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path: root/src/simulation/elements/STKM.cpp
AgeCommit message (Collapse)AuthorFilesLines
2013-07-15'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you ↵jacob11-1/+0
need to press to toggle them
2013-07-07Fix the bug where stickmen were shooting LIGH only in one direction.Saveliy Skresanov1-1/+1
2013-06-10Add two new properties for CLNE-like elementsjacob11-1/+1
the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1). Made use of the two new properties
2013-05-20TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4fjacob11-5/+6
2013-05-16remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't ↵jacob11-1/+1
conflict with lua elements (the 11th one won't work right now)
2013-05-16redo some brush drawing stuff to remove useless checks, and to allow for ↵jacob11-1/+5
replace mode in the future
2013-05-09fix tpt.message_box, fix compiling errorjacob11-2/+2
2013-05-08Rocket boots for fighters.Saveliy Skresanov1-1/+1
2013-05-08Fix "blow power" for stick man, disable rocket boots on E-hole.Saveliy Skresanov1-3/+2
2013-05-08Rocket boots for stickman, because why notjacksonmj1-10/+129
Pass through gravity wall to activate, fan wall to deactivate. Accelerate with left/up/right keys. Plasma is spawned when accelerating, and STKM is immune to plasma but not other hot elements when rocket boots are enabled. Hold left+right to slow down quickly. STKM spawn element is retained and can still be created while using rocket boots, but it may be difficult to do anything useful with the spawn element whilst spewing hot plasma everywhere.
2013-05-07STKM - fix jumping in the x direction in different gravity modesjacksonmj1-0/+3
2013-05-04change descriptions of many elements to be more consistent, contain more ↵jacob11-1/+1
info, and be more helpful.
2013-03-13fix all tab spacing issues in all the element filesjacob11-43/+43
2012-10-26initialize all stickmen variables, not just legsjacob11-1/+7
2012-08-11TPT: Give menu color to elements without one (stickmen, TRON, and WARP)Simon Robertshaw1-12/+2
2012-07-25TPT: Now stickmen can shoot plasma. dc01f09f0eSimon Robertshaw1-1/+4
2012-07-25TPT: Add ptypes.enabled checks to a few more places 61f39f5464Simon Robertshaw1-1/+1
2012-07-25TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fdSimon Robertshaw1-3/+3
2012-07-25TPT: Make VOID and BHOL eat stickmen again 1f4f50682cSimon Robertshaw1-0/+12
2012-07-25TPT: Fix STKM causing stacking and falling through some powders c14704ae49Simon Robertshaw1-9/+10
2012-07-25Correct Stickman appearanceSimon Robertshaw1-2/+2
2012-06-12TPT: Fix the bug with stickman standing on the screen edge. d0a1b14409Simon Robertshaw1-5/+7
2012-05-12Redo Wall IDsSimon Robertshaw1-1/+1
2012-05-07A bit of refactoring (elements)Simon Robertshaw1-0/+543