| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2011-10-13 | Some work on DEST, EMP, LIGH | jacksonmj | 4 | -329/+333 | |
| Change indentation to tabs, respect temperature limit (if a hotter reaction is required, should raise temp limit instead of ignoring it). DEST: fix TYPE_SOLID check, and prevent it displacing DMND EMP: randomise DLAY delay instead of heating it (since DLAY does not melt and does not transfer heat) Fix nearest_part so that t=-1 does not include dead particles | |||||
| 2011-10-11 | Fixes for LIGH and TESC, LIGH observes gravity setting | Simon Robertshaw | 2 | -13/+39 | |
| 2011-10-10 | Fix crash with LIGH | Simon Robertshaw | 1 | -1/+3 | |
| 2011-10-10 | More functionality for LIGH, better english on element descriptions | Simon Robertshaw | 1 | -0/+1 | |
| 2011-10-10 | Elements, LIGH, TESC, EMP and DEST thanks to MaksProg | Simon Robertshaw | 4 | -1/+456 | |
| 2011-10-01 | Changes to QRTZ scattering | Simon Robertshaw | 1 | -1/+2 | |
| 2011-10-01 | Better scattering for QRTZ | Simon Robertshaw | 1 | -10/+6 | |
| 2011-09-30 | Prevent segfault with high tmp values for pipe | jacksonmj | 1 | -1/+1 | |
| 2011-09-29 | Added crappy scattering for qrtz | Simon Robertshaw | 1 | -0/+13 | |
| 2011-09-23 | Decreased pressure cap on ambient fizzling from 5 to 3. Due to ambient ↵ | Cate | 1 | -1/+1 | |
| pressure decrease in Air.c, carb water has trouble reaching this. Looks better when released at 3 anyhow. | |||||
| 2011-09-23 | One If added to Carb water that always explodes when under -0.5 pressure. ↵ | Cate | 1 | -0/+6 | |
| Even strong explosions don't seem to cause this when water's held in containers, which -should- limit this to vacuum or wind effects. Still testing with. | |||||
| 2011-09-23 | Added Caustic gas, similar to acid, created with acid and water vapour | Simon Robertshaw | 2 | -1/+45 | |
| 2011-09-22 | Fixes to carbonated water explosions. Help from cracker with create_part ↵ | Cate | 2 | -16/+14 | |
| making overlapping particles to fix CO2 emitting water (as a bit of a sneaky trick to make less overlapping water.) Carb water slowly increases pressure if sealed, causing explosions when released. | |||||
| 2011-09-22 | Corrected changes to appear properly. I think. Added Explosions with ↵ | Cate | 2 | -1/+15 | |
| pressure to carbonated water. | |||||
| 2011-09-21 | Make soap clean off decoration (opposite of BIZR) | Simon Robertshaw | 1 | -2/+28 | |
| 2011-09-10 | Small changes to STOR, prevent setting Ctype to solid from cursor, allow any ↵ | Simon Robertshaw | 1 | -3/+3 | |
| type when ctype not set and correct discharge location bias | |||||
| 2011-09-05 | Visual Studio fixes | jacksonmj | 1 | -3/+2 | |
| 2011-09-03 | Convert Element | Simon Robertshaw | 2 | -0/+75 | |
| 2011-09-02 | Fix crash when stickman goes through a portal | jacksonmj | 1 | -0/+1 | |
| 2011-08-30 | Improvements to CBNW and BIZR act as a dye | Simon Robertshaw | 2 | -9/+53 | |
| 2011-08-30 | Allow decoration layer to affect firework explosion colour | jacksonmj | 2 | -12/+12 | |
| 2011-08-30 | Always check bmap when creating particles | jacksonmj | 4 | -16/+5 | |
| 2011-08-30 | Fixes: HUD for fast PIPE, PIPE contents disappearing when next to walls, ↵ | jacksonmj | 1 | -2/+2 | |
| scrolling special menu, and parts_lastActiveIndex | |||||
| 2011-08-29 | Added STOR, a block that can store a single particle and release when charged | Simon Robertshaw | 2 | -0/+53 | |
| 2011-08-29 | Some element interactions for CBNW and CO2, also fixes Gas only wall | Simon Robertshaw | 2 | -4/+4 | |
| 2011-08-27 | Remove blocking walls from pmap | jacksonmj | 63 | -120/+95 | |
| 2.5% speed increase on a screen full of water | |||||
| 2011-08-26 | More stuff for CO2 | Simon Robertshaw | 3 | -1/+79 | |
| 2011-08-25 | CO2, WIP | Simon Robertshaw | 1 | -0/+19 | |
| 2011-08-25 | Life diffusion for Acid | Simon Robertshaw | 1 | -1/+26 | |
| 2011-08-25 | Finally, water puts out fire | Simon Robertshaw | 3 | -0/+21 | |
| 2011-08-22 | Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy | Simon Robertshaw | 3 | -65/+64 | |
| 2011-08-22 | Fix electrode when in replace mode or specific delete mode | jacksonmj | 3 | -4/+4 | |
| Also fix bomb when SLALT != 0 | |||||
| 2011-08-20 | Make STKM spawn below PRTO (less likely to get stuck), and implement PROP_DEADLY | jacksonmj | 1 | -9/+11 | |
| 2011-08-20 | Change portal so that randomness never causes a particle to exit the same ↵ | jacksonmj | 2 | -37/+34 | |
| side it came in | |||||
| 2011-08-20 | Fix STKM_init_legs and leg/head colours in prerender_save | jacksonmj | 1 | -19/+19 | |
| 2011-08-20 | Stickman go through portals | jacksonmj | 2 | -32/+74 | |
| 2011-08-19 | Fancy Coal effects | Simon Robertshaw | 2 | -2/+66 | |
| 2011-08-19 | Modify GBMB to only use life | jacksonmj | 1 | -14/+17 | |
| tmp not needed, since it doesn't create powder during an explosion like BOMB does. | |||||
| 2011-08-19 | Prevent GBMB reacting with walls | jacksonmj | 1 | -1/+1 | |
| 2011-08-16 | GBMB changes | Bryan Hoyle | 1 | -3/+6 | |
| 2011-08-16 | added gbmb which is an element that makes large amounts of gravity when it ↵ | Bryan Hoyle | 1 | -0/+20 | |
| hits a particle | |||||
| 2011-08-12 | I thought Rand_max was smaller, fixed h2 burn temp down to about 2200 ↵ | Bryan Hoyle | 1 | -1/+1 | |
| Celcius instead of 9000... | |||||
| 2011-08-12 | More realistic H2/air burn temp | Bryan Hoyle | 1 | -1/+1 | |
| 2011-08-12 | Made the WTVR coolign only for teh H2/O2 reaction (To keep save compatavbility) | Bryan Hoyle | 2 | -1/+2 | |
| 2011-08-12 | Merge remote branch 'origin/master' | Bryan Hoyle | 1 | -144/+118 | |
| 2011-08-12 | Made wtrv cool down over 1000 C | Bryan Hoyle | 1 | -0/+2 | |
| 2011-08-12 | Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy | savask | 2 | -0/+4 | |
| 2011-08-12 | Realistic burn temp for O2 and H2 reaction ~~3200 Celcius | Bryan Hoyle | 2 | -0/+4 | |
| 2011-08-12 | Fixed my mistake in names. | savask | 1 | -4/+4 | |
| 2011-08-12 | Imporved walking in a gravity field. | savask | 1 | -14/+25 | |
