| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2011-10-23 | Pass particle pointer to graphics update function instead of index. Make ↵ | Simon Robertshaw | 1 | -34/+149 | |
| PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented | |||||
| 2011-10-23 | Fix LIGH overwriting fire_alpha | jacksonmj | 1 | -1/+1 | |
| 2011-10-22 | Embed shaders | Simon Robertshaw | 1 | -10/+7 | |
| 2011-10-22 | Fix Air vel display | Simon Robertshaw | 1 | -16/+77 | |
| 2011-10-22 | Finish Zoom | Simon Robertshaw | 1 | -15/+42 | |
| 2011-10-22 | Zoom WIP | Simon Robertshaw | 1 | -1/+42 | |
| 2011-10-21 | Gravlensing for OpenGL | Simon Robertshaw | 1 | -4/+58 | |
| 2011-10-21 | Use FBO for parts rendering | Simon Robertshaw | 1 | -3/+1 | |
| 2011-10-21 | Fix gravity field drawing | Simon Robertshaw | 1 | -5/+6 | |
| 2011-10-20 | Use FBO for particles | Simon Robertshaw | 1 | -3/+57 | |
| 2011-10-20 | Better fire for Non-Fire display modes | Simon Robertshaw | 1 | -1/+1 | |
| 2011-10-20 | Implement Blur mode and embed shaders | Simon Robertshaw | 1 | -7/+56 | |
| 2011-10-20 | Rendering, Glow and UI alpha fixes | Simon Robertshaw | 1 | -11/+50 | |
| 2011-10-19 | Glow, Fire, Smoke, blob and flat particle effects in OpenGL | Simon Robertshaw | 1 | -21/+301 | |
| 2011-10-18 | Some testing with OpenGL | Simon Robertshaw | 1 | -22/+88 | |
| 2011-10-16 | Debug performance/time graph | Simon Robertshaw | 1 | -0/+53 | |
| 2011-10-16 | Debug performance/time graph | Simon Robertshaw | 1 | -0/+53 | |
| 2011-10-14 | Reset emp-decor if out of bounds | Simon Robertshaw | 1 | -0/+1 | |
| 2011-10-14 | Remove unused pixel buffer | jacksonmj | 1 | -1/+0 | |
| 2011-10-14 | Replace use of gravy and gravf with gravxf and gravyf | Simon Robertshaw | 1 | -4/+4 | |
| 2011-10-14 | Prevent integer overflow with emp_decor | Simon Robertshaw | 1 | -1/+1 | |
| 2011-10-14 | Prevent integer overflow with emp_decor | Simon Robertshaw | 1 | -0/+1 | |
| 2011-10-13 | Allow use of OpenGL enabled surface for future use | Simon Robertshaw | 1 | -2437/+29 | |
| 2011-10-13 | Some changes to LIGH/EMP/TESC based on changes in MaksProg's mod v0.3 | jacksonmj | 1 | -17/+46 | |
| Weaker and shorter EMP flash. TESC has correct tmp value when created with replace mode. LIGH harms STKM. Gravity affects LIGH in create_part if p==-2, instead of in update_LIGH, so that TESC lightning is not affected by gravity. | |||||
| 2011-10-11 | Improved 'GLOW' rendering | Simon Robertshaw | 1 | -2/+9 | |
| 2011-10-11 | New part rendering completed | Simon Robertshaw | 1 | -21/+239 | |
| 2011-10-10 | Elements, LIGH, TESC, EMP and DEST thanks to MaksProg | Simon Robertshaw | 1 | -0/+119 | |
| 2011-10-10 | Starting on jumptable/function pointers for graphics, only FIRE is implemented | Simon Robertshaw | 1 | -1/+65 | |
| 2011-10-09 | Pretty effect when drawing powders, activate with 'n' | Simon Robertshaw | 1 | -0/+5 | |
| 2011-10-06 | tpt.drawline | jacksonmj | 1 | -2/+2 | |
| 2011-09-30 | Added extra functions to FILT (determined by tmp, modes are convert, filter ↵ | Simon Robertshaw | 1 | -0/+3 | |
| and add, convert is default). Added property edit tool, changes the properties of materials | |||||
| 2011-09-30 | Make photons less green, green was given 2 extra bits by Skylark, not sure ↵ | Simon Robertshaw | 1 | -9/+9 | |
| if this was intentional or not. | |||||
| 2011-09-26 | Fix lighten/darken tools so they work with different display pixel formats | jacksonmj | 1 | -8/+8 | |
| 2011-09-19 | Tool menu in deco editor, Lighten/Darken tools. | cracker64 | 1 | -22/+56 | |
| 2011-09-10 | Fix various memory leaks, as noted by Merkil/cppcheck | Simon Robertshaw | 1 | -0/+2 | |
| 2011-09-08 | Add energy-only wall and make STOR show when it's holding a particle | Simon Robertshaw | 1 | -0/+8 | |
| 2011-09-03 | Added Powered Void | Simon Robertshaw | 1 | -2/+18 | |
| 2011-08-30 | Allow decoration layer to affect firework explosion colour | jacksonmj | 1 | -5/+22 | |
| 2011-08-27 | Remove blocking walls from pmap | jacksonmj | 1 | -3/+3 | |
| 2.5% speed increase on a screen full of water | |||||
| 2011-08-26 | More stuff for CO2 | Simon Robertshaw | 1 | -0/+11 | |
| 2011-08-20 | Fix STKM_init_legs and leg/head colours in prerender_save | jacksonmj | 1 | -8/+8 | |
| 2011-08-20 | Fix Coal invisibility when drawn on pause | Simon Robertshaw | 1 | -6/+12 | |
| 2011-08-19 | Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy | Simon Robertshaw | 1 | -24/+18 | |
| 2011-08-19 | Fix DEBUG_DRAWTOOL to work with line snapping | jacksonmj | 1 | -10/+10 | |
| 2011-08-19 | Fix crash in prerender_save when STKM is near bottom of save | jacksonmj | 1 | -24/+18 | |
| 2011-08-19 | Fancy Coal effects | Simon Robertshaw | 1 | -0/+63 | |
| 2011-08-19 | Modify GBMB to only use life | jacksonmj | 1 | -6/+2 | |
| tmp not needed, since it doesn't create powder during an explosion like BOMB does. | |||||
| 2011-08-19 | Only do grav lensing when N-grav is on, and round coordinates correctly | jacksonmj | 1 | -6/+6 | |
| 2011-08-16 | Added PGRV and NGRV for positive and negative gravity tools (sortof like air ↵ | Bryan Hoyle | 1 | -1/+7 | |
| and vac, but with gravity) | |||||
| 2011-08-16 | GBMB now has cool flicker graphics. | Bryan Hoyle | 1 | -10/+51 | |
