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2012-08-09Slow LIGH creation speed, fixes #86Simon Robertshaw1-1/+0
2012-08-06Started work on save as current nameSimon Robertshaw2-0/+2
2012-08-06Fix previous merge with SOAP.cpp that created a bug in SOAP. add debug lines ...Simon Robertshaw5-1/+14
2012-08-05Font glyphs for decorations and element searchSimon Robertshaw1-2/+1
2012-08-05Wall Edge option, fixes #70Simon Robertshaw2-0/+39
2012-08-05Allow 24bits of var for create_part, add tool for tesc. Fixes #72Simon Robertshaw1-2/+9
2012-08-05Fan wall line tool, fixes #61Simon Robertshaw1-0/+1
2012-08-05Fix some of the flood fill methodsSimon Robertshaw1-23/+3
2012-08-05Draw gravity zones when using grav wallSimon Robertshaw1-1/+1
2012-08-05Update gravity walls, fixes issue #52Simon Robertshaw2-3/+14
2012-08-04Add icons for erase, improve icons for certain walls, fix issue #45Simon Robertshaw3-2/+21
2012-08-04Set initial stickman spit element in create_part, fixes the rest of #50Simon Robertshaw1-0/+2
2012-08-04Build fixes for FreeBSDntoskrnl1-2/+2
2012-08-03Correct VAC and EXOT colours, issue #49Simon Robertshaw2-2/+2
2012-08-03Allow PROP to set types from element name, fixes issue #48Simon Robertshaw2-0/+20
2012-08-03Grav colour, addresses rest of #41, colour will vary from original TPTSimon Robertshaw1-0/+10
2012-08-03Use HFLM colour data, addresses some of issue #41Simon Robertshaw1-3/+8
2012-08-02Rename WIN32 preprocessor definition to WINntoskrnl1-1/+1
2012-07-29Restart N. Grav when needed (somewhat effects issue #31) and fix shitty logic...Simon Robertshaw1-8/+12
2012-07-29clear_sim now clears air and gravity maps better, fixes issue #31Simon Robertshaw5-18/+25
2012-07-29Better syncing for elementCount, fixes issue #21Simon Robertshaw2-0/+24
2012-07-29Remove blockair update in Air.cpp function to fix TTAN - solves issue #30Simon Robertshaw1-10/+0
2012-07-28Update ambient heat when enabled, fixes issue #28Simon Robertshaw1-6/+13
2012-07-28Collapse gamesave to save space in memorySimon Robertshaw2-0/+4
2012-07-27Local file browser + some more interesting things like Progress bar UI componentSimon Robertshaw1-1/+3
2012-07-25TPT: Now stickmen can shoot plasma. dc01f09f0eSimon Robertshaw1-1/+4
2012-07-25Fix for previous commitsSimon Robertshaw2-2/+2
2012-07-25TPT: Add ptypes.enabled checks to a few more places 61f39f5464Simon Robertshaw9-12/+13
2012-07-25TPT: Salt should only melt ice that is above saltwater freezing temperature 3...Simon Robertshaw1-1/+1
2012-07-25TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fdSimon Robertshaw4-18/+18
2012-07-25TPT: This should fix PLNT lag just a little bit... (mostly after shooting tho...Simon Robertshaw1-1/+1
2012-07-25TPT: C5 should not explode when touching cold INSL a925eea52cSimon Robertshaw1-1/+1
2012-07-25Fix typo in EMBR gravitySimon Robertshaw1-1/+1
2012-07-25TPT: Prevent STKM falling through activated PVOD with a ctype that isn't STKM...Simon Robertshaw1-5/+18
2012-07-25TPT: Make VOID and BHOL eat stickmen again 1f4f50682cSimon Robertshaw1-0/+12
2012-07-25TPT: Use atan2 for LIGH angle calculations 966f1dcc23Simon Robertshaw2-7/+9
2012-07-25TPT: Reduce rate of lightning creation by clone 167740e839Simon Robertshaw4-4/+4
2012-07-25TPT: Lightning direction affected by Newtonian gravity 3a946efdfdSimon Robertshaw2-19/+22
2012-07-25TPT: Allow INST to be sparked directly with the brush 8de602d467Simon Robertshaw1-0/+5
2012-07-25TPT: Fix infinite loop when flood_INST finds some INST with a non zero lif......Simon Robertshaw1-9/+29
2012-07-25TPT: FIRW: less advection, and don't go faster when multiple fire particle......Simon Robertshaw1-3/+4
2012-07-25TPT: Completely remove SING formation from fusion 81771d8672Simon Robertshaw2-7/+0
2012-07-25TPT: Only create one NBLE particle for each fusing H2 particle 29aab750e5dSimon Robertshaw1-6/+0
2012-07-25TPT: fix compression during fusion 287822229fSimon Robertshaw4-30/+32
2012-07-25TPT: Reset particle flags in create_part 135e91b84dSimon Robertshaw1-0/+1
2012-07-25TPT: Allow stickman head to go through everything 95ca29cc64Simon Robertshaw1-1/+25
2012-07-25TPT: Prevent STKM floating in gases 31a61d0888Simon Robertshaw1-1/+1
2012-07-25TPT: Gravity modes and Newtonian gravity for fireworks 31ce22f122Simon Robertshaw4-20/+74
2012-07-25TPT: Use eval_move(PT_FIGH, ...) when fighters are checking for obstacles 796...Simon Robertshaw2-11/+12
2012-07-25TPT: Replace all explosion sparks with new element (EMBR) 1d5b081942Simon Robertshaw8-155/+55