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prto.c
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2012-11-17
Remove old code
Simon Robertshaw
1
-139/+0
2012-09-05
Also fix bugs with energy particles that pass directly from PIPE to portal
jacksonmj
1
-1/+13
2012-05-06
Added GPLv3+ license headers to all files in src/elements/
Aditya Vaidya
1
-0/+15
2012-03-14
Fix portals being ugly and PRTO effects not being random at first
Jacob1
1
-4/+5
2012-03-13
Fix fighters not going through portals correctly
jacksonmj
1
-1/+24
2011-10-26
Made a special structure for stick mans.
savask
1
-2/+2
2011-08-27
Remove blocking walls from pmap
jacksonmj
1
-1/+1
2.5% speed increase on a screen full of water
2011-08-20
Change portal so that randomness never causes a particle to exit the same ↵
jacksonmj
1
-24/+19
side it came in
2011-08-20
Stickman go through portals
jacksonmj
1
-0/+4
2011-04-25
portal now uses particles as storage, so it keeps everything.
Cracker64
1
-18/+16
2011-04-08
Revert "Portal orbital effects stop more smoothly"
Simon
1
-13/+13
This reverts commit 29e41a0a0cfb9a83802fc3a3fe283a6d272b3331.
2011-04-08
Portal orbital effects stop more smoothly
jacksonmj
1
-13/+13
When fe==0, dots finish moving to destinations before disappearing
2011-04-08
astyle
Simon
1
-6/+6
2011-04-04
Finish WIN32 register_extension, fix Visual Studio compile
jacksonmj
1
-2/+2
2011-03-30
A cracker commit with some nice comments
Simon
1
-5/+14
2011-03-24
Effects for PRTO and PRTI
Simon
1
-1/+28
2011-03-16
PRTO fix
Cracker64
1
-4/+4
2011-02-11
update with latest
Cracker64
1
-0/+2
2011-01-28
update to latest
Cracker64
1
-0/+53