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path: root/src/gui/game
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2013-11-13Initial check-in of movable solids. Save/Load/Undo do not work and may crash.Stanislaw Skowronek5-1/+19
2013-10-29Quick fix: Fix dummy key defs used by renderer and other non-input buildsSimon Robertshaw1-2/+2
2013-10-29Iterate through signs in reverse order when seeking for click events in ↵Simon Robertshaw1-1/+1
order to ensure when clicking on stacked signs the top-most sign is detected
2013-10-29Merge branch 'feature_sparksigns' into developSimon Robertshaw3-15/+43
2013-10-26f5: reload sim, f2: screenshot f3: toggle extra HUDjacob11-0/+7
2013-10-26Only cancel click events clickable signs (not all signs)Simon Robertshaw1-2/+5
2013-10-19Spark sign tool, {b|sometext}, when the sign is clicked, the a spark will be ↵Simon Robertshaw3-15/+40
created at the signs position. Also MouseDown events that draw particles from being triggered when clicking on a sign
2013-10-18fix not being able to select / see all elements in menus with tons of elementsjacob11-3/+3
2013-09-28Fix tpt.get_numOfParts, add "C" next to temperature in HUDjacob11-2/+2
2013-09-15Forgot HUD description for FILT tmp=9jacksonmj1-2/+2
2013-09-08Enabled check for PIPE toojacksonmj1-1/+1
2013-09-08Include elements[].Enabled in check for invalid lava ctypejacksonmj3-2/+13
2013-08-30alternate keys: semicolon for replace mode, ctrl+semicolon for specific ↵jacob11-0/+7
delete (also couldn't figure out how to detect mac delete key)
2013-08-30fix bug where when sparks were reset, ctype wasn'tjacob11-1/+1
2013-08-29More FILT modes: XOR and NOTjacksonmj1-2/+2
2013-08-29Add a way for photons to set the colour of FILT (major version bump required)jacksonmj1-1/+12
Also add some new FILT modes, and make FILT modes affect BIZR and BRAY colour in the same way as they affect photon colour. Photons passing next to DTEC will set the colour of all FILT in a straight line starting from any FILT adjacent to the DTEC (a bit like an ARAY beam), and the exact colour of the photon will be used for FILT interactions instead of the colour based on temperature. FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined by FILT temperature. tmp=6: FILT has no effect on photon colour (possible before by using invalid tmp modes, but here's a supported method of doing it. Invalid tmp modes should be automatically replaced in existing saves). Also, FILT mode is now described in the HUD.
2013-08-26Whoops forgot to replace some redundant code related to regexmniip1-3/+2
2013-08-22specially per @savask's request, put matcher into a functionmniip2-36/+5
returns 0 if no match, returns position of pipe character if there is
2013-08-22regexless gameModelmniip2-15/+40
2013-08-22Fix sign save/topic regex.Saveliy Skresanov2-2/+2
2013-07-27fix right modifier keysjacob11-6/+12
2013-07-25instant save option option, hold ctrl when clicking a save in the save ↵jacob12-5/+5
preview to skip the entire preview and not load the comments
2013-07-18remove specific delete for walls, doesn't work very well and it conflicts ↵jacob12-2/+3
with specific delete for elements Also prevent wall replace mode, could never do anything because walls already replace everything
2013-07-18flood delete will delete walls even if wall delete tool isn't selectedjacob11-0/+2
2013-07-18stickmen element defaults to right selected element if possible, or else ↵jacob11-1/+21
still DUST
2013-07-18logging in in the save preview will update the login button on the main screenjacob12-16/+2
2013-07-18ability to use zoom tool while placing stampsjacob11-42/+40
2013-07-18add back replace mode and specific delete. Activated with insert key / ↵jacob18-9/+54
delete key, use ctrl+alt click to select what to use for the checks
2013-07-17click a preset once to select it, twice to switch to deco set tool. Prevent ↵jacob12-3/+10
changing middle selected element in the deco editor
2013-07-17black decoration preset, improve look of deco buttons a littlejacob13-16/+19
2013-07-16save to server button is disabled when not logged in, but tags are viewable ↵jacob13-28/+28
(read only)
2013-07-16deco menu button textures (not black)jacob14-23/+64
2013-07-16fix multiple deco presets being able to be selected at once, fix ↵jacob12-15/+13
"Decorations: Enable" coming up every time you open the deco editor, presets deselected when you leave editor
2013-07-15give an error when a local save isn't saved properly, instead of exiting and ↵jacob11-1/+2
pretending it worked
2013-07-15fix quickoption tooltip (ctrl+g, not g)jacob11-1/+1
2013-07-15'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you ↵jacob14-10/+26
need to press to toggle them
2013-07-13fix being able to draw STKM and SPWN on top of other elementsjacob11-1/+1
2013-07-13hitting the buttons on the bottom while pasting a stamp will cancel the ↵jacob11-1/+1
paste (fixes stacking glitch)
2013-07-12fixes to wall and particle floodfill. Wall fill ignores particles and always ↵jacob11-4/+4
goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all
2013-07-02save more settings in powder.pref like ngrav_enable, aheat_enable, pretty ↵jacob12-0/+16
powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
2013-06-24change some wall descriptions a littlejacob12-2/+2
2013-06-23Add back replace mode and specific delete *jacob11-9/+9
* only usable by Lua
2013-06-21do ctrl+z snapshots when loading saves / stamps, makes it more predictable ↵jacob12-0/+2
to fix problems in issue #110
2013-06-21HUD displays the correct name of LIFE particles in the HUD, show mouse ↵jacob13-25/+36
position in HUD on the edges of the screen
2013-06-09remove debug printing I accidentally included againjacob11-2/+0
2013-06-09fix problems with point queue, where it would draw a Point at A, a line from ↵jacob12-11/+10
A to B, and a line from B to B every frame
2013-06-08fix tpt.selectedl not changing sometimes when using the element search or ↵jacob13-9/+13
sample tool. Assume that new saves will get the auto-vote, so set that too.
2013-06-08fix ToolTips on split buttons not working correctly (button overrode them), ↵jacob11-29/+24
fix tooltips displaying on disabled buttons
2013-06-07save publishing info in the save upload uijacob11-1/+1
also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request
2013-06-07some minor changes to toolsjacob12-4/+4