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-rw-r--r--src/simulation/Simulation.h27
1 files changed, 16 insertions, 11 deletions
diff --git a/src/simulation/Simulation.h b/src/simulation/Simulation.h
index 1b27bc7..bc728b4 100644
--- a/src/simulation/Simulation.h
+++ b/src/simulation/Simulation.h
@@ -52,26 +52,32 @@ public:
int currentTick;
+ char can_move[PT_NUM][PT_NUM];
+ int parts_lastActiveIndex;// = NPART-1;
+ int pfree;
+ int NUM_PARTS;
+ bool elementRecount;
+ int elementCount[PT_NUM];
+ int ISWIRE;
+ int force_stacking_check;
+ int emp_decor;
+ //Stickman
playerst player;
playerst player2;
playerst fighters[256]; //255 is the maximum number of fighters
unsigned char fighcount; //Contains the number of fighters
int lighting_recreate;
bool gravWallChanged;
+ //Portals and Wifi
Particle portalp[CHANNELS][8][80];
Particle emptyparticle;
int portal_rx[8];
int portal_ry[8];
int wireless[CHANNELS][2];
- char can_move[PT_NUM][PT_NUM];
- int parts_lastActiveIndex;// = NPART-1;
- int pfree;
- int NUM_PARTS;
- bool elementRecount;
- int elementCount[PT_NUM];
- int ISWIRE;
- int force_stacking_check;
- int emp_decor;
+ //PROP tool property to draw (TODO)
+ //void *prop_value;
+ //StructProperty::PropertyType proptype;
+ //size_t prop_offset;
//Gol sim
int CGOL;
int GSPEED;
@@ -97,10 +103,9 @@ public:
int pmap[YRES][XRES];
int photons[YRES][XRES];
int pmap_count[YRES][XRES];
- //
+ //Simulation Settings
int edgeMode;
int gravityMode;
- //int airMode;
int legacy_enable;
int aheat_enable;
int VINE_MODE;