| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2012-11-17 | Remove old code | Simon Robertshaw | 1 | -53/+0 | |
| 2012-08-21 | GEL and SPNG absorb water from more elements and leave behind what the water ↵ | jacob1 | 1 | -1/+1 | |
| was mixed with | |||||
| 2012-05-06 | Added GPLv3+ license headers to all files in src/elements/ | Aditya Vaidya | 1 | -0/+15 | |
| 2011-12-19 | CLST+NITR = TNT, Use ARAY to clear large arrays of STOR | Simon Robertshaw | 1 | -0/+5 | |
| 2011-08-27 | Remove blocking walls from pmap | jacksonmj | 1 | -1/+1 | |
| 2.5% speed increase on a screen full of water | |||||
| 2011-07-12 | Merge | Simon Robertshaw | 1 | -0/+1 | |
| 2011-07-12 | OMG FIXES. Lots of fixes for triangle brush to make sure it works, from ↵ | Cate | 1 | -1/+10 | |
| Cracker. Edited CLST to prevent "popcorning" when its float hits weird numbers. Also fixed it so it freezes nicely when cooled. Fingers are back! :DDD | |||||
| 2011-07-12 | Added blunt temperature controls to CLST that cause it to freeze in place ↵ | Cate | 1 | -1/+11 | |
| when cooled by cohesion. Doesn't produce the exact same finger shapes as before for some arcane reason, I seriously have no clue why. But looks close enough for passing. | |||||
| 2011-07-12 | Added CLST element, which is Clay dust, for making concrete with water. :D ↵ | Cate | 1 | -0/+23 | |
| Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D | |||||
