| Age | Commit message (Collapse) | Author | Files | Lines |
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paste (fixes stacking glitch)
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not tmp, so they work when paused
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fixes #126
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goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all
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mode in visual studio
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to load to quit, and the threads don't access any of PreviewModel's data
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powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
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* only usable by Lua
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to fix problems in issue #110
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deleting a save, or unpublishing one. Also don't use session key in url to add a comment since it isn't needed
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position in HUD on the edges of the screen
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#98 but needs to be done from the server
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TODO: Put a similar button in the save preview instead of the two we have now.
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A to B, and a line from B to B every frame
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sample tool. Assume that new saves will get the auto-vote, so set that too.
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fix tooltips displaying on disabled buttons
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also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request
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ctrl+shift before clicking to use 10x strength
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coordinates to the screen / zoom window
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(unfinished)
Also, redo some menu stuff to use int's instead of Menu *s, and fix bug with toggleable buttons being toggled without triggering their actions
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