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The Powder Toy
Stanislaw Skowronek
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2012-08-09
Slow LIGH creation speed, fixes #86
Simon Robertshaw
1
-1/+0
2012-08-06
Started work on save as current name
Simon Robertshaw
2
-0/+2
2012-08-06
Fix previous merge with SOAP.cpp that created a bug in SOAP. add debug lines ↵
Simon Robertshaw
5
-1/+14
for PRTI, PRTO, WIFI and lines for SOAP.
2012-08-05
Font glyphs for decorations and element search
Simon Robertshaw
1
-2/+1
2012-08-05
Wall Edge option, fixes #70
Simon Robertshaw
2
-0/+39
2012-08-05
Allow 24bits of var for create_part, add tool for tesc. Fixes #72
Simon Robertshaw
1
-2/+9
2012-08-05
Fan wall line tool, fixes #61
Simon Robertshaw
1
-0/+1
2012-08-05
Fix some of the flood fill methods
Simon Robertshaw
1
-23/+3
2012-08-05
Draw gravity zones when using grav wall
Simon Robertshaw
1
-1/+1
2012-08-05
Update gravity walls, fixes issue #52
Simon Robertshaw
2
-3/+14
2012-08-04
Add icons for erase, improve icons for certain walls, fix issue #45
Simon Robertshaw
3
-2/+21
2012-08-04
Set initial stickman spit element in create_part, fixes the rest of #50
Simon Robertshaw
1
-0/+2
2012-08-04
Build fixes for FreeBSD
ntoskrnl
1
-2/+2
2012-08-03
Correct VAC and EXOT colours, issue #49
Simon Robertshaw
2
-2/+2
2012-08-03
Allow PROP to set types from element name, fixes issue #48
Simon Robertshaw
2
-0/+20
2012-08-03
Grav colour, addresses rest of #41, colour will vary from original TPT
Simon Robertshaw
1
-0/+10
2012-08-03
Use HFLM colour data, addresses some of issue #41
Simon Robertshaw
1
-3/+8
2012-08-02
Rename WIN32 preprocessor definition to WIN
ntoskrnl
1
-1/+1
2012-07-29
Restart N. Grav when needed (somewhat effects issue #31) and fix shitty ↵
Simon Robertshaw
1
-8/+12
logic when setting paused state on loading save (Fixes issue #34)
2012-07-29
clear_sim now clears air and gravity maps better, fixes issue #31
Simon Robertshaw
5
-18/+25
2012-07-29
Better syncing for elementCount, fixes issue #21
Simon Robertshaw
2
-0/+24
2012-07-29
Remove blockair update in Air.cpp function to fix TTAN - solves issue #30
Simon Robertshaw
1
-10/+0
2012-07-28
Update ambient heat when enabled, fixes issue #28
Simon Robertshaw
1
-6/+13
2012-07-28
Collapse gamesave to save space in memory
Simon Robertshaw
2
-0/+4
2012-07-27
Local file browser + some more interesting things like Progress bar UI component
Simon Robertshaw
1
-1/+3
2012-07-25
TPT: Now stickmen can shoot plasma. dc01f09f0e
Simon Robertshaw
1
-1/+4
2012-07-25
Fix for previous commits
Simon Robertshaw
2
-2/+2
2012-07-25
TPT: Add ptypes.enabled checks to a few more places 61f39f5464
Simon Robertshaw
9
-12/+13
2012-07-25
TPT: Salt should only melt ice that is above saltwater freezing temperature ↵
Simon Robertshaw
1
-1/+1
3e1d3cd5a6
2012-07-25
TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fd
Simon Robertshaw
4
-18/+18
2012-07-25
TPT: This should fix PLNT lag just a little bit... (mostly after shooting ↵
Simon Robertshaw
1
-1/+1
though NEUT) 5f3c10a684
2012-07-25
TPT: C5 should not explode when touching cold INSL a925eea52c
Simon Robertshaw
1
-1/+1
2012-07-25
Fix typo in EMBR gravity
Simon Robertshaw
1
-1/+1
2012-07-25
TPT: Prevent STKM falling through activated PVOD with a ctype that isn't ↵
Simon Robertshaw
1
-5/+18
STKM 637ee194e0c
2012-07-25
TPT: Make VOID and BHOL eat stickmen again 1f4f50682c
Simon Robertshaw
1
-0/+12
2012-07-25
TPT: Use atan2 for LIGH angle calculations 966f1dcc23
Simon Robertshaw
2
-7/+9
2012-07-25
TPT: Reduce rate of lightning creation by clone 167740e839
Simon Robertshaw
4
-4/+4
2012-07-25
TPT: Lightning direction affected by Newtonian gravity 3a946efdfd
Simon Robertshaw
2
-19/+22
2012-07-25
TPT: Allow INST to be sparked directly with the brush 8de602d467
Simon Robertshaw
1
-0/+5
2012-07-25
TPT: Fix infinite loop when flood_INST finds some INST with a non zero ↵
Simon Robertshaw
1
-9/+29
lif... 9ee316c3e9
2012-07-25
TPT: FIRW: less advection, and don't go faster when multiple fire ↵
Simon Robertshaw
1
-3/+4
particle... 9988dc17aa
2012-07-25
TPT: Completely remove SING formation from fusion 81771d8672
Simon Robertshaw
2
-7/+0
2012-07-25
TPT: Only create one NBLE particle for each fusing H2 particle 29aab750e5d
Simon Robertshaw
1
-6/+0
2012-07-25
TPT: fix compression during fusion 287822229f
Simon Robertshaw
4
-30/+32
2012-07-25
TPT: Reset particle flags in create_part 135e91b84d
Simon Robertshaw
1
-0/+1
2012-07-25
TPT: Allow stickman head to go through everything 95ca29cc64
Simon Robertshaw
1
-1/+25
2012-07-25
TPT: Prevent STKM floating in gases 31a61d0888
Simon Robertshaw
1
-1/+1
2012-07-25
TPT: Gravity modes and Newtonian gravity for fireworks 31ce22f122
Simon Robertshaw
4
-20/+74
2012-07-25
TPT: Use eval_move(PT_FIGH, ...) when fighters are checking for obstacles ↵
Simon Robertshaw
2
-11/+12
79614a9719
2012-07-25
TPT: Replace all explosion sparks with new element (EMBR) 1d5b081942
Simon Robertshaw
8
-155/+55
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