| Age | Commit message (Collapse) | Author | Files | Lines |
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particles, causing kill_part to kill another particle
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rest of the line
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influences on it (things don't heat vacuum).
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ARAY pass through sparked INWR
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boundary check is worser so fighters won't usually notice holes on
their way.
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Better diffusion and heat transition.
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(it currently passes through INWR only when not sparked)
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Makes fire glow look slightly less blocky
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Still doesn't conserve energy, it might disappear when blown towards a wall,
but it will no longer go through the wall.
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Check life>0, because SPRK changes back to its ctype when life==0. This
could result in SPRK being found/not found depending on particle order,
so pretend SPRK is not there if life==0 (it will disappear during the
current frame).
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Check life>=10 so that activation still spreads just after the switch has
been sparked. Copy other particle's life value instead of setting to 10
to avoid spark loops.
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drawn correctly in both
Conflicts:
src/save.c
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