| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2012-11-17 | Remove old code | Simon Robertshaw | 1 | -101/+0 | |
| 2012-09-02 | cold phot doesn't burn things | jacob1 | 1 | -1/+2 | |
| 2012-05-12 | Fancy motion blur for OpenGL, fix a lot of dialogues in OpenGL, fix gravity ↵ | Simon Robertshaw | 1 | -1/+2 | |
| lensing in OpenGL, ensure Phot and Neut are PMODE_ADD, not FLAT | |||||
| 2012-05-06 | Added GPLv3+ license headers to all files in src/elements/ | Aditya Vaidya | 1 | -0/+15 | |
| 2012-01-25 | Only check the bits actually used for wavelength in photon ctype | jacksonmj | 1 | -1/+1 | |
| Fixes black photons not being killed after passing through pipe | |||||
| 2011-10-28 | Fix graphics for Phot, Fire, Stor | Simon Robertshaw | 1 | -1/+1 | |
| 2011-10-23 | Pass particle pointer to graphics update function instead of index. Make ↵ | Simon Robertshaw | 1 | -3/+3 | |
| PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented | |||||
| 2011-10-12 | Implement more particle graphics | Simon Robertshaw | 1 | -0/+24 | |
| 2011-10-01 | Changes to QRTZ scattering | Simon Robertshaw | 1 | -1/+2 | |
| 2011-10-01 | Better scattering for QRTZ | Simon Robertshaw | 1 | -10/+6 | |
| 2011-09-29 | Added crappy scattering for qrtz | Simon Robertshaw | 1 | -0/+13 | |
| 2011-08-27 | Remove blocking walls from pmap | jacksonmj | 1 | -1/+1 | |
| 2.5% speed increase on a screen full of water | |||||
| 2011-06-28 | Powered Breakable clone, Gravity Pump, New menu section for powered elements ↵ | Simon Robertshaw | 1 | -4/+6 | |
| (needs icon) | |||||
| 2011-04-16 | Ensure invisible photons get killed | jacksonmj | 1 | -0/+4 | |
| 2011-02-04 | merge jacksonmj's and much better string parsing because of a function i found. | Cracker64 | 1 | -1/+2 | |
| 2011-01-29 | fix some visual studio issues. | Cracker64 | 1 | -1/+1 | |
| 2011-01-28 | update to latest | Cracker64 | 1 | -0/+43 | |
