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path: root/src/elements/prto.c
AgeCommit message (Collapse)AuthorFilesLines
2012-11-17Remove old codeSimon Robertshaw1-139/+0
2012-09-05Also fix bugs with energy particles that pass directly from PIPE to portaljacksonmj1-1/+13
2012-05-06Added GPLv3+ license headers to all files in src/elements/Aditya Vaidya1-0/+15
2012-03-14Fix portals being ugly and PRTO effects not being random at firstJacob11-4/+5
2012-03-13Fix fighters not going through portals correctlyjacksonmj1-1/+24
2011-10-26Made a special structure for stick mans.savask1-2/+2
2011-08-27Remove blocking walls from pmapjacksonmj1-1/+1
2.5% speed increase on a screen full of water
2011-08-20Change portal so that randomness never causes a particle to exit the same ↵jacksonmj1-24/+19
side it came in
2011-08-20Stickman go through portalsjacksonmj1-0/+4
2011-04-25portal now uses particles as storage, so it keeps everything.Cracker641-18/+16
2011-04-08Revert "Portal orbital effects stop more smoothly"Simon1-13/+13
This reverts commit 29e41a0a0cfb9a83802fc3a3fe283a6d272b3331.
2011-04-08Portal orbital effects stop more smoothlyjacksonmj1-13/+13
When fe==0, dots finish moving to destinations before disappearing
2011-04-08astyleSimon1-6/+6
2011-04-04Finish WIN32 register_extension, fix Visual Studio compilejacksonmj1-2/+2
2011-03-30A cracker commit with some nice commentsSimon1-5/+14
2011-03-24Effects for PRTO and PRTISimon1-1/+28
2011-03-16PRTO fixCracker641-4/+4
2011-02-11update with latestCracker641-0/+2
2011-01-28update to latestCracker641-0/+53