| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2013-07-02 | save more settings in powder.pref like ngrav_enable, aheat_enable, pretty ↵ | jacob1 | 1 | -0/+1 | |
| powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically | |||||
| 2013-03-06 | remove auto generated comments from all files, fix some missing tabs, remove ↵ | jacob1 | 1 | -7/+0 | |
| unused variables from config.h | |||||
| 2012-11-12 | Element palette for automatic element ID/mod mapping | Simon Robertshaw | 1 | -0/+4 | |
| 2012-08-19 | Looks like calling the destructor manually is not a good idea. | Simon Robertshaw | 1 | -0/+1 | |
| 2012-08-12 | Use forward declarations more to avoid excessive includes | Simon Robertshaw | 1 | -4/+5 | |
| 2012-08-01 | Local Saving, Server Saving rewrite | Simon Robertshaw | 1 | -0/+1 | |
| 2012-07-28 | Collapse gamesave to save space in memory | Simon Robertshaw | 1 | -0/+8 | |
| 2012-07-27 | Local file browser + some more interesting things like Progress bar UI component | Simon Robertshaw | 1 | -0/+3 | |
| 2012-06-12 | TPT: oxygen fusion, fix two small bugs | Simon Robertshaw | 1 | -0/+2 | |
| 2012-06-08 | Load save data when showing the save preview | Simon Robertshaw | 1 | -1/+1 | |
| 2012-06-07 | Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data ↵ | Simon Robertshaw | 1 | -1/+6 | |
| (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser | |||||
| 2012-06-06 | Saving and loading at position, yuse exceptions for parsing saves | Simon Robertshaw | 1 | -3/+16 | |
| 2012-06-05 | Fix bmap reading error caused by signed/unsigned comparison | Simon Robertshaw | 1 | -2/+2 | |
| 2012-06-05 | Use a different method for decoding saves with uncompressed object in memory ↵ | Simon Robertshaw | 1 | -0/+74 | |
| for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation | |||||
