| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2013-11-13 | Initial check-in of movable solids. Save/Load/Undo do not work and may crash. | Stanislaw Skowronek | 5 | -1/+19 | |
| 2013-10-29 | Quick fix: Fix dummy key defs used by renderer and other non-input builds | Simon Robertshaw | 1 | -2/+2 | |
| 2013-10-29 | Iterate through signs in reverse order when seeking for click events in ↵ | Simon Robertshaw | 1 | -1/+1 | |
| order to ensure when clicking on stacked signs the top-most sign is detected | |||||
| 2013-10-29 | Merge branch 'feature_sparksigns' into develop | Simon Robertshaw | 3 | -15/+43 | |
| 2013-10-26 | f5: reload sim, f2: screenshot f3: toggle extra HUD | jacob1 | 1 | -0/+7 | |
| 2013-10-26 | Only cancel click events clickable signs (not all signs) | Simon Robertshaw | 1 | -2/+5 | |
| 2013-10-19 | Spark sign tool, {b|sometext}, when the sign is clicked, the a spark will be ↵ | Simon Robertshaw | 3 | -15/+40 | |
| created at the signs position. Also MouseDown events that draw particles from being triggered when clicking on a sign | |||||
| 2013-10-18 | fix not being able to select / see all elements in menus with tons of elements | jacob1 | 1 | -3/+3 | |
| 2013-09-28 | Fix tpt.get_numOfParts, add "C" next to temperature in HUD | jacob1 | 1 | -2/+2 | |
| 2013-09-15 | Forgot HUD description for FILT tmp=9 | jacksonmj | 1 | -2/+2 | |
| 2013-09-08 | Enabled check for PIPE too | jacksonmj | 1 | -1/+1 | |
| 2013-09-08 | Include elements[].Enabled in check for invalid lava ctype | jacksonmj | 3 | -2/+13 | |
| 2013-08-30 | alternate keys: semicolon for replace mode, ctrl+semicolon for specific ↵ | jacob1 | 1 | -0/+7 | |
| delete (also couldn't figure out how to detect mac delete key) | |||||
| 2013-08-30 | fix bug where when sparks were reset, ctype wasn't | jacob1 | 1 | -1/+1 | |
| 2013-08-29 | More FILT modes: XOR and NOT | jacksonmj | 1 | -2/+2 | |
| 2013-08-29 | Add a way for photons to set the colour of FILT (major version bump required) | jacksonmj | 1 | -1/+12 | |
| Also add some new FILT modes, and make FILT modes affect BIZR and BRAY colour in the same way as they affect photon colour. Photons passing next to DTEC will set the colour of all FILT in a straight line starting from any FILT adjacent to the DTEC (a bit like an ARAY beam), and the exact colour of the photon will be used for FILT interactions instead of the colour based on temperature. FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined by FILT temperature. tmp=6: FILT has no effect on photon colour (possible before by using invalid tmp modes, but here's a supported method of doing it. Invalid tmp modes should be automatically replaced in existing saves). Also, FILT mode is now described in the HUD. | |||||
| 2013-08-26 | Whoops forgot to replace some redundant code related to regex | mniip | 1 | -3/+2 | |
| 2013-08-22 | specially per @savask's request, put matcher into a function | mniip | 2 | -36/+5 | |
| returns 0 if no match, returns position of pipe character if there is | |||||
| 2013-08-22 | regexless gameModel | mniip | 2 | -15/+40 | |
| 2013-08-22 | Fix sign save/topic regex. | Saveliy Skresanov | 2 | -2/+2 | |
| 2013-07-27 | fix right modifier keys | jacob1 | 1 | -6/+12 | |
| 2013-07-25 | instant save option option, hold ctrl when clicking a save in the save ↵ | jacob1 | 2 | -5/+5 | |
| preview to skip the entire preview and not load the comments | |||||
| 2013-07-18 | remove specific delete for walls, doesn't work very well and it conflicts ↵ | jacob1 | 2 | -2/+3 | |
| with specific delete for elements Also prevent wall replace mode, could never do anything because walls already replace everything | |||||
| 2013-07-18 | flood delete will delete walls even if wall delete tool isn't selected | jacob1 | 1 | -0/+2 | |
| 2013-07-18 | stickmen element defaults to right selected element if possible, or else ↵ | jacob1 | 1 | -1/+21 | |
| still DUST | |||||
| 2013-07-18 | logging in in the save preview will update the login button on the main screen | jacob1 | 2 | -16/+2 | |
| 2013-07-18 | ability to use zoom tool while placing stamps | jacob1 | 1 | -42/+40 | |
| 2013-07-18 | add back replace mode and specific delete. Activated with insert key / ↵ | jacob1 | 8 | -9/+54 | |
| delete key, use ctrl+alt click to select what to use for the checks | |||||
| 2013-07-17 | click a preset once to select it, twice to switch to deco set tool. Prevent ↵ | jacob1 | 2 | -3/+10 | |
| changing middle selected element in the deco editor | |||||
| 2013-07-17 | black decoration preset, improve look of deco buttons a little | jacob1 | 3 | -16/+19 | |
| 2013-07-16 | save to server button is disabled when not logged in, but tags are viewable ↵ | jacob1 | 3 | -28/+28 | |
| (read only) | |||||
| 2013-07-16 | deco menu button textures (not black) | jacob1 | 4 | -23/+64 | |
| 2013-07-16 | fix multiple deco presets being able to be selected at once, fix ↵ | jacob1 | 2 | -15/+13 | |
| "Decorations: Enable" coming up every time you open the deco editor, presets deselected when you leave editor | |||||
| 2013-07-15 | give an error when a local save isn't saved properly, instead of exiting and ↵ | jacob1 | 1 | -1/+2 | |
| pretending it worked | |||||
| 2013-07-15 | fix quickoption tooltip (ctrl+g, not g) | jacob1 | 1 | -1/+1 | |
| 2013-07-15 | 'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you ↵ | jacob1 | 4 | -10/+26 | |
| need to press to toggle them | |||||
| 2013-07-13 | fix being able to draw STKM and SPWN on top of other elements | jacob1 | 1 | -1/+1 | |
| 2013-07-13 | hitting the buttons on the bottom while pasting a stamp will cancel the ↵ | jacob1 | 1 | -1/+1 | |
| paste (fixes stacking glitch) | |||||
| 2013-07-12 | fixes to wall and particle floodfill. Wall fill ignores particles and always ↵ | jacob1 | 1 | -4/+4 | |
| goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all | |||||
| 2013-07-02 | save more settings in powder.pref like ngrav_enable, aheat_enable, pretty ↵ | jacob1 | 2 | -0/+16 | |
| powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically | |||||
| 2013-06-24 | change some wall descriptions a little | jacob1 | 2 | -2/+2 | |
| 2013-06-23 | Add back replace mode and specific delete * | jacob1 | 1 | -9/+9 | |
| * only usable by Lua | |||||
| 2013-06-21 | do ctrl+z snapshots when loading saves / stamps, makes it more predictable ↵ | jacob1 | 2 | -0/+2 | |
| to fix problems in issue #110 | |||||
| 2013-06-21 | HUD displays the correct name of LIFE particles in the HUD, show mouse ↵ | jacob1 | 3 | -25/+36 | |
| position in HUD on the edges of the screen | |||||
| 2013-06-09 | remove debug printing I accidentally included again | jacob1 | 1 | -2/+0 | |
| 2013-06-09 | fix problems with point queue, where it would draw a Point at A, a line from ↵ | jacob1 | 2 | -11/+10 | |
| A to B, and a line from B to B every frame | |||||
| 2013-06-08 | fix tpt.selectedl not changing sometimes when using the element search or ↵ | jacob1 | 3 | -9/+13 | |
| sample tool. Assume that new saves will get the auto-vote, so set that too. | |||||
| 2013-06-08 | fix ToolTips on split buttons not working correctly (button overrode them), ↵ | jacob1 | 1 | -29/+24 | |
| fix tooltips displaying on disabled buttons | |||||
| 2013-06-07 | save publishing info in the save upload ui | jacob1 | 1 | -1/+1 | |
| also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request | |||||
| 2013-06-07 | some minor changes to tools | jacob1 | 2 | -4/+4 | |
