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2011-12-21Fix issue where heat transition would turn TNT to fire, TNT uses tmp for trig...Simon Robertshaw1-14/+18
2011-12-21Added some heat to TNT and IGNCSimon Robertshaw2-11/+11
2011-12-19Use reduced resolution gravity maps for improved performanceSimon Robertshaw5-8/+8
2011-12-19CLST+NITR = TNT, Use ARAY to clear large arrays of STORSimon Robertshaw2-43/+76
2011-12-19New element: Ignition cordSimon Robertshaw4-4/+48
2011-12-18Make PIPE detach SOAP particles (crash fix)jacksonmj1-0/+2
2011-12-10Fixed gravity for stick man.savask1-2/+2
2011-12-03Commit fail, missing file :(Simon Robertshaw1-0/+72
2011-12-03Back to old LCRY renderingSimon Robertshaw1-2/+22
2011-12-03Fix spark effect on BOMB, another attempt at TNT (Explosive with more pressure)Simon Robertshaw3-15/+24
2011-11-26Fix bug with PIPE where particles would have an incorrect colour if they didn...Simon Robertshaw1-0/+3
2011-11-26Merge branch 'master' of github.com:FacialTurd/The-Powder-ToySimon Robertshaw1-1/+1
2011-11-26Allow pipe to grab from photon map, BRAY beam takes temp from ARAYSimon Robertshaw2-39/+46
2011-11-21Check value of decorations_enable in graphics_LCRYjacksonmj1-1/+1
2011-11-21Fix LCRY/ELEC infinite loop, BIZR turns photons into electrons, SING explodes...Simon Robertshaw5-7/+33
2011-11-18Bomb effects to effects render and sprk glow moved to fireSimon Robertshaw1-8/+6
2011-11-12Make PIPE reset (ready to generate pattern) when ctype is cleared and life is 0jacksonmj1-2/+4
2011-11-02CAUS now kills stick man. Also stick mans can have gas power now.savask1-1/+1
2011-11-01ACEL and DCEL, need to be in a better sectionSimon Robertshaw1-0/+58
2011-11-01Made fighters shoot anything deadly.savask2-7/+13
2011-11-01Some works on FIGH's AI.savask1-6/+18
2011-11-01Fix Wireworld graphicsSimon Robertshaw1-0/+27
2011-11-01OpenGl ImprovementsSimon Robertshaw1-1/+1
2011-10-31Deco apply to fire modeSimon Robertshaw1-0/+1
2011-10-31LCRY tweaksSimon Robertshaw1-4/+10
2011-10-30Electrons Hydrolysis.Simon Robertshaw1-0/+19
2011-10-30Change LCRy workings and add ELEC (wip)Simon Robertshaw3-11/+113
2011-10-29Fix nothing display and LCRY with decorationSimon Robertshaw1-9/+9
2011-10-28Whoops, fix PMODE_BLEND to use correct function, also fix BRAY del modeSimon Robertshaw1-2/+4
2011-10-28Fix Life and heat display, implement alpha, blend and add, fix FILT, INVS and...Simon Robertshaw2-3/+7
2011-10-28Fix Blob mode, Sprk, Firw, Fwrk and othersSimon Robertshaw2-23/+34
2011-10-28Fix graphics for Phot, Fire, StorSimon Robertshaw2-1/+2
2011-10-28Make smoke a little less darkSimon Robertshaw1-1/+1
2011-10-28Fix H2+O2 Plasma that doesn't make waterSimon Robertshaw1-0/+9
2011-10-26Merge latest FIGH additionsSimon Robertshaw5-193/+286
2011-10-26Made a special structure for stick mans.savask5-211/+211
2011-10-26Some work on lightning for stick mans and fighters.savask1-9/+3
2011-10-26Added a simple AI to fighters.savask1-1/+74
2011-10-26Made stick mans' deadly check better.savask1-0/+2
2011-10-26Added fighters.savask1-0/+7
2011-10-25Fixes to EMP and speed/zoom for FBO textureSimon Robertshaw1-11/+14
2011-10-25Merge latest with graphicstestSimon Robertshaw5-21/+572
2011-10-25Spark graphics change and disable lensing for non-fancy displaysSimon Robertshaw1-6/+8
2011-10-24Generate fire/plasma gradients at runtime, makes editing easierSimon Robertshaw3-2/+5
2011-10-23More MSVC fixesSimon Robertshaw1-5/+8
2011-10-23Compatibility with MSVC - devast8aSimon Robertshaw2-4/+4
2011-10-23Fix compilation for Non-OpenGL buildsSimon Robertshaw1-0/+22
2011-10-23Pass particle pointer to graphics update function instead of index. Make PIPE...Simon Robertshaw9-173/+236
2011-10-20Implement Blur mode and embed shadersSimon Robertshaw1-5/+4
2011-10-19Glow, Fire, Smoke, blob and flat particle effects in OpenGLSimon Robertshaw5-24/+24