| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2012-05-12 | Fancy motion blur for OpenGL, fix a lot of dialogues in OpenGL, fix gravity ↵ | Simon Robertshaw | 2 | -2/+6 | |
| lensing in OpenGL, ensure Phot and Neut are PMODE_ADD, not FLAT | |||||
| 2012-05-11 | New element: Titanium, absorbs some neutrons, acts as a solid wall to air. ↵ | Simon Robertshaw | 2 | -0/+27 | |
| Move blockair filling into update_particles so it can be used by elements | |||||
| 2012-05-11 | Fix TNT not exploding if multiple TNT particles are in the same place | jacksonmj | 1 | -0/+1 | |
| flood_prop only changes the tmp value of one TNT particle at each coordinate. So some TNT particles can retain tmp=1 and keep running flood_prop, stopping the TNT from exploding. | |||||
| 2012-05-11 | Remove silly copypasta from GPMP, causing gravity to depend on air pressure | Simon Robertshaw | 1 | -2/+0 | |
| 2012-05-11 | Fix for PUMP | Simon Robertshaw | 1 | -10/+7 | |
| 2012-05-07 | Limit gel tmp value | jacksonmj | 1 | -0/+2 | |
| 2012-05-07 | Change pipe and portal to check element type using properties instead of ↵ | jacksonmj | 2 | -4/+4 | |
| falldown and state | |||||
| 2012-05-06 | Added GPLv3+ license headers to all files in src/elements/ | Aditya Vaidya | 103 | -2/+1547 | |
| 2012-04-29 | One gel particle can't absorb more than 100 water particles now. | savask | 1 | -1/+1 | |
| 2012-04-29 | Fix bounds checking for SING and make explosion pressure area smaller | jacksonmj | 1 | -6/+6 | |
| Making the area smaller means a bit less pressure is generated, but it does stop the pressure going through walls | |||||
| 2012-04-27 | Use an array instead of ctype to cache tron colour | jacksonmj | 1 | -21/+17 | |
| 2012-04-27 | It's hard to be a fool (fix for the fix) | savask | 1 | -1/+1 | |
| 2012-04-27 | Gel won't move solids any more. | savask | 1 | -2/+8 | |
| 2012-04-19 | Change STOR, PIPE, DUST to make correct use of .flags field. | Simon Robertshaw | 6 | -16/+18 | |
| 2012-04-18 | Ensure TRON head doesn't fade | Simon Robertshaw | 1 | -1/+1 | |
| 2012-04-18 | Should fix any border crashes | cracker64 | 1 | -2/+2 | |
| 2012-04-17 | Alterations to TRON and fancy effects | Simon Robertshaw | 1 | -11/+53 | |
| 2012-04-17 | TRON element, needs to glow and fancy explosion on crash | cracker64 | 1 | -0/+152 | |
| 2012-04-15 | Viscosity change for gel. Water diffusion among sponge and gel (but with | savask | 1 | -0/+6 | |
| flying cake effect) | |||||
| 2012-04-15 | Added gel - a liquid with variable heat conductivity and viscosity. | savask | 2 | -0/+60 | |
| 2012-04-10 | Stop walls next to pipe triggering automatic pattern generation | jacksonmj | 1 | -1/+1 | |
| 2012-04-05 | Glowing BRAY | Simon Robertshaw | 1 | -1/+1 | |
| 2012-04-03 | Allow DEST to be cloned with CLNE, PCLN, BCLN and PBCN. Add icon for Force ↵ | Simon Robertshaw | 1 | -1/+1 | |
| elements, minor edits to Gas and Atomic element icons | |||||
| 2012-03-17 | Fix firework glow | Simon Robertshaw | 1 | -7/+8 | |
| 2012-03-17 | Fix glow for deut at ligh | Simon Robertshaw | 2 | -9/+11 | |
| 2012-03-15 | wifi/portal lines | Jacob1 | 1 | -0/+3 | |
| 2012-03-15 | fix 10000 compiler warnings, put nble.c in right spot, delete ↵ | Jacob1 | 1 | -0/+26 | |
| create_moving_solid | |||||
| 2012-03-14 | Fix portals being ugly and PRTO effects not being random at first | Jacob1 | 2 | -6/+7 | |
| 2012-03-14 | fusion step 3 | Jacob1 | 2 | -2/+17 | |
| 2012-03-14 | fusion step 2 + modify temp/pressure of step 1 | Jacob1 | 1 | -8/+8 | |
| 2012-03-14 | prevent ionizing NBLE and burning H2 during fusion | Jacob1 | 4 | -11/+22 | |
| 2012-03-14 | Fusion, step 1 | Jacob1 | 2 | -11/+37 | |
| 2012-03-14 | fix spark color in nothing display | Jacob1 | 1 | -3/+3 | |
| 2012-03-14 | soap lines, create_parts fix, compiling fixes | Jacob1 | 1 | -1/+1 | |
| 2012-03-13 | Fix fighters not going through portals correctly | jacksonmj | 3 | -2/+31 | |
| 2012-02-29 | Prevent ARAY passing through some non-conductive materials, and let normal ↵ | jacksonmj | 1 | -3/+2 | |
| ARAY pass through sparked INWR | |||||
| 2012-02-28 | Fixed the bug with fighters running away from stick mans, but now | savask | 1 | -20/+22 | |
| boundary check is worser so fighters won't usually notice holes on their way. | |||||
| 2012-02-25 | Added FRAY - Force-ray and RPEL - Repeller | Simon Robertshaw | 2 | -0/+51 | |
| 2012-02-19 | Prevent gaps in beams of photons from powered clone | jacksonmj | 2 | -0/+10 | |
| 2012-02-18 | Make DEUT compress when Newtonian gravity is applied to it | jacksonmj | 1 | -0/+4 | |
| 2012-02-16 | Allow BRAY from PSCN to pass through sparked INWR | jacksonmj | 1 | -1/+1 | |
| (it currently passes through INWR only when not sparked) | |||||
| 2012-02-10 | Fix stationary photons being created by PCLN/PBCN | jacksonmj | 2 | -10/+20 | |
| 2012-02-05 | INSL blocks DLAY conduction, and raise DLAY temperature limit | jacksonmj | 1 | -5/+5 | |
| 2012-02-05 | Make ARAY fire once per spark | jacksonmj | 1 | -1/+1 | |
| 2012-02-05 | More SPRK life checks for electronic elements | jacksonmj | 7 | -8/+7 | |
| Check life>0, because SPRK changes back to its ctype when life==0. This could result in SPRK being found/not found depending on particle order, so pretend SPRK is not there if life==0 (it will disappear during the current frame). | |||||
| 2012-02-05 | Fix switch not activating completely while being sparked | jacksonmj | 1 | -2/+5 | |
| Check life>=10 so that activation still spreads just after the switch has been sparked. Copy other particle's life value instead of setting to 10 to avoid spark loops. | |||||
| 2012-02-05 | Change wifi so that it always takes one frame to transmit | jacksonmj | 1 | -2/+3 | |
| 2012-02-05 | Separate loop for updating life, and add SPRK life checks to most electronics | jacksonmj | 8 | -14/+19 | |
| 2012-01-29 | Stop printing crap from BRMT function | Simon Robertshaw | 1 | -1/+0 | |
| 2012-01-25 | Make RBDM/WATR explosion work again, by not killing fire created by WATR | jacksonmj | 3 | -2/+5 | |
