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path: root/src/game/Brush.cpp
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#include "Brush.h"
#include "graphics/Renderer.h"

void Brush::RenderRect(Renderer * ren, ui::Point position1, ui::Point position2)
{
	int width, height, t;
	width = position2.X-position1.X;
	height = position2.Y-position1.Y;
	if(height<0)
	{
		position1.Y += height;
		height *= -1;
	}
	if(width<0)
	{
		position1.X += width;
		width *= -1;
	}
	ren->xor_line(position1.X, position1.Y, position1.X+width, position1.Y);
	ren->xor_line(position1.X, position1.Y+height, position1.X+width, position1.Y+height);
	ren->xor_line(position1.X+width, position1.Y+1, position1.X+width, position1.Y+height-1);
	ren->xor_line(position1.X, position1.Y+1, position1.X, position1.Y+height-1);
}

void Brush::RenderLine(Renderer * ren, ui::Point position1, ui::Point position2)
{
	ren->xor_line(position1.X, position1.Y, position2.X, position2.Y);
}

void Brush::RenderPoint(Renderer * ren, ui::Point position)
{
	if(!outline)
		updateOutline();
	if(!outline)
		return;
	ren->xor_bitmap(outline, position.X-radius.X, position.Y-radius.Y, size.X, size.Y);
}

void Brush::RenderFill(Renderer * ren, ui::Point position)
{

}