| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2012-06-25 | Fix Line scaling for OpenGL inetrgsdfkjdslkfjs | Simon Robertshaw | 1 | -0/+2 | |
| 2012-06-25 | Resizable window when using OpenGL interface | Simon Robertshaw | 1 | -7/+31 | |
| 2012-06-23 | Option to use OpenGL JUST for the interface | Simon Robertshaw | 1 | -6/+6 | |
| 2012-06-22 | Client now provides methods for reading and saving preferences - less ↵ | Simon Robertshaw | 1 | -0/+3 | |
| powerful than raw access to Cajun, (no mixed type arrays, for example) but allows other save formats to be used, such as property lists on OS X | |||||
| 2012-06-20 | Opengl can open saves now, just need to get it to render accurately later | Bryan Hoyle | 1 | -1/+1 | |
| 2012-06-20 | OpenGL canvas for Windows, Notifications for main Game, Update checker in ↵ | Simon Robertshaw | 1 | -0/+8 | |
| Client (+ other client triggered events) | |||||
| 2012-05-30 | Fix minor syntax error, move all OpenGL includes into a new file that can ↵ | Simon Robertshaw | 1 | -1/+5 | |
| detect the OS X version. | |||||
| 2012-05-30 | Separate SDL from graphics code | Simon Robertshaw | 1 | -0/+231 | |
| Also remove OS X specific project files and update Makefile to ensure the Element class generator only runs when necessary | |||||
