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#ifndef STICKMAN_H_
#define STICKMAN_H_

struct playerst
{
	char comm;           //command cell
	char pcomm;          //previous command
	int elem;            //element power
	float legs[16];      //legs' positions
	float accs[8];       //accelerations
	char spwn;           //if stick man was spawned
	unsigned int frames; //frames since last particle spawn - used when spawning LIGH
	bool rocketBoots;
};

#endif