| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2013-07-17 | fix openGL compiling (most likely), fixes #146 | jacob1 | 1 | -0/+2 | |
| 2013-07-10 | fix piston bugs, fix crashes, don't use bluescreens when compiled with debug ↵ | jacob1 | 1 | -1/+1 | |
| mode in visual studio | |||||
| 2013-06-22 | forgot to push this commit, SDL should only be included in 1 type of way | jacob1 | 1 | -1/+1 | |
| 2013-05-22 | move frameStart to right after the fps is limited (counts everything, ↵ | jacob1 | 1 | -2/+2 | |
| including mouse/key functions now) | |||||
| 2013-05-22 | Fix incorrect FPS counter, need to count blit too. | cracker64 | 1 | -17/+16 | |
| 2x scale gets a massive *real* fps boost, the fps lied before. | |||||
| 2013-05-19 | reenable sighandlers for winderp | mniip | 1 | -5/+1 | |
| 2013-05-17 | some more compiling fixes | mniip | 1 | -1/+4 | |
| 2013-05-05 | well, fuck you too, simon | mniip | 1 | -0/+1 | |
| 2013-05-04 | Fix compiling with new BSOD in debug mode | Simon Robertshaw | 1 | -1/+1 | |
| 2013-05-04 | TPT Blue screen of death - try its best to catch some signals (SIGSEGV) and ↵ | Simon Robertshaw | 1 | -80/+162 | |
| unhandled exception in the game loop | |||||
| 2013-05-04 | Fix compilation issues on Windows with Window Position Loader | Simon Robertshaw | 1 | -2/+3 | |
| 2013-05-03 | set window position before displaying it | jacob1 | 1 | -14/+9 | |
| 2013-05-02 | LoadWindowPosition has a better default position | mmbob | 1 | -15/+22 | |
| LoadWindowPosition now positions the window on the nearest monitor if the window is not inside a monitor. | |||||
| 2013-04-22 | Replace __ImageBase. Save + load window position. | mmbob | 1 | -6/+92 | |
| Instead of using the __ImageBase global variable, use the GetModuleHandle(NULL) function to get the exe's HMODULE/HINSTANCE. Save the window position when the game is closed and restore it when it is opened. Defaults to being centered on the desktop. | |||||
| 2013-03-22 | Move all GUI source files into gui/ | Simon Robertshaw | 1 | -10/+5 | |
| 2013-02-15 | fix mac compiling, fix renderer, fix other minor compiling issues | jacob1 | 1 | -0/+8 | |
| 2013-01-19 | fix missing #ifdef statement breaking compiling when not on linux | jacob1 | 1 | -0/+2 | |
| 2013-01-18 | move clipboard functions out of misc.cpp without creating errors | jacob1 | 1 | -2/+129 | |
| 2013-01-13 | copy support in linux | jacob1 | 1 | -0/+6 | |
| 2012-11-16 | add (slightly updated) README from tpt | jacob1 | 1 | -2/+2 | |
| added new contributers, description from main page, and removed key combos and arguments that don't work | |||||
| 2012-11-16 | Opengl fix | Bryan Hoyle | 1 | -2/+4 | |
| 2012-10-05 | Fast quit option (disable to make "X" act like in tpt) | jacob1 | 1 | -1/+3 | |
| 2012-10-05 | Fix stuttering issue with FPS cap | Simon Robertshaw | 1 | -30/+22 | |
| 2012-09-06 | revert changing the lua/sdl includes and min/max changes | jacob1 | 1 | -2/+2 | |
| 2012-09-06 | Visual studio compatibility | jacob1 | 1 | -2/+2 | |
| This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code | |||||
| 2012-09-05 | Prevent setting double scale on smaller screens. Fixes #166 | Simon Robertshaw | 1 | -0/+6 | |
| 2012-08-19 | Fix the Lua EngineProcess bug, not sure how either (needs further ↵ | Simon Robertshaw | 1 | -5/+2 | |
| investigation) I suspect that stacking Lua calls upon each other (which will happen in engine->Tick()/engine->Draw()) is causing some unusual behaviour, checking for an engine break just before this fixes it. fixes #129 | |||||
| 2012-08-18 | More robust EngineProcess (still doesn't fix lua bug) | Simon Robertshaw | 1 | -1/+4 | |
| 2012-08-18 | Blocking Confirm/Error/Input prompts (EngineProcess creates a new event loop ↵ | Simon Robertshaw | 1 | -122/+135 | |
| which can be broken out of with Engine::Break()) | |||||
| 2012-08-17 | Tick client more frequently and remove *pyc files from git | Simon Robertshaw | 1 | -1/+1 | |
| 2012-08-17 | RichText label (used for MOTD), fixes #123 | Simon Robertshaw | 1 | -0/+1 | |
| 2012-08-13 | Precompile some headers. Fix sconscript to prevent recompiling everything | Simon Robertshaw | 1 | -0/+2 | |
| 2012-08-12 | Use forward declarations more to avoid excessive includes | Simon Robertshaw | 1 | -0/+2 | |
| 2012-08-12 | now opengl and opengl renderer run and compile, but renderer has a segfault, ↵ | Bryan Hoyle | 1 | -8/+8 | |
| will fix | |||||
| 2012-08-12 | more fixes | Bryan Hoyle | 1 | -1/+0 | |
| 2012-08-10 | Use Left modifier keys | Simon Robertshaw | 1 | -2/+2 | |
| 2012-08-08 | PTsave opening | Simon Robertshaw | 1 | -1/+64 | |
| 2012-08-08 | Command line "open" | Simon Robertshaw | 1 | -0/+33 | |
| 2012-08-08 | Proxy from command line arg | Simon Robertshaw | 1 | -2/+26 | |
| 2012-08-08 | Scale and fullscreen loaded/saved to config and commandline | Simon Robertshaw | 1 | -3/+39 | |
| 2012-08-08 | Fullscreen and scale setting from sim options | Simon Robertshaw | 1 | -15/+112 | |
| 2012-08-02 | Rename WIN32 preprocessor definition to WIN | ntoskrnl | 1 | -6/+5 | |
| 2012-08-02 | Separate operating system and architecture preprocessor definitions | ntoskrnl | 1 | -2/+2 | |
| Conflicts: SConscript | |||||
| 2012-07-27 | Local file browser + some more interesting things like Progress bar UI component | Simon Robertshaw | 1 | -1/+0 | |
| 2012-07-06 | Parsing commandline arguments | Simon Robertshaw | 1 | -2/+66 | |
| 2012-07-06 | Move graphics into seperate folder | Simon Robertshaw | 1 | -1/+1 | |
| 2012-06-25 | Fix Line scaling for OpenGL inetrgsdfkjdslkfjs | Simon Robertshaw | 1 | -0/+2 | |
| 2012-06-25 | Resizable window when using OpenGL interface | Simon Robertshaw | 1 | -7/+31 | |
| 2012-06-23 | Option to use OpenGL JUST for the interface | Simon Robertshaw | 1 | -6/+6 | |
| 2012-06-22 | Client now provides methods for reading and saving preferences - less ↵ | Simon Robertshaw | 1 | -0/+3 | |
| powerful than raw access to Cajun, (no mixed type arrays, for example) but allows other save formats to be used, such as property lists on OS X | |||||
