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path: root/src/PowderToySDL.cpp
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2012-06-25Fix Line scaling for OpenGL inetrgsdfkjdslkfjsSimon Robertshaw1-0/+2
2012-06-25Resizable window when using OpenGL interfaceSimon Robertshaw1-7/+31
2012-06-23Option to use OpenGL JUST for the interfaceSimon Robertshaw1-6/+6
2012-06-22Client now provides methods for reading and saving preferences - less ↵Simon Robertshaw1-0/+3
powerful than raw access to Cajun, (no mixed type arrays, for example) but allows other save formats to be used, such as property lists on OS X
2012-06-20Opengl can open saves now, just need to get it to render accurately laterBryan Hoyle1-1/+1
2012-06-20OpenGL canvas for Windows, Notifications for main Game, Update checker in ↵Simon Robertshaw1-0/+8
Client (+ other client triggered events)
2012-05-30Fix minor syntax error, move all OpenGL includes into a new file that can ↵Simon Robertshaw1-1/+5
detect the OS X version.
2012-05-30Separate SDL from graphics codeSimon Robertshaw1-0/+231
Also remove OS X specific project files and update Makefile to ensure the Element class generator only runs when necessary