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#include "SearchView.h"
#include "interface/SaveButton.h"
#include "Misc.h"
SearchView::SearchView():
ui::Window(ui::Point(0, 0), ui::Point(XRES+BARSIZE, YRES+MENUSIZE)),
saveButtons(vector<ui::SaveButton*>())
{
nextButton = new ui::Button(ui::Point(XRES+BARSIZE-52, YRES+MENUSIZE-18), ui::Point(50, 16), "Next \x95");
previousButton = new ui::Button(ui::Point(1, YRES+MENUSIZE-18), ui::Point(50, 16), "\x96 Prev");
nextButton->SetAlignment(AlignRight, AlignBottom);
previousButton->SetAlignment(AlignLeft, AlignBottom);
AddComponent(nextButton);
AddComponent(previousButton);
}
SearchView::~SearchView()
{
}
void SearchView::NotifySaveListChanged(SearchModel * sender)
{
int i = 0;
int buttonWidth, buttonHeight, saveX = 0, saveY = 0, savesX = 4, savesY = 3, buttonPadding = 2;
int buttonAreaWidth, buttonAreaHeight, buttonXOffset, buttonYOffset;
buttonXOffset = 0;
buttonYOffset = 50;
buttonAreaWidth = Size.X;
buttonAreaHeight = Size.Y - buttonYOffset - 18;
buttonWidth = (buttonAreaWidth/savesX) - buttonPadding*2;
buttonHeight = (buttonAreaHeight/savesY) - buttonPadding*2;
for(i = 0; i < saveButtons.size(); i++)
{
RemoveComponent(saveButtons[i]);
delete saveButtons[i];
}
vector<Save> saves = sender->GetSaveList();
for(i = 0; i < saves.size(); i++)
{
if(saveX == savesX)
{
if(saveY == savesY-1)
break;
saveX = 0;
saveY++;
}
ui::SaveButton * saveButton;
saveButton = new ui::SaveButton(
ui::Point(
buttonXOffset + buttonPadding + saveX*(buttonWidth+buttonPadding*2),
buttonYOffset + buttonPadding + saveY*(buttonHeight+buttonPadding*2)
),
ui::Point(buttonWidth, buttonHeight),
saves[i]);
saveButtons.push_back(saveButton);
AddComponent(saveButton);
saveX++;
}
}
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