| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2013-02-26 | Lots of small optimizations and things, nothing should be functionally ↵ | cracker64 | 1 | -9/+4 | |
| different. Only gotten through a few elements, more later. | |||||
| 2012-11-17 | VINE cool/burn effects like in PLNT, less sharp burn lines, fix infinite ↵ | jacob1 | 1 | -0/+1 | |
| smoke from TNT | |||||
| 2012-10-05 | don't let TNT flood fill explode when under other particles (prevents lag) | jacob1 | 1 | -2/+5 | |
| 2012-07-25 | TPT: Replace all explosion sparks with new element (EMBR) 1d5b081942 | Simon Robertshaw | 1 | -2/+2 | |
| 2012-07-18 | Renderer Presets and default graphics function | Simon Robertshaw | 1 | -1/+1 | |
| 2012-06-12 | TPT: Fix TNT not exploding if multiple TNT particles are in the same place ↵ | Simon Robertshaw | 1 | -1/+2 | |
| de6203e049 | |||||
| 2012-05-14 | Make flood_prop use PropertyType from StructProperty, Property tool works | Simon Robertshaw | 1 | -1/+1 | |
| 2012-05-07 | A bit of refactoring (elements) | Simon Robertshaw | 1 | -0/+126 | |
