1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
|
#include <iostream>
#include "simulation/Simulation.h"
#include "Tool.h"
#include "interface/Window.h"
#include "interface/Button.h"
#include "interface/Label.h"
#include "interface/Textbox.h"
class SignWindow: public ui::Window
{
public:
ui::Textbox * textField;
SignTool * tool;
Simulation * sim;
int signID;
ui::Point signPosition;
SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_);
virtual void OnDraw();
virtual ~SignWindow() {}
};
class OkayAction: public ui::ButtonAction
{
public:
SignWindow * prompt;
OkayAction(SignWindow * prompt_) { prompt = prompt_; }
void ActionCallback(ui::Button * sender)
{
ui::Engine::Ref().CloseWindow();
prompt->SelfDestruct();
if(prompt->signID==-1 && prompt->textField->GetText().length())
{
prompt->sim->signs.push_back(sign(prompt->textField->GetText(), prompt->signPosition.X, prompt->signPosition.Y, sign::Left));
}
else
{
prompt->sim->signs[prompt->signID] = sign(sign(prompt->textField->GetText(), prompt->signPosition.X, prompt->signPosition.Y, sign::Left));
}
}
};
SignWindow::SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_):
ui::Window(ui::Point(-1, -1), ui::Point(200, 75)),
tool(tool_),
signID(signID_),
sim(sim_),
signPosition(position_)
{
ui::Label * messageLabel = new ui::Label(ui::Point(4, 18), ui::Point(Size.X-8, 60), "New sign");
messageLabel->SetAlignment(AlignLeft, AlignTop);
AddComponent(messageLabel);
ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "OK");
okayButton->SetAlignment(AlignLeft, AlignBottom);
okayButton->SetBorderColour(ui::Colour(200, 200, 200));
okayButton->SetActionCallback(new OkayAction(this));
AddComponent(okayButton);
textField = new ui::Textbox(ui::Point(4, 32), ui::Point(Size.X-8, 16), "");
textField->SetAlignment(AlignLeft, AlignBottom);
AddComponent(textField);
ui::Engine::Ref().ShowWindow(this);
}
void SignWindow::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
g->clearrect(Position.X-2, Position.Y-2, Size.X+4, Size.Y+4);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
}
void SignTool::Draw(Simulation * sim, Brush * brush, ui::Point position)
{
if(!opened) //Ensure the dialogue can only be shown one at a time.
{
opened = true;
new SignWindow(this, sim, -1, position);
}
}
|