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powder
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solidswork
The Powder Toy
Stanislaw Skowronek
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GameModel.cpp
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2013-07-02
save more settings in powder.pref like ngrav_enable, aheat_enable, pretty ↵
jacob1
1
-0/+11
powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
2013-06-24
change some wall descriptions a little
jacob1
1
-1/+1
2013-06-07
some minor changes to tools
jacob1
1
-1/+1
2013-05-31
fix bug where you had to start using a tool before setting it's strength
jacob1
1
-7/+6
2013-05-17
rename GRAV back to PGRV, fix formatting in generator, remove useless file
jacob1
1
-1/+1
2013-05-16
lua simulation api functions for drawing with tools / deco
jacob1
1
-1/+1
2013-05-15
finish return values for the legacy api, add sim.saveStamp and sim.loadStamp
jacob1
1
-5/+3
2013-05-15
when called with no arguments, some tpt. functions will act as get functions ↵
jacob1
1
-37/+27
(unfinished) Also, redo some menu stuff to use int's instead of Menu *s, and fix bug with toggleable buttons being toggled without triggering their actions
2013-05-14
lua simulation api functions for creating particles, walls, boxes, and walls
jacob1
1
-2/+8
2013-04-25
fixed dropper debug printing
mniip
1
-0/+2
2013-03-22
Fix includes for GUI stuff
Simon Robertshaw
1
-1/+1
2013-03-22
Move all GUI source files into gui/
Simon Robertshaw
1
-0/+1151