summaryrefslogtreecommitdiff
path: root/src/elements
AgeCommit message (Expand)AuthorFilesLines
2012-03-14Fix portals being ugly and PRTO effects not being random at firstJacob12-6/+7
2012-03-14fusion step 3Jacob12-2/+17
2012-03-14fusion step 2 + modify temp/pressure of step 1Jacob11-8/+8
2012-03-14prevent ionizing NBLE and burning H2 during fusionJacob14-11/+22
2012-03-14Fusion, step 1Jacob12-11/+37
2012-03-14fix spark color in nothing displayJacob11-3/+3
2012-03-14soap lines, create_parts fix, compiling fixesJacob11-1/+1
2012-03-13Fix fighters not going through portals correctlyjacksonmj3-2/+31
2012-02-29Prevent ARAY passing through some non-conductive materials, and let normal AR...jacksonmj1-3/+2
2012-02-28Fixed the bug with fighters running away from stick mans, but nowsavask1-20/+22
2012-02-25Added FRAY - Force-ray and RPEL - RepellerSimon Robertshaw2-0/+51
2012-02-19Prevent gaps in beams of photons from powered clonejacksonmj2-0/+10
2012-02-18Make DEUT compress when Newtonian gravity is applied to itjacksonmj1-0/+4
2012-02-16Allow BRAY from PSCN to pass through sparked INWRjacksonmj1-1/+1
2012-02-10Fix stationary photons being created by PCLN/PBCNjacksonmj2-10/+20
2012-02-05INSL blocks DLAY conduction, and raise DLAY temperature limitjacksonmj1-5/+5
2012-02-05Make ARAY fire once per sparkjacksonmj1-1/+1
2012-02-05More SPRK life checks for electronic elementsjacksonmj7-8/+7
2012-02-05Fix switch not activating completely while being sparkedjacksonmj1-2/+5
2012-02-05Change wifi so that it always takes one frame to transmitjacksonmj1-2/+3
2012-02-05Separate loop for updating life, and add SPRK life checks to most electronicsjacksonmj8-14/+19
2012-01-29Stop printing crap from BRMT functionSimon Robertshaw1-1/+0
2012-01-25Make RBDM/WATR explosion work again, by not killing fire created by WATRjacksonmj3-2/+5
2012-01-25Only check the bits actually used for wavelength in photon ctypejacksonmj1-1/+1
2012-01-01BRMT + BREL = THRM at high temperaturesSimon Robertshaw2-3/+41
2011-12-28Fix gravmap memset, and restrict_flt for temperaturesjacksonmj2-4/+4
2011-12-21Fix issue where heat transition would turn TNT to fire, TNT uses tmp for trig...Simon Robertshaw1-14/+18
2011-12-21Added some heat to TNT and IGNCSimon Robertshaw2-11/+11
2011-12-19Use reduced resolution gravity maps for improved performanceSimon Robertshaw5-8/+8
2011-12-19CLST+NITR = TNT, Use ARAY to clear large arrays of STORSimon Robertshaw2-43/+76
2011-12-19New element: Ignition cordSimon Robertshaw4-4/+48
2011-12-18Make PIPE detach SOAP particles (crash fix)jacksonmj1-0/+2
2011-12-10Fixed gravity for stick man.savask1-2/+2
2011-12-03Commit fail, missing file :(Simon Robertshaw1-0/+72
2011-12-03Back to old LCRY renderingSimon Robertshaw1-2/+22
2011-12-03Fix spark effect on BOMB, another attempt at TNT (Explosive with more pressure)Simon Robertshaw3-15/+24
2011-11-26Fix bug with PIPE where particles would have an incorrect colour if they didn...Simon Robertshaw1-0/+3
2011-11-26Merge branch 'master' of github.com:FacialTurd/The-Powder-ToySimon Robertshaw1-1/+1
2011-11-26Allow pipe to grab from photon map, BRAY beam takes temp from ARAYSimon Robertshaw2-39/+46
2011-11-21Check value of decorations_enable in graphics_LCRYjacksonmj1-1/+1
2011-11-21Fix LCRY/ELEC infinite loop, BIZR turns photons into electrons, SING explodes...Simon Robertshaw5-7/+33
2011-11-18Bomb effects to effects render and sprk glow moved to fireSimon Robertshaw1-8/+6
2011-11-12Make PIPE reset (ready to generate pattern) when ctype is cleared and life is 0jacksonmj1-2/+4
2011-11-02CAUS now kills stick man. Also stick mans can have gas power now.savask1-1/+1
2011-11-01ACEL and DCEL, need to be in a better sectionSimon Robertshaw1-0/+58
2011-11-01Made fighters shoot anything deadly.savask2-7/+13
2011-11-01Some works on FIGH's AI.savask1-6/+18
2011-11-01Fix Wireworld graphicsSimon Robertshaw1-0/+27
2011-11-01OpenGl ImprovementsSimon Robertshaw1-1/+1
2011-10-31Deco apply to fire modeSimon Robertshaw1-0/+1