| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2012-11-17 | Remove old code | Simon Robertshaw | 1 | -105/+0 | |
| 2012-08-09 | Give menu color to elements without one (stickmen, TRON, and WARP) The color ↵ | jacob1 | 1 | -17/+0 | |
| is ignored, so they still look the same (amended to remove "*pixel_mode &= ~PMODE;", since *pixel_mode is set to PSPEC_STICKMAN immediately afterwards) | |||||
| 2012-06-20 | Use eval_move(PT_FIGH, ...) when fighters are checking for obstacles | jacksonmj | 1 | -11/+11 | |
| Also stop fighters being included in the stacking check | |||||
| 2012-06-17 | Revert "Moved soap and stick men graphics things to special functions." | Simon Robertshaw | 1 | -2/+2 | |
| This reverts commit 7f5408f196002476c4765f1cae833e1441e4b276. Conflicts: includes/powder.h | |||||
| 2012-06-02 | Moved soap and stick men graphics things to special functions. | Savely Skresanov | 1 | -2/+2 | |
| 2012-05-06 | Added GPLv3+ license headers to all files in src/elements/ | Aditya Vaidya | 1 | -0/+15 | |
| 2012-02-28 | Fixed the bug with fighters running away from stick mans, but now | savask | 1 | -20/+22 | |
| boundary check is worser so fighters won't usually notice holes on their way. | |||||
| 2011-11-01 | Made fighters shoot anything deadly. | savask | 1 | -1/+3 | |
| 2011-11-01 | Some works on FIGH's AI. | savask | 1 | -6/+18 | |
| 2011-10-26 | Merge latest FIGH additions | Simon Robertshaw | 1 | -0/+91 | |
| 2011-10-26 | Made a special structure for stick mans. | savask | 1 | -24/+24 | |
| 2011-10-26 | Some work on lightning for stick mans and fighters. | savask | 1 | -9/+3 | |
| 2011-10-26 | Added a simple AI to fighters. | savask | 1 | -1/+74 | |
| 2011-10-26 | Added fighters. | savask | 1 | -0/+7 | |
