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path: root/src/graphics.c
AgeCommit message (Expand)AuthorFilesLines
2011-10-23Pass particle pointer to graphics update function instead of index. Make PIPE...Simon Robertshaw1-34/+149
2011-10-23Fix LIGH overwriting fire_alphajacksonmj1-1/+1
2011-10-22Embed shadersSimon Robertshaw1-10/+7
2011-10-22Fix Air vel displaySimon Robertshaw1-16/+77
2011-10-22Finish ZoomSimon Robertshaw1-15/+42
2011-10-22Zoom WIPSimon Robertshaw1-1/+42
2011-10-21Gravlensing for OpenGLSimon Robertshaw1-4/+58
2011-10-21Use FBO for parts renderingSimon Robertshaw1-3/+1
2011-10-21Fix gravity field drawingSimon Robertshaw1-5/+6
2011-10-20Use FBO for particlesSimon Robertshaw1-3/+57
2011-10-20Better fire for Non-Fire display modesSimon Robertshaw1-1/+1
2011-10-20Implement Blur mode and embed shadersSimon Robertshaw1-7/+56
2011-10-20Rendering, Glow and UI alpha fixesSimon Robertshaw1-11/+50
2011-10-19Glow, Fire, Smoke, blob and flat particle effects in OpenGLSimon Robertshaw1-21/+301
2011-10-18Some testing with OpenGLSimon Robertshaw1-22/+88
2011-10-16Debug performance/time graphSimon Robertshaw1-0/+53
2011-10-16Debug performance/time graphSimon Robertshaw1-0/+53
2011-10-14Reset emp-decor if out of boundsSimon Robertshaw1-0/+1
2011-10-14Remove unused pixel bufferjacksonmj1-1/+0
2011-10-14Replace use of gravy and gravf with gravxf and gravyfSimon Robertshaw1-4/+4
2011-10-14Prevent integer overflow with emp_decorSimon Robertshaw1-1/+1
2011-10-14Prevent integer overflow with emp_decorSimon Robertshaw1-0/+1
2011-10-13Allow use of OpenGL enabled surface for future useSimon Robertshaw1-2437/+29
2011-10-13Some changes to LIGH/EMP/TESC based on changes in MaksProg's mod v0.3jacksonmj1-17/+46
2011-10-11Improved 'GLOW' renderingSimon Robertshaw1-2/+9
2011-10-11New part rendering completedSimon Robertshaw1-21/+239
2011-10-10Elements, LIGH, TESC, EMP and DEST thanks to MaksProgSimon Robertshaw1-0/+119
2011-10-10Starting on jumptable/function pointers for graphics, only FIRE is implementedSimon Robertshaw1-1/+65
2011-10-09Pretty effect when drawing powders, activate with 'n'Simon Robertshaw1-0/+5
2011-10-06tpt.drawlinejacksonmj1-2/+2
2011-09-30Added extra functions to FILT (determined by tmp, modes are convert, filter a...Simon Robertshaw1-0/+3
2011-09-30Make photons less green, green was given 2 extra bits by Skylark, not sure if...Simon Robertshaw1-9/+9
2011-09-26Fix lighten/darken tools so they work with different display pixel formatsjacksonmj1-8/+8
2011-09-19Tool menu in deco editor, Lighten/Darken tools.cracker641-22/+56
2011-09-10Fix various memory leaks, as noted by Merkil/cppcheckSimon Robertshaw1-0/+2
2011-09-08Add energy-only wall and make STOR show when it's holding a particleSimon Robertshaw1-0/+8
2011-09-03Added Powered VoidSimon Robertshaw1-2/+18
2011-08-30Allow decoration layer to affect firework explosion colourjacksonmj1-5/+22
2011-08-27Remove blocking walls from pmapjacksonmj1-3/+3
2011-08-26More stuff for CO2Simon Robertshaw1-0/+11
2011-08-20Fix STKM_init_legs and leg/head colours in prerender_savejacksonmj1-8/+8
2011-08-20Fix Coal invisibility when drawn on pauseSimon Robertshaw1-6/+12
2011-08-19Merge branch 'master' of github.com:FacialTurd/The-Powder-ToySimon Robertshaw1-24/+18
2011-08-19Fix DEBUG_DRAWTOOL to work with line snappingjacksonmj1-10/+10
2011-08-19Fix crash in prerender_save when STKM is near bottom of savejacksonmj1-24/+18
2011-08-19Fancy Coal effectsSimon Robertshaw1-0/+63
2011-08-19Modify GBMB to only use lifejacksonmj1-6/+2
2011-08-19Only do grav lensing when N-grav is on, and round coordinates correctlyjacksonmj1-6/+6
2011-08-16Added PGRV and NGRV for positive and negative gravity tools (sortof like air ...Bryan Hoyle1-1/+7
2011-08-16GBMB now has cool flicker graphics.Bryan Hoyle1-10/+51