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path: root/src/elements/clst.c
AgeCommit message (Collapse)AuthorFilesLines
2012-11-17Remove old codeSimon Robertshaw1-53/+0
2012-08-21GEL and SPNG absorb water from more elements and leave behind what the water ↵jacob11-1/+1
was mixed with
2012-05-06Added GPLv3+ license headers to all files in src/elements/Aditya Vaidya1-0/+15
2011-12-19CLST+NITR = TNT, Use ARAY to clear large arrays of STORSimon Robertshaw1-0/+5
2011-08-27Remove blocking walls from pmapjacksonmj1-1/+1
2.5% speed increase on a screen full of water
2011-07-12MergeSimon Robertshaw1-0/+1
2011-07-12OMG FIXES. Lots of fixes for triangle brush to make sure it works, from ↵Cate1-1/+10
Cracker. Edited CLST to prevent "popcorning" when its float hits weird numbers. Also fixed it so it freezes nicely when cooled. Fingers are back! :DDD
2011-07-12Added blunt temperature controls to CLST that cause it to freeze in place ↵Cate1-1/+11
when cooled by cohesion. Doesn't produce the exact same finger shapes as before for some arcane reason, I seriously have no clue why. But looks close enough for passing.
2011-07-12Added CLST element, which is Clay dust, for making concrete with water. :D ↵Cate1-0/+23
Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D