)
+{
+ void * luaComponent = NULL;
+ ui::Component * component = NULL;
+ if(luaComponent = luaL_checkudata(l, 1, "Button"))
+ component = Luna<LuaButton>::get(luaComponent)->GetComponent();
+ else
+ luaL_typerror(l, 1, "Component");
+ if(component)
+ window->AddComponent(component);
+ return 0;
+}
+
+int LuaWindow::position(lua_State * l)
+{
+ int args = lua_gettop(l);
+ if(args)
+ {
+ luaL_checktype(l, 1, LUA_TNUMBER);
+ luaL_checktype(l, 2, LUA_TNUMBER);
+ window->Position = ui::Point(lua_tointeger(l, 1), lua_tointeger(l, 2));
+ return 0;
+ }
+ else
+ {
+ lua_pushinteger(l, window->Position.X);
+ lua_pushinteger(l, window->Position.Y);
+ return 2;
+ }
+}
+
+int LuaWindow::size(lua_State * l)
+{
+ int args = lua_gettop(l);
+ if(args)
+ {
+ luaL_checktype(l, 1, LUA_TNUMBER);
+ luaL_checktype(l, 2, LUA_TNUMBER);
+ window->Size = ui::Point(lua_tointeger(l, 1), lua_tointeger(l, 2));
+ return 0;
+ }
+ else
+ {
+ lua_pushinteger(l, window->Size.X);
+ lua_pushinteger(l, window->Size.Y);
+ return 2;
+ }
+}
+
+LuaWindow::~LuaWindow()
+{
+ if(ui::Engine::Ref().GetWindow() == window)
+ ui::Engine::Ref().CloseWindow();
+ delete window;
+} \ No newline at end of file