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2011-10-13Some work on DEST, EMP, LIGHjacksonmj4-329/+333
2011-10-11Fixes for LIGH and TESC, LIGH observes gravity settingSimon Robertshaw2-13/+39
2011-10-10Fix crash with LIGHSimon Robertshaw1-1/+3
2011-10-10More functionality for LIGH, better english on element descriptionsSimon Robertshaw1-0/+1
2011-10-10Elements, LIGH, TESC, EMP and DEST thanks to MaksProgSimon Robertshaw4-1/+456
2011-10-01Changes to QRTZ scatteringSimon Robertshaw1-1/+2
2011-10-01Better scattering for QRTZSimon Robertshaw1-10/+6
2011-09-30Prevent segfault with high tmp values for pipejacksonmj1-1/+1
2011-09-29Added crappy scattering for qrtzSimon Robertshaw1-0/+13
2011-09-23Decreased pressure cap on ambient fizzling from 5 to 3. Due to ambient pressu...Cate1-1/+1
2011-09-23One If added to Carb water that always explodes when under -0.5 pressure. Eve...Cate1-0/+6
2011-09-23Added Caustic gas, similar to acid, created with acid and water vapourSimon Robertshaw2-1/+45
2011-09-22Fixes to carbonated water explosions. Help from cracker with create_part maki...Cate2-16/+14
2011-09-22Corrected changes to appear properly. I think. Added Explosions with pressure...Cate2-1/+15
2011-09-21Make soap clean off decoration (opposite of BIZR)Simon Robertshaw1-2/+28
2011-09-10Small changes to STOR, prevent setting Ctype to solid from cursor, allow any ...Simon Robertshaw1-3/+3
2011-09-05Visual Studio fixesjacksonmj1-3/+2
2011-09-03Convert ElementSimon Robertshaw2-0/+75
2011-09-02Fix crash when stickman goes through a portaljacksonmj1-0/+1
2011-08-30Improvements to CBNW and BIZR act as a dyeSimon Robertshaw2-9/+53
2011-08-30Allow decoration layer to affect firework explosion colourjacksonmj2-12/+12
2011-08-30Always check bmap when creating particlesjacksonmj4-16/+5
2011-08-30Fixes: HUD for fast PIPE, PIPE contents disappearing when next to walls, scro...jacksonmj1-2/+2
2011-08-29Added STOR, a block that can store a single particle and release when chargedSimon Robertshaw2-0/+53
2011-08-29Some element interactions for CBNW and CO2, also fixes Gas only wallSimon Robertshaw2-4/+4
2011-08-27Remove blocking walls from pmapjacksonmj63-120/+95
2011-08-26More stuff for CO2Simon Robertshaw3-1/+79
2011-08-25CO2, WIPSimon Robertshaw1-0/+19
2011-08-25Life diffusion for AcidSimon Robertshaw1-1/+26
2011-08-25Finally, water puts out fireSimon Robertshaw3-0/+21
2011-08-22Merge branch 'master' of github.com:FacialTurd/The-Powder-ToySimon Robertshaw3-65/+64
2011-08-22Fix electrode when in replace mode or specific delete modejacksonmj3-4/+4
2011-08-20Make STKM spawn below PRTO (less likely to get stuck), and implement PROP_DEADLYjacksonmj1-9/+11
2011-08-20Change portal so that randomness never causes a particle to exit the same sid...jacksonmj2-37/+34
2011-08-20Fix STKM_init_legs and leg/head colours in prerender_savejacksonmj1-19/+19
2011-08-20Stickman go through portalsjacksonmj2-32/+74
2011-08-19Fancy Coal effectsSimon Robertshaw2-2/+66
2011-08-19Modify GBMB to only use lifejacksonmj1-14/+17
2011-08-19Prevent GBMB reacting with wallsjacksonmj1-1/+1
2011-08-16GBMB changesBryan Hoyle1-3/+6
2011-08-16added gbmb which is an element that makes large amounts of gravity when it hi...Bryan Hoyle1-0/+20
2011-08-12 I thought Rand_max was smaller, fixed h2 burn temp down to about 2200 Celciu...Bryan Hoyle1-1/+1
2011-08-12More realistic H2/air burn tempBryan Hoyle1-1/+1
2011-08-12Made the WTVR coolign only for teh H2/O2 reaction (To keep save compatavbility)Bryan Hoyle2-1/+2
2011-08-12Merge remote branch 'origin/master'Bryan Hoyle1-144/+118
2011-08-12Made wtrv cool down over 1000 CBryan Hoyle1-0/+2
2011-08-12Merge branch 'master' of github.com:FacialTurd/The-Powder-Toysavask2-0/+4
2011-08-12Realistic burn temp for O2 and H2 reaction ~~3200 CelciusBryan Hoyle2-0/+4
2011-08-12Fixed my mistake in names.savask1-4/+4
2011-08-12Imporved walking in a gravity field.savask1-14/+25