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extern "C"
{
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
#include <iostream>
#include "LuaWindow.h"
#include "LuaButton.h"
#include "interface/Button.h"
#include "interface/Window.h"
const char LuaWindow::className[] = "Window";
#define method(class, name) {#name, &class::name}
Luna<LuaWindow>::RegType LuaWindow::methods[] = {
method(LuaWindow, position),
method(LuaWindow, size),
method(LuaWindow, addComponent),
{0, 0}
};
LuaWindow::LuaWindow(lua_State * l)
{
this->l = l;
int posX = luaL_optinteger(l, 1, 0);
int posY = luaL_optinteger(l, 2, 0);
int sizeX = luaL_optinteger(l, 3, 10);
int sizeY = luaL_optinteger(l, 4, 10);
class DrawnWindow : public ui::Window
{
public:
DrawnWindow(ui::Point position, ui::Point size) : ui::Window(position, size) {}
virtual void OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
g->clearrect(Position.X-2, Position.Y-2, Size.X+4, Size.Y+4);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
}
};
window = new DrawnWindow(ui::Point(posX, posY), ui::Point(sizeX, sizeY));
}
int LuaWindow::addComponent(lua_State * l)
{
void * luaComponent = NULL;
ui::Component * component = NULL;
if(luaComponent = luaL_checkudata(l, 1, "Button"))
component = Luna<LuaButton>::get(luaComponent)->GetComponent();
else
luaL_typerror(l, 1, "Component");
if(component)
window->AddComponent(component);
return 0;
}
int LuaWindow::position(lua_State * l)
{
int args = lua_gettop(l);
if(args)
{
luaL_checktype(l, 1, LUA_TNUMBER);
luaL_checktype(l, 2, LUA_TNUMBER);
window->Position = ui::Point(lua_tointeger(l, 1), lua_tointeger(l, 2));
return 0;
}
else
{
lua_pushinteger(l, window->Position.X);
lua_pushinteger(l, window->Position.Y);
return 2;
}
}
int LuaWindow::size(lua_State * l)
{
int args = lua_gettop(l);
if(args)
{
luaL_checktype(l, 1, LUA_TNUMBER);
luaL_checktype(l, 2, LUA_TNUMBER);
window->Size = ui::Point(lua_tointeger(l, 1), lua_tointeger(l, 2));
return 0;
}
else
{
lua_pushinteger(l, window->Size.X);
lua_pushinteger(l, window->Size.Y);
return 2;
}
}
LuaWindow::~LuaWindow()
{
if(ui::Engine::Ref().GetWindow() == window)
ui::Engine::Ref().CloseWindow();
delete window;
}
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