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authorSimon Robertshaw <simon@hardwired.org.uk>2012-01-17 20:46:06 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-01-17 20:46:06 (GMT)
commit4a60b97c700c2f1843b7e99313554cb89fb5da4e (patch)
tree3b33ef6f74a4e8a4ff5968a81b9c4c429ccaa7c6 /includes
parent6273089bf486bf46ad325d72c7290ebb272bd3d8 (diff)
downloadpowder-4a60b97c700c2f1843b7e99313554cb89fb5da4e.zip
powder-4a60b97c700c2f1843b7e99313554cb89fb5da4e.tar.gz
Some minor changes
Diffstat (limited to 'includes')
-rw-r--r--includes/Air.h33
-rw-r--r--includes/Config.h146
-rw-r--r--includes/Console.h48
-rw-r--r--includes/Element.h14
-rw-r--r--includes/ElementFunctions.h168
-rw-r--r--includes/ElementGraphics.h52
-rw-r--r--includes/Elements.h280
-rw-r--r--includes/GameSession.h10
-rw-r--r--includes/Global.h14
-rw-r--r--includes/Graphics.h172
-rw-r--r--includes/Gravity.h108
-rw-r--r--includes/Misc.h108
-rw-r--r--includes/Renderer.h60
-rw-r--r--includes/Simulation.h241
-rw-r--r--includes/Singleton.h16
-rw-r--r--includes/interface.old/Button.h42
-rw-r--r--includes/interface.old/Component.h53
-rw-r--r--includes/interface.old/ControlFactory.h15
-rw-r--r--includes/interface.old/Panel.h22
-rw-r--r--includes/interface.old/Sandbox.h36
-rw-r--r--includes/interface.old/State.h61
-rw-r--r--includes/interface.old/Window.h22
-rw-r--r--includes/interface/Button.h51
-rw-r--r--includes/interface/Component.h204
-rw-r--r--includes/interface/ControlFactory.h14
-rw-r--r--includes/interface/Engine.h64
-rw-r--r--includes/interface/Label.h26
-rw-r--r--includes/interface/Panel.h136
-rw-r--r--includes/interface/Platform.h108
-rw-r--r--includes/interface/Point.h136
-rw-r--r--includes/interface/Sandbox.h39
-rw-r--r--includes/interface/State.h77
32 files changed, 0 insertions, 2576 deletions
diff --git a/includes/Air.h b/includes/Air.h
deleted file mode 100644
index 8e4dc25..0000000
--- a/includes/Air.h
+++ /dev/null
@@ -1,33 +0,0 @@
-#ifndef AIR_H
-#define AIR_H
-#include "Config.h"
-
-class Simulation;
-
-class Air
-{
-public:
- int airMode;
- //Arrays from the simulation
- unsigned char (*bmap)[XRES/CELL];
- unsigned char (*emap)[XRES/CELL];
- float (*fvx)[XRES/CELL];
- float (*fvy)[XRES/CELL];
- //
- float vx[YRES/CELL][XRES/CELL];
- float ovx[YRES/CELL][XRES/CELL];
- float vy[YRES/CELL][XRES/CELL];
- float ovy[YRES/CELL][XRES/CELL];
- float pv[YRES/CELL][XRES/CELL];
- float opv[YRES/CELL][XRES/CELL];
- float hv[YRES/CELL][XRES/CELL];
- float ohv[YRES/CELL][XRES/CELL]; // Ambient Heat
- unsigned char bmap_blockair[YRES/CELL][XRES/CELL];
- float kernel[9];
- void make_kernel(void);
- void update_airh(void);
- void update_air(void);
- Air();
-};
-
-#endif
diff --git a/includes/Config.h b/includes/Config.h
deleted file mode 100644
index 4cb2da3..0000000
--- a/includes/Config.h
+++ /dev/null
@@ -1,146 +0,0 @@
-/*
- * Config.h
- *
- * Created on: Jan 5, 2012
- * Author: Simon
- */
-
-//#ifndef CONFIG_H_
-//#define CONFIG_H_
-
-
-#ifdef WIN32
-#define PATH_SEP "\\"
-#else
-#define PATH_SEP "/"
-#endif
-
-//VersionInfoStart
-#define SAVE_VERSION 71
-#define MINOR_VERSION 0
-#define BETA
-#define BUILD_NUM 133
-//VersionInfoEnd
-
-#define IDENT_VERSION "G" //Change this if you're not Simon! It should be a single letter
-
-#define MTOS_EXPAND(str) #str
-#define MTOS(str) MTOS_EXPAND(str)
-
-#define SERVER "powdertoy.co.uk"
-#define SCRIPTSERVER "powdertoy.co.uk"
-
-#define LOCAL_SAVE_DIR "Saves"
-
-#define APPDATA_SUBDIR "\\HardWIRED"
-
-#define THUMB_CACHE_SIZE 256
-
-#ifndef M_PI
-#define M_PI 3.14159265f
-#endif
-#ifndef M_GRAV
-#define M_GRAV 6.67300e-1
-#endif
-
-#define IMGCONNS 3
-#define TIMEOUT 100
-#define HTTP_TIMEOUT 10
-
-#ifdef RENDERER
-#define MENUSIZE 0
-#define BARSIZE 0
-#else
-#define MENUSIZE 40
-#define BARSIZE 17
-#endif
-#define XRES 612
-#define YRES 384
-#define NPART XRES*YRES
-
-#define XCNTR 306
-#define YCNTR 192
-
-#define MAX_DISTANCE sqrt(pow(XRES, 2)+pow(YRES, 2))
-
-#define GRAV_DIFF
-
-#define MAXSIGNS 16
-#define TAG_MAX 256
-
-#define ZSIZE_D 16
-#define ZFACTOR_D 8
-extern unsigned char ZFACTOR;
-extern unsigned char ZSIZE;
-
-#define CELL 4
-#define ISTP (CELL/2)
-#define CFDS (4.0f/CELL)
-
-#define AIR_TSTEPP 0.3f
-#define AIR_TSTEPV 0.4f
-#define AIR_VADV 0.3f
-#define AIR_VLOSS 0.999f
-#define AIR_PLOSS 0.9999f
-
-#define GRID_X 5
-#define GRID_Y 4
-#define GRID_P 3
-#define GRID_S 6
-#define GRID_Z 3
-
-#define CATALOGUE_X 4
-#define CATALOGUE_Y 3
-#define CATALOGUE_S 6
-#define CATALOGUE_Z 3
-
-#define STAMP_MAX 240
-
-#define SAVE_OPS
-
-#define NGOL 25
-#define NGOLALT 24 //NGOL should be 24, but use this var until I find out why
-
-#define CIRCLE_BRUSH 0
-#define SQUARE_BRUSH 1
-#define TRI_BRUSH 2
-#define BRUSH_NUM 3
-
-#define SURF_RANGE 10
-#define NORMAL_MIN_EST 3
-#define NORMAL_INTERP 20
-#define NORMAL_FRAC 16
-
-#define REFRACT 0x80000000
-
-/* heavy flint glass, for awesome refraction/dispersion
- this way you can make roof prisms easily */
-#define GLASS_IOR 1.9
-#define GLASS_DISP 0.07
-
-#ifdef WIN32
-#define strcasecmp stricmp
-#endif
-#if defined(WIN32) && !defined(__GNUC__)
-#define fmin min
-#define fminf min
-#define fmax max
-#define fmaxf max
-#endif
-
-#if defined(WIN32) && !defined(__GNUC__)
-#define TPT_INLINE _inline
-#else
-#define TPT_INLINE inline
-#endif
-
-#define SDEUT
-//#define REALHEAT
-
-#define DEBUG_PARTS 0x0001
-#define DEBUG_PARTCOUNT 0x0002
-#define DEBUG_DRAWTOOL 0x0004
-#define DEBUG_PERFORMANCE_CALC 0x0008
-#define DEBUG_PERFORMANCE_FRAME 0x0010
-
-//#endif /* CONFIG_H_ */
diff --git a/includes/Console.h b/includes/Console.h
deleted file mode 100644
index 657f935..0000000
--- a/includes/Console.h
+++ /dev/null
@@ -1,48 +0,0 @@
-#ifndef CONSOLE_H
-#define CONSOLE_H
-
-#include <string>
-#include <vector>
-
-#include "interface/Sandbox.h"
-#include "Simulation.h"
-
-class ConsoleCommand
-{
-private:
- std::string * command;
- int returnStatus;
- std::string * returnString;
-public:
- void SetCommand(std::string * command);
- void SetError(std::string * error);
- std::string * GetCommand();
- std::string * GetError();
- ConsoleCommand();
- ConsoleCommand(std::string * command, int returnStatus, std::string * returnString = new std::string(""));
-};
-
-class Console
-{
-private:
- bool sound_enable;
- bool file_script;
- std::vector<ConsoleCommand> * previousCommands;
- std::string * lastError;
- ui::Sandbox * sandbox;
- Simulation * sim;
-public:
- virtual void Tick(float * dt);
- int ParseType(char * txt);
- int ParsePartref(char * txt);
- int ParseCoords(char * coords, int *x, int *y);
- virtual void ConsoleShown();
- virtual void ConsoleHidden();
- virtual int ProcessCommand(char * console);
- virtual std::string * GetLastError();
- virtual std::vector<ConsoleCommand> * GetPreviousCommands();
- Console(ui::Sandbox * sandbox);
- virtual ~Console();
-};
-
-#endif // CONSOLE_H
diff --git a/includes/Element.h b/includes/Element.h
deleted file mode 100644
index 449bf51..0000000
--- a/includes/Element.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef ELEMENT_H
-#define ELEMENT_H
-// This header should be included by all files in src/elements/
-
-#include <math.h>
-#include "Simulation.h"
-#include "Renderer.h"
-#include "ElementFunctions.h"
-//#include "powder.h"
-#include "Gravity.h"
-#include "Misc.h"
-#include "ElementGraphics.h"
-
-#endif
diff --git a/includes/ElementFunctions.h b/includes/ElementFunctions.h
deleted file mode 100644
index ef80b6f..0000000
--- a/includes/ElementFunctions.h
+++ /dev/null
@@ -1,168 +0,0 @@
-/*
- * ElementFunctions.h
- *
- * Created on: Jan 5, 2012
- * Author: Simon
- */
-
-#ifndef ELEMENTFUNCTIONS_H_
-#define ELEMENTFUNCTIONS_H_
-#include "Elements.h"
-
-int update_ACID(UPDATE_FUNC_ARGS);
-int update_ANAR(UPDATE_FUNC_ARGS);
-int update_AMTR(UPDATE_FUNC_ARGS);
-int update_ARAY(UPDATE_FUNC_ARGS);
-int update_BCLN(UPDATE_FUNC_ARGS);
-int update_BCOL(UPDATE_FUNC_ARGS);
-int update_BMTL(UPDATE_FUNC_ARGS);
-int update_BRMT(UPDATE_FUNC_ARGS);
-int update_BOMB(UPDATE_FUNC_ARGS);
-int update_BOYL(UPDATE_FUNC_ARGS);
-int update_BTRY(UPDATE_FUNC_ARGS);
-int update_C5(UPDATE_FUNC_ARGS);
-int update_CLNE(UPDATE_FUNC_ARGS);
-int update_COAL(UPDATE_FUNC_ARGS);
-int update_DEUT(UPDATE_FUNC_ARGS);
-int update_DSTW(UPDATE_FUNC_ARGS);
-int update_FOG(UPDATE_FUNC_ARGS);
-int update_FRZW(UPDATE_FUNC_ARGS);
-int update_FRZZ(UPDATE_FUNC_ARGS);
-int update_FSEP(UPDATE_FUNC_ARGS);
-int update_FUSE(UPDATE_FUNC_ARGS);
-int update_FIRW(UPDATE_FUNC_ARGS);
-int update_FWRK(UPDATE_FUNC_ARGS);
-int update_GLAS(UPDATE_FUNC_ARGS);
-int update_GLOW(UPDATE_FUNC_ARGS);
-int update_GOO(UPDATE_FUNC_ARGS);
-int update_HSWC(UPDATE_FUNC_ARGS);
-int update_IRON(UPDATE_FUNC_ARGS);
-int update_ICEI(UPDATE_FUNC_ARGS);
-int update_ISZ(UPDATE_FUNC_ARGS);
-int update_LCRY(UPDATE_FUNC_ARGS);
-int update_MORT(UPDATE_FUNC_ARGS);
-int update_NEUT(UPDATE_FUNC_ARGS);
-int update_NPTCT(UPDATE_FUNC_ARGS);
-int update_PCLN(UPDATE_FUNC_ARGS);
-int update_PHOT(UPDATE_FUNC_ARGS);
-int update_PIPE(UPDATE_FUNC_ARGS);
-int update_PLNT(UPDATE_FUNC_ARGS);
-int update_PLUT(UPDATE_FUNC_ARGS);
-int update_PRTI(UPDATE_FUNC_ARGS);
-int update_PRTO(UPDATE_FUNC_ARGS);
-int update_PYRO(UPDATE_FUNC_ARGS);
-int update_PUMP(UPDATE_FUNC_ARGS);
-int update_QRTZ(UPDATE_FUNC_ARGS);
-int update_RIME(UPDATE_FUNC_ARGS);
-int update_SHLD1(UPDATE_FUNC_ARGS);
-int update_SHLD2(UPDATE_FUNC_ARGS);
-int update_SHLD3(UPDATE_FUNC_ARGS);
-int update_SHLD4(UPDATE_FUNC_ARGS);
-int update_SING(UPDATE_FUNC_ARGS);
-int update_SLTW(UPDATE_FUNC_ARGS);
-int update_SPAWN(UPDATE_FUNC_ARGS);
-int update_SPAWN2(UPDATE_FUNC_ARGS);
-int update_SPNG(UPDATE_FUNC_ARGS);
-int update_SPRK(UPDATE_FUNC_ARGS);
-int update_STKM(UPDATE_FUNC_ARGS);
-int update_STKM2(UPDATE_FUNC_ARGS);
-int update_SWCH(UPDATE_FUNC_ARGS);
-int update_THDR(UPDATE_FUNC_ARGS);
-int update_THRM(UPDATE_FUNC_ARGS);
-int update_URAN(UPDATE_FUNC_ARGS);
-int update_VINE(UPDATE_FUNC_ARGS);
-int update_WARP(UPDATE_FUNC_ARGS);
-int update_WATR(UPDATE_FUNC_ARGS);
-int update_WIFI(UPDATE_FUNC_ARGS);
-int update_WTRV(UPDATE_FUNC_ARGS);
-int update_YEST(UPDATE_FUNC_ARGS);
-int update_SOAP(UPDATE_FUNC_ARGS);
-int update_O2(UPDATE_FUNC_ARGS);
-int update_H2(UPDATE_FUNC_ARGS);
-int update_NBHL(UPDATE_FUNC_ARGS);
-int update_NWHL(UPDATE_FUNC_ARGS);
-int update_MERC(UPDATE_FUNC_ARGS);
-int update_PBCN(UPDATE_FUNC_ARGS);
-int update_GPMP(UPDATE_FUNC_ARGS);
-int update_CLST(UPDATE_FUNC_ARGS);
-int update_DLAY(UPDATE_FUNC_ARGS);
-int update_WIRE(UPDATE_FUNC_ARGS);
-int update_GBMB(UPDATE_FUNC_ARGS);
-int update_CO2(UPDATE_FUNC_ARGS);
-int update_CBNW(UPDATE_FUNC_ARGS);
-int update_STOR(UPDATE_FUNC_ARGS);
-int update_BIZR(UPDATE_FUNC_ARGS);
-int update_PVOD(UPDATE_FUNC_ARGS);
-int update_CONV(UPDATE_FUNC_ARGS);
-int update_CAUS(UPDATE_FUNC_ARGS);
-int update_DEST(UPDATE_FUNC_ARGS);
-int update_EMP(UPDATE_FUNC_ARGS);
-int update_LIGH(UPDATE_FUNC_ARGS);
-int update_FIGH(UPDATE_FUNC_ARGS);
-int update_ELEC(UPDATE_FUNC_ARGS);
-int update_ACEL(UPDATE_FUNC_ARGS);
-int update_DCEL(UPDATE_FUNC_ARGS);
-int update_BANG(UPDATE_FUNC_ARGS);
-int update_IGNT(UPDATE_FUNC_ARGS);
-int update_MISC(UPDATE_FUNC_ARGS);
-int update_legacy_PYRO(UPDATE_FUNC_ARGS);
-int update_legacy_all(UPDATE_FUNC_ARGS);
-int run_stickman(playerst* playerp, UPDATE_FUNC_ARGS);
-void STKM_init_legs(Simulation * sim, playerst* playerp, int i);
-void STKM_interact(Simulation * sim, playerst* playerp, int i, int x, int y);
-
-
-int graphics_FIRE(GRAPHICS_FUNC_ARGS);
-int graphics_SMKE(GRAPHICS_FUNC_ARGS);
-int graphics_PLSM(GRAPHICS_FUNC_ARGS);
-int graphics_DEUT(GRAPHICS_FUNC_ARGS);
-int graphics_PHOT(GRAPHICS_FUNC_ARGS);
-int graphics_NEUT(GRAPHICS_FUNC_ARGS);
-int graphics_LAVA(GRAPHICS_FUNC_ARGS);
-int graphics_SPRK(GRAPHICS_FUNC_ARGS);
-int graphics_QRTZ(GRAPHICS_FUNC_ARGS);
-int graphics_CLST(GRAPHICS_FUNC_ARGS);
-int graphics_CBNW(GRAPHICS_FUNC_ARGS);
-int graphics_SPNG(GRAPHICS_FUNC_ARGS);
-int graphics_LIFE(GRAPHICS_FUNC_ARGS);
-int graphics_DUST(GRAPHICS_FUNC_ARGS);
-int graphics_GRAV(GRAPHICS_FUNC_ARGS);
-int graphics_WIFI(GRAPHICS_FUNC_ARGS);
-int graphics_PRTI(GRAPHICS_FUNC_ARGS);
-int graphics_PRTO(GRAPHICS_FUNC_ARGS);
-int graphics_BIZR(GRAPHICS_FUNC_ARGS);
-int graphics_PIPE(GRAPHICS_FUNC_ARGS);
-int graphics_INVS(GRAPHICS_FUNC_ARGS);
-int graphics_ACID(GRAPHICS_FUNC_ARGS);
-int graphics_FILT(GRAPHICS_FUNC_ARGS);
-int graphics_BRAY(GRAPHICS_FUNC_ARGS);
-int graphics_SWCH(GRAPHICS_FUNC_ARGS);
-int graphics_THDR(GRAPHICS_FUNC_ARGS);
-int graphics_GLOW(GRAPHICS_FUNC_ARGS);
-int graphics_LCRY(GRAPHICS_FUNC_ARGS);
-int graphics_PCLN(GRAPHICS_FUNC_ARGS);
-int graphics_PBCN(GRAPHICS_FUNC_ARGS);
-int graphics_DLAY(GRAPHICS_FUNC_ARGS);
-int graphics_HSWC(GRAPHICS_FUNC_ARGS);
-int graphics_PVOD(GRAPHICS_FUNC_ARGS);
-int graphics_STOR(GRAPHICS_FUNC_ARGS);
-int graphics_PUMP(GRAPHICS_FUNC_ARGS);
-int graphics_GPMP(GRAPHICS_FUNC_ARGS);
-int graphics_HFLM(GRAPHICS_FUNC_ARGS);
-int graphics_FIRW(GRAPHICS_FUNC_ARGS);
-int graphics_BOMB(GRAPHICS_FUNC_ARGS);
-int graphics_GBMB(GRAPHICS_FUNC_ARGS);
-int graphics_COAL(GRAPHICS_FUNC_ARGS);
-int graphics_STKM(GRAPHICS_FUNC_ARGS);
-int graphics_STKM2(GRAPHICS_FUNC_ARGS);
-int graphics_DEST(GRAPHICS_FUNC_ARGS);
-int graphics_EMP(GRAPHICS_FUNC_ARGS);
-int graphics_LIGH(GRAPHICS_FUNC_ARGS);
-int graphics_FIGH(GRAPHICS_FUNC_ARGS);
-int graphics_ELEC(GRAPHICS_FUNC_ARGS);
-int graphics_WIRE(GRAPHICS_FUNC_ARGS);
-int graphics_ACEL(GRAPHICS_FUNC_ARGS);
-int graphics_DCEL(GRAPHICS_FUNC_ARGS);
-int graphics_DEFAULT(GRAPHICS_FUNC_ARGS);
-
-#endif /* ELEMENTFUNCTIONS_H_ */
diff --git a/includes/ElementGraphics.h b/includes/ElementGraphics.h
deleted file mode 100644
index a880e71..0000000
--- a/includes/ElementGraphics.h
+++ /dev/null
@@ -1,52 +0,0 @@
-#ifndef PGRAPHICS_H
-#define PGRAPHICS_H
-
-#define PMODE 0x00000FFF
-#define PMODE_NONE 0x00000000
-#define PMODE_FLAT 0x00000001
-#define PMODE_BLOB 0x00000002
-#define PMODE_BLUR 0x00000004
-#define PMODE_GLOW 0x00000008
-#define PMODE_SPARK 0x00000010
-#define PMODE_FLARE 0x00000020
-#define PMODE_LFLARE 0x00000040
-#define PMODE_ADD 0x00000080
-#define PMODE_BLEND 0x00000100
-#define PSPEC_STICKMAN 0x00000200
-
-#define OPTIONS 0x0000F000
-#define NO_DECO 0x00001000
-#define DECO_FIRE 0x00002000
-
-#define FIREMODE 0x00FF0000
-#define FIRE_ADD 0x00010000
-#define FIRE_BLEND 0x00020000
-
-#define EFFECT 0xFF000000
-#define EFFECT_GRAVIN 0x01000000
-#define EFFECT_GRAVOUT 0x02000000
-
-#define RENDER_EFFE OPTIONS | PSPEC_STICKMAN | EFFECT | PMODE_SPARK | PMODE_FLARE | PMODE_LFLARE
-#define RENDER_FIRE OPTIONS | PSPEC_STICKMAN | PMODE_FLAT | PMODE_ADD | PMODE_BLEND | FIREMODE
-#define RENDER_GLOW OPTIONS | PSPEC_STICKMAN | PMODE_FLAT | PMODE_GLOW | PMODE_ADD | PMODE_BLEND
-#define RENDER_BLUR OPTIONS | PSPEC_STICKMAN | PMODE_FLAT | PMODE_BLUR | PMODE_ADD | PMODE_BLEND
-#define RENDER_BLOB OPTIONS | PSPEC_STICKMAN | PMODE_FLAT | PMODE_BLOB | PMODE_ADD | PMODE_BLEND
-#define RENDER_BASC OPTIONS | PSPEC_STICKMAN | PMODE_FLAT | PMODE_ADD | PMODE_BLEND
-#define RENDER_NONE OPTIONS | PSPEC_STICKMAN | PMODE_FLAT
-
-#define COLOUR_HEAT 0x00000001
-#define COLOUR_LIFE 0x00000002
-#define COLOUR_GRAD 0x00000004
-
-#define COLOUR_DEFAULT 0x00000000
-
-#define DISPLAY_AIRC 0x00000001
-#define DISPLAY_AIRP 0x00000002
-#define DISPLAY_AIRV 0x00000004
-#define DISPLAY_AIRH 0x00000008
-#define DISPLAY_AIR 0x0000000F
-#define DISPLAY_WARP 0x00000010
-#define DISPLAY_PERS 0x00000020
-#define DISPLAY_EFFE 0x00000040
-
-#endif
diff --git a/includes/Elements.h b/includes/Elements.h
deleted file mode 100644
index 204460c..0000000
--- a/includes/Elements.h
+++ /dev/null
@@ -1,280 +0,0 @@
-/*
- * Elements.h
- *
- * Created on: Jan 5, 2012
- * Author: Simon
- */
-
-//#ifndef ELEMENTS_H_
-//#define ELEMENTS_H_
-
-//#include "Config.h"
-//#include "Simulation.h"
-
-#define IPL -257.0f
-#define IPH 257.0f
-#define ITL MIN_TEMP-1
-#define ITH MAX_TEMP+1
-// no transition (PT_NONE means kill part)
-#define NT -1
-// special transition - lava ctypes etc need extra code, which is only found and run if ST is given
-#define ST PT_NUM
-
-#define R_TEMP 22
-#define MAX_TEMP 9999
-#define MIN_TEMP 0
-#define O_MAX_TEMP 3500
-#define O_MIN_TEMP -273
-
-#define TYPE_PART 0x00001 //1 Powders
-#define TYPE_LIQUID 0x00002 //2 Liquids
-#define TYPE_SOLID 0x00004 //4 Solids
-#define TYPE_GAS 0x00008 //8 Gasses (Includes plasma)
-#define TYPE_ENERGY 0x00010 //16 Energy (Thunder, Light, Neutrons etc.)
-#define PROP_CONDUCTS 0x00020 //32 Conducts electricity
-#define PROP_BLACK 0x00040 //64 Absorbs Photons (not currently implemented or used, a photwl attribute might be better)
-#define PROP_NEUTPENETRATE 0x00080 //128 Penetrated by neutrons
-#define PROP_NEUTABSORB 0x00100 //256 Absorbs neutrons, reflect is default (not currently implemented or used)
-#define PROP_NEUTPASS 0x00200 //512 Neutrons pass through, such as with glass
-#define PROP_DEADLY 0x00400 //1024 Is deadly for stickman (not currently implemented or used)
-#define PROP_HOT_GLOW 0x00800 //2048 Hot Metal Glow
-#define PROP_LIFE 0x01000 //4096 Is a GoL type
-#define PROP_RADIOACTIVE 0x02000 //8192 Radioactive
-#define PROP_LIFE_DEC 0x04000 //2^14 Life decreases by one every frame if > zero
-#define PROP_LIFE_KILL 0x08000 //2^15 Kill when life value is <= zero
-#define PROP_LIFE_KILL_DEC 0x10000 //2^16 Kill when life value is decremented to <= zero
-#define PROP_SPARKSETTLE 0x20000 //2^17 Allow Sparks/Embers to settle
-
-#define FLAG_STAGNANT 1
-
-#define ST_NONE 0
-#define ST_SOLID 1
-#define ST_LIQUID 2
-#define ST_GAS 3
-
-#define UPDATE_FUNC_ARGS Simulation* sim, int i, int x, int y, int surround_space, int nt, Particle *parts, int pmap[YRES][XRES]
-// to call another update function with same arguments:
-#define UPDATE_FUNC_SUBCALL_ARGS sim, i, x, y, surround_space, nt, parts, pmap
-
-#define GRAPHICS_FUNC_ARGS Renderer * ren, Particle *cpart, int nx, int ny, int *pixel_mode, int* cola, int *colr, int *colg, int *colb, int *firea, int *firer, int *fireg, int *fireb
-#define GRAPHICS_FUNC_SUBCALL_ARGS ren, cpart, nx, ny, pixel_mode, cola, colr, colg, colb, firea, firer, fireg, fireb
-
-#define UI_WALLSTART 222
-#define UI_ACTUALSTART 122
-#define UI_WALLCOUNT 25
-
-#define WL_WALLELEC 122
-#define WL_EWALL 123
-#define WL_DETECT 124
-#define WL_STREAM 125
-#define WL_SIGN 126
-#define WL_FAN 127
-#define WL_FANHELPER 255
-#define WL_ALLOWLIQUID 128
-#define WL_DESTROYALL 129
-#define WL_ERASE 130
-#define WL_WALL 131
-#define WL_ALLOWAIR 132
-#define WL_ALLOWSOLID 133
-#define WL_ALLOWALLELEC 134
-#define WL_EHOLE 135
-
-#define SPC_AIR 236
-#define SPC_HEAT 237
-#define SPC_COOL 238
-#define SPC_VACUUM 239
-#define SPC_WIND 241
-#define SPC_PGRV 243
-#define SPC_NGRV 244
-#define SPC_PROP 246
-
-#define WL_ALLOWGAS 140
-#define WL_GRAV 142
-#define WL_ALLOWENERGY 145
-
-#define NGT_GOL 0
-#define NGT_HLIF 1
-#define NGT_ASIM 2
-#define NGT_2x2 3
-#define NGT_DANI 4
-#define NGT_AMOE 5
-#define NGT_MOVE 6
-#define NGT_PGOL 7
-#define NGT_DMOE 8
-#define NGT_34 9
-#define NGT_LLIF 10
-#define NGT_STAN 11
-#define NGT_SEED 12
-#define NGT_MAZE 13
-#define NGT_COAG 14
-#define NGT_WALL 15
-#define NGT_GNAR 16
-#define NGT_REPL 17
-#define NGT_MYST 18
-#define NGT_LOTE 19
-#define NGT_FRG2 20
-#define NGT_STAR 21
-#define NGT_FROG 22
-#define NGT_BRAN 23
-
-#define PT_NONE 0
-#define PT_DUST 1
-#define PT_WATR 2
-#define PT_OIL 3
-#define PT_FIRE 4
-#define PT_STNE 5
-#define PT_LAVA 6
-#define PT_GUNP 7
-#define PT_NITR 8
-#define PT_CLNE 9
-#define PT_GAS 10
-#define PT_PLEX 11
-#define PT_GOO 12
-#define PT_ICEI 13
-#define PT_METL 14
-#define PT_SPRK 15
-#define PT_SNOW 16
-#define PT_WOOD 17
-#define PT_NEUT 18
-#define PT_PLUT 19
-#define PT_PLNT 20
-#define PT_ACID 21
-#define PT_VOID 22
-#define PT_WTRV 23
-#define PT_CNCT 24
-#define PT_DSTW 25
-#define PT_SALT 26
-#define PT_SLTW 27
-#define PT_DMND 28
-#define PT_BMTL 29
-#define PT_BRMT 30
-#define PT_PHOT 31
-#define PT_URAN 32
-#define PT_WAX 33
-#define PT_MWAX 34
-#define PT_PSCN 35
-#define PT_NSCN 36
-#define PT_LNTG 37
-#define PT_INSL 38
-#define PT_BHOL 39
-#define PT_WHOL 40
-#define PT_RBDM 41
-#define PT_LRBD 42
-#define PT_NTCT 43
-#define PT_SAND 44
-#define PT_GLAS 45
-#define PT_PTCT 46
-#define PT_BGLA 47
-#define PT_THDR 48
-#define PT_PLSM 49
-#define PT_ETRD 50
-#define PT_NICE 51
-#define PT_NBLE 52
-#define PT_BTRY 53
-#define PT_LCRY 54
-#define PT_STKM 55
-#define PT_SWCH 56
-#define PT_SMKE 57
-#define PT_DESL 58
-#define PT_COAL 59
-#define PT_LO2 60
-#define PT_O2 61
-#define PT_INWR 62
-#define PT_YEST 63
-#define PT_DYST 64
-#define PT_THRM 65
-#define PT_GLOW 66
-#define PT_BRCK 67
-#define PT_HFLM 68
-#define PT_FIRW 69
-#define PT_FUSE 70
-#define PT_FSEP 71
-#define PT_AMTR 72
-#define PT_BCOL 73
-#define PT_PCLN 74
-#define PT_HSWC 75
-#define PT_IRON 76
-#define PT_MORT 77
-#define PT_LIFE 78
-#define PT_DLAY 79
-#define PT_CO2 80
-#define PT_DRIC 81
-#define PT_CBNW 82
-#define PT_STOR 83
-#define PT_PVOD 84
-#define PT_CONV 85
-#define PT_CAUS 86
-
-#define PT_LIGH 87
-#define PT_TESC 88
-#define PT_DEST 89
-
-#define PT_SPNG 90
-#define PT_RIME 91
-#define PT_FOG 92
-#define PT_BCLN 93
-#define PT_LOVE 94
-#define PT_DEUT 95
-#define PT_WARP 96
-#define PT_PUMP 97
-#define PT_FWRK 98
-#define PT_PIPE 99
-#define PT_FRZZ 100
-#define PT_FRZW 101
-#define PT_GRAV 102
-#define PT_BIZR 103
-#define PT_BIZRG 104
-#define PT_BIZRS 105
-#define PT_INST 106
-#define PT_ISOZ 107
-#define PT_ISZS 108
-#define PT_PRTI 109
-#define PT_PRTO 110
-#define PT_PSTE 111
-#define PT_PSTS 112
-#define PT_ANAR 113
-#define PT_VINE 114
-#define PT_INVIS 115
-#define PT_EQUALVEL 116 //all particles equal their velocities
-#define PT_SPAWN2 117
-#define PT_SPAWN 118
-#define PT_SHLD1 119
-#define PT_SHLD2 120
-#define PT_SHLD3 121
-#define PT_SHLD4 122
-#define PT_LOLZ 123
-#define PT_WIFI 124
-#define PT_FILT 125
-#define PT_ARAY 126
-#define PT_BRAY 127
-#define PT_STKM2 128
-#define PT_BOMB 129
-#define PT_C5 130
-#define PT_SING 131
-#define PT_QRTZ 132
-#define PT_PQRT 133
-#define PT_EMP 134
-#define PT_BREC 135
-#define PT_ELEC 136
-#define PT_ACEL 137
-#define PT_DCEL 138
-#define PT_BANG 139
-#define PT_IGNT 140
-#define PT_BOYL 141
-
-#define OLD_PT_WIND 147
-#define PT_H2 148
-#define PT_SOAP 149
-#define PT_NBHL 150
-#define PT_NWHL 151
-#define PT_MERC 152
-#define PT_PBCN 153
-#define PT_GPMP 154
-#define PT_CLST 155
-#define PT_WIRE 156
-#define PT_GBMB 157
-#define PT_FIGH 158
-#define PT_NUM 159
-
-
-//#endif /* ELEMENTS_H_ */
diff --git a/includes/GameSession.h b/includes/GameSession.h
deleted file mode 100644
index 8417e0c..0000000
--- a/includes/GameSession.h
+++ /dev/null
@@ -1,10 +0,0 @@
-#ifndef GAMESESSION_H
-#define GAMESESSION_H
-
-class GameSession
-{
-public:
- GameSession();
-};
-
-#endif // GAMESESSION_H
diff --git a/includes/Global.h b/includes/Global.h
deleted file mode 100644
index 8e94255..0000000
--- a/includes/Global.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef GAMESESSION_H
-#define GAMESESSION_H
-
-#include "Singleton.h"
-#include "Graphics.h"
-
-class Global : public Singleton<Global>
-{
-public:
- Graphics * g;
- Global();
-};
-
-#endif // GAMESESSION_H
diff --git a/includes/Graphics.h b/includes/Graphics.h
deleted file mode 100644
index 6cd5b36..0000000
--- a/includes/Graphics.h
+++ /dev/null
@@ -1,172 +0,0 @@
-#ifndef GRAPHICS_H
-#define GRAPHICS_H
-
-#include <SDL/SDL.h>
-#include <string>
-#include "Config.h"
-//#include "powder.h"
-
-#ifdef PIX16
-#define PIXELSIZE 2
-#define PIXPACK(x) ((((x)>>8)&0xF800)|(((x)>>5)&0x07E0)|(((x)>>3)&0x001F))
-#define PIXRGB(r,g,b) ((((r)<<8)&0xF800)|(((g)<<3)&0x07E0)|(((b)>>3)&0x001F))
-#define PIXR(x) (((x)>>8)&0xF8)
-#define PIXG(x) (((x)>>3)&0xFC)
-#define PIXB(x) (((x)<<3)&0xF8)
-#else
-#define PIXELSIZE 4
-#ifdef PIX32BGR
-#define PIXPACK(x) ((((x)>>16)&0x0000FF)|((x)&0x00FF00)|(((x)<<16)&0xFF0000))
-#define PIXRGB(r,g,b) (((b)<<16)|((g)<<8)|((r)))// (((b)<<16)|((g)<<8)|(r))
-#define PIXR(x) ((x)&0xFF)
-#define PIXG(x) (((x)>>8)&0xFF)
-#define PIXB(x) ((x)>>16)
-#else
-#ifdef PIX32BGRA
-#define PIXPACK(x) ((((x)>>8)&0x0000FF00)|(((x)<<8)&0x00FF0000)|(((x)<<24)&0xFF000000))
-#define PIXRGB(r,g,b) (((b)<<24)|((g)<<16)|((r)<<8))
-#define PIXR(x) (((x)>>8)&0xFF)
-#define PIXG(x) (((x)>>16)&0xFF)
-#define PIXB(x) (((x)>>24))
-#elif defined(PIX32OGL)
-#define PIXPACK(x) (0xFF000000|((x)&0xFFFFFF))
-#define PIXRGB(r,g,b) (0xFF000000|((r)<<16)|((g)<<8)|((b)))// (((b)<<16)|((g)<<8)|(r))
-#define PIXRGBA(r,g,b,a) (((a)<<24)|((r)<<16)|((g)<<8)|((b)))// (((b)<<16)|((g)<<8)|(r))
-#define PIXA(x) (((x)>>24)&0xFF)
-#define PIXR(x) (((x)>>16)&0xFF)
-#define PIXG(x) (((x)>>8)&0xFF)
-#define PIXB(x) ((x)&0xFF)
-#else
-#define PIXPACK(x) (x)
-#define PIXRGB(r,g,b) (((r)<<16)|((g)<<8)|(b))
-#define PIXR(x) ((x)>>16)
-#define PIXG(x) (((x)>>8)&0xFF)
-#define PIXB(x) ((x)&0xFF)
-#endif
-#endif
-#endif
-
-#ifdef PIX16
-typedef unsigned short pixel;
-#else
-typedef unsigned int pixel;
-#endif
-
-/*extern int emp_decor;
-
-extern unsigned int *render_modes;
-extern unsigned int render_mode;
-extern unsigned int colour_mode;
-extern unsigned int *display_modes;
-extern unsigned int display_mode;
-
-extern SDL_Surface *sdl_scrn;
-extern int sdl_scale;
-
-extern int sandcolour_r;
-extern int sandcolour_g;
-extern int sandcolour_b;
-extern int sandcolour_frame;
-
-extern unsigned char fire_r[YRES/CELL][XRES/CELL];
-extern unsigned char fire_g[YRES/CELL][XRES/CELL];
-extern unsigned char fire_b[YRES/CELL][XRES/CELL];
-
-extern unsigned int fire_alpha[CELL*3][CELL*3];
-extern pixel *pers_bg;
-
-extern char * flm_data;
-extern int flm_data_points;
-extern pixel flm_data_colours[];
-extern float flm_data_pos[];
-
-extern char * plasma_data;
-extern int plasma_data_points;
-extern pixel plasma_data_colours[];
-extern float plasma_data_pos[];*/
-
-class Graphics
-{
-public:
- SDL_Surface * sdl_scrn;
- pixel *vid;
- pixel *render_packed_rgb(void *image, int width, int height, int cmp_size);
- static char * generate_gradient(pixel * colours, float * points, int pointcount, int size);
- void draw_other();
- void draw_rgba_image(unsigned char *data, int x, int y, float a);
- static void *ptif_pack(pixel *src, int w, int h, int *result_size);
- static pixel *ptif_unpack(void *datain, int size, int *w, int *h);
- static pixel *resample_img_nn(pixel *src, int sw, int sh, int rw, int rh);
- static pixel *resample_img(pixel *src, int sw, int sh, int rw, int rh);
- static pixel *rescale_img(pixel *src, int sw, int sh, int *qw, int *qh, int f);
- //void render_gravlensing(pixel *src, pixel * dst);
- //void sdl_blit_1(int x, int y, int w, int h, pixel *src, int pitch);
- //void sdl_blit_2(int x, int y, int w, int h, pixel *src, int pitch);
- //void sdl_blit(int x, int y, int w, int h, pixel *src, int pitch);
- void drawblob(int x, int y, unsigned char cr, unsigned char cg, unsigned char cb);
- void draw_tool(int b, int sl, int sr, unsigned pc, unsigned iswall);
- //int draw_tool_xy(pixel *vid_buf, int x, int y, int b, unsigned pc);
- //void draw_menu(pixel *vid_buf, int i, int hover);
- void drawpixel(int x, int y, int r, int g, int b, int a);
- int addchar(int x, int y, int c, int r, int g, int b, int a);
- int drawchar(int x, int y, int c, int r, int g, int b, int a);
- int drawtext(int x, int y, std::string &s, int r, int g, int b, int a);
- int drawtext(int x, int y, const char *s, int r, int g, int b, int a);
- int drawtext_outline(int x, int y, const char *s, int r, int g, int b, int a, int olr, int olg, int olb, int ola);
- int drawtextwrap(int x, int y, int w, const char *s, int r, int g, int b, int a);
- void drawrect(int x, int y, int w, int h, int r, int g, int b, int a);
- void fillrect(int x, int y, int w, int h, int r, int g, int b, int a);
- void clearrect(int x, int y, int w, int h);
- void drawdots(int x, int y, int h, int r, int g, int b, int a);
- static int textwidth(char *s);
- int drawtextmax(int x, int y, int w, char *s, int r, int g, int b, int a);
- static int textnwidth(char *s, int n);
- static void textnpos(char *s, int n, int w, int *cx, int *cy);
- static int textwidthx(char *s, int w);
- static int textposxy(char *s, int width, int w, int h);
- static int textwrapheight(char *s, int width);
- void blendpixel(int x, int y, int r, int g, int b, int a);
- void draw_icon(int x, int y, char ch, int flag);
- //void draw_air();
- //void draw_grav_zones(pixel *vid);
- //void draw_grav(pixel *vid);
- void draw_line(int x1, int y1, int x2, int y2, int r, int g, int b, int a);
- void addpixel(int x, int y, int r, int g, int b, int a);
- void xor_pixel(int x, int y);
- void xor_line(int x1, int y1, int x2, int y2);
- void xor_rect(int x, int y, int w, int h);
- void blend_line(int x1, int y1, int x2, int y2, int r, int g, int b, int a);
- //void render_parts(pixel *vid);
-// #ifdef OGLR
-// void draw_parts_fbo();
-// #endif
-// void draw_parts();
-// void draw_walls(pixel *vid);
-// void create_decorations(int x, int y, int rx, int ry, int r, int g, int b, int click, int tool);
-// void create_decoration(int x, int y, int r, int g, int b, int click, int tool);
-// void line_decorations(int x1, int y1, int x2, int y2, int rx, int ry, int r, int g, int b, int click, int tool);
-// void box_decorations(int x1, int y1, int x2, int y2, int r, int g, int b, int click, int tool);
-// void draw_color_menu(pixel *vid_buf, int i, int hover);
- void draw_wavelengths(int x, int y, int h, int wl);
- void render_signs();
-// void render_fire(pixel *dst);
-// void prepare_alpha(int size, float intensity);
- void draw_image(pixel *img, int x, int y, int w, int h, int a);
- static void dim_copy(pixel *dst, pixel *src);
- static void dim_copy_pers(pixel *dst, pixel *src);
- //void render_zoom(pixel *img);
- //int render_thumb(void *thumb, int size, int bzip2, pixel *vid_buf, int px, int py, int scl);
- //void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry);
- //int sdl_open(void);
- //int draw_debug_info(pixel* vid, int lm, int lx, int ly, int cx, int cy, int line_x, int line_y);
- void Clear();
- void Blit();
- void AttachSDLSurface(SDL_Surface * surface);
- #ifdef OGLR
- void clearScreen(float alpha);
- void ogl_blit(int x, int y, int w, int h, pixel *src, int pitch, int scale);
- #endif
- Graphics();
-};
-
-#endif
diff --git a/includes/Gravity.h b/includes/Gravity.h
deleted file mode 100644
index 9f36240..0000000
--- a/includes/Gravity.h
+++ /dev/null
@@ -1,108 +0,0 @@
-#ifndef GRAVITY_H
-#define GRAVITY_H
-
-#include <pthread.h>
-#include "Config.h"
-#include "Simulation.h"
-
-class Simulation;
-
-struct mask_el {
- char *shape;
- char shapeout;
- void *next;
-};
-typedef struct mask_el mask_el;
-
-
-/*
- * float *gravmap = NULL;//Maps to be used by the main thread
- float *gravp = NULL;
- float *gravy = NULL;
- float *gravx = NULL;
- unsigned *gravmask = NULL;
-
- float *th_ogravmap = NULL;// Maps to be processed by the gravity thread
- float *th_gravmap = NULL;
- float *th_gravx = NULL;
- float *th_gravy = NULL;
- float *th_gravp = NULL;
-
- int th_gravchanged = 0;
-
- pthread_t gravthread;
- pthread_mutex_t gravmutex;
- pthread_cond_t gravcv;
- int grav_ready = 0;
- int gravthread_done = 0;
- */
-class Gravity
-{
-private:
- unsigned *gravmask;
-
- float *th_ogravmap;
- float *th_gravmap;
- float *th_gravx;
- float *th_gravy;
- float *th_gravp;
-
- int th_gravchanged;
-
- pthread_t gravthread;
- pthread_mutex_t gravmutex;
- pthread_cond_t gravcv;
- int grav_ready;
- int gravthread_done;
-
- //Simulation * sim;
-public:
- float *gravmap;
- float *gravp;
- float *gravy;
- float *gravx;
- unsigned char (*bmap)[XRES/CELL];
- int ngrav_enable;
- void grav_mask_r(int x, int y, char checkmap[YRES/CELL][XRES/CELL], char shape[YRES/CELL][XRES/CELL], char *shapeout);
- void mask_free(mask_el *c_mask_el);
-
- void gravity_init();
- void gravity_cleanup();
- void gravity_update_async();
-
- static void *update_grav_async_helper(void * context);
- void update_grav_async();
-
- void start_grav_async();
- void stop_grav_async();
- void update_grav();
- void gravity_mask();
-
- void bilinear_interpolation(float *src, float *dst, int sw, int sh, int rw, int rh);
-
- #ifdef GRAVFFT
- void grav_fft_init();
- void grav_fft_cleanup();
- #endif
-
- Gravity();
-};
-
-/*extern int ngrav_enable; //Newtonian gravity
-extern int gravwl_timeout;
-extern int gravityMode;*/
-
-/*float *gravmap;//Maps to be used by the main thread
-float *gravp;
-float *gravy;
-float *gravx;
-unsigned *gravmask;
-
-float *th_ogravmap;// Maps to be processed by the gravity thread
-float *th_gravmap;
-float *th_gravx;
-float *th_gravy;
-float *th_gravp;*/
-
-
-#endif
diff --git a/includes/Misc.h b/includes/Misc.h
deleted file mode 100644
index c5a61ef..0000000
--- a/includes/Misc.h
+++ /dev/null
@@ -1,108 +0,0 @@
-#ifndef UTILS_H
-#define UTILS_H
-#include <stdio.h>
-#include <stdlib.h>
-
-#if defined(WIN32) && !defined(__GNUC__)
-#define x86_cpuid(func,af,bf,cf,df) \
- do {\
- __asm mov eax, func\
- __asm cpuid\
- __asm mov af, eax\
- __asm mov bf, ebx\
- __asm mov cf, ecx\
- __asm mov df, edx\
- } while(0)
-#else
-#define x86_cpuid(func,af,bf,cf,df) \
-__asm__ __volatile ("cpuid":\
- "=a" (af), "=b" (bf), "=c" (cf), "=d" (df) : "a" (func));
-#endif
-
-static char hex[] = "0123456789ABCDEF";
-
-char *exe_name(void);
-
-//Signum function
-int isign(float i);
-
-unsigned clamp_flt(float f, float min, float max);
-
-float restrict_flt(float f, float min, float max);
-
-char *mystrdup(char *s);
-
-struct strlist
-{
- char *str;
- struct strlist *next;
-};
-
-void strlist_add(struct strlist **list, char *str);
-
-int strlist_find(struct strlist **list, char *str);
-
-void strlist_free(struct strlist **list);
-
-void save_presets(int do_update);
-
-void clean_text(char *text, int vwidth);
-
-void load_presets(void);
-
-void save_string(FILE *f, char *str);
-
-int sregexp(const char *str, char *pattern);
-
-int load_string(FILE *f, char *str, int max);
-
-void strcaturl(char *dst, char *src);
-
-void strappend(char *dst, char *src);
-
-void *file_load(char *fn, int *size);
-
-void clipboard_push_text(char * text);
-
-char * clipboard_pull_text();
-
-extern char *clipboard_text;
-
-int register_extension();
-
-int cpu_check(void);
-
-void HSV_to_RGB(int h,int s,int v,int *r,int *g,int *b);
-
-void RGB_to_HSV(int r,int g,int b,int *h,int *s,int *v);
-
-void membwand(void * dest, void * src, size_t destsize, size_t srcsize);
-// a b
-// c d
-
-struct matrix2d {
- float a,b,c,d;
-};
-typedef struct matrix2d matrix2d;
-
-// column vector
-struct vector2d {
- float x,y;
-};
-typedef struct vector2d vector2d;
-
-matrix2d m2d_multiply_m2d(matrix2d m1, matrix2d m2);
-vector2d m2d_multiply_v2d(matrix2d m, vector2d v);
-matrix2d m2d_multiply_float(matrix2d m, float s);
-vector2d v2d_multiply_float(vector2d v, float s);
-
-vector2d v2d_add(vector2d v1, vector2d v2);
-vector2d v2d_sub(vector2d v1, vector2d v2);
-
-matrix2d m2d_new(float me0, float me1, float me2, float me3);
-vector2d v2d_new(float x, float y);
-
-extern vector2d v2d_zero;
-extern matrix2d m2d_identity;
-
-#endif
diff --git a/includes/Renderer.h b/includes/Renderer.h
deleted file mode 100644
index 39c8c1a..0000000
--- a/includes/Renderer.h
+++ /dev/null
@@ -1,60 +0,0 @@
-#ifndef RENDERER_H
-#define RENDERER_H
-
-#include "Config.h"
-#include "Simulation.h"
-#include "Graphics.h"
-
-class Simulation;
-
-class Graphics;
-
-struct gcache_item
-{
- int isready;
- int pixel_mode;
- int cola, colr, colg, colb;
- int firea, firer, fireg, fireb;
-};
-typedef struct gcache_item gcache_item;
-
-class Renderer
-{
-public:
- //TODO: Vectors!
- unsigned int *render_modes;
- unsigned int render_mode;
- unsigned int colour_mode;
- unsigned int *display_modes;
- unsigned int display_mode;
- //
- unsigned char fire_r[YRES/CELL][XRES/CELL];
- unsigned char fire_g[YRES/CELL][XRES/CELL];
- unsigned char fire_b[YRES/CELL][XRES/CELL];
- unsigned int fire_alpha[CELL*3][CELL*3];
- char * flm_data;
- char * plasma_data;
- int emp_decor;
- //
- int decorations_enable;
- Simulation * sim;
- Graphics * g;
- gcache_item *graphicscache;
- //
- void draw_walls();
- void render_signs();
- void render_gravlensing();
- void render_fire();
- void prepare_alpha(int size, float intensity);
- void render_parts();
- void draw_grav_zones();
- void draw_air();
- void draw_grav();
- void draw_other();
- void init_display_modes();
- void get_sign_pos(int i, int *x0, int *y0, int *w, int *h);
- void prepare_graphicscache();
- Renderer(Graphics * g, Simulation * sim);
-};
-
-#endif
diff --git a/includes/Simulation.h b/includes/Simulation.h
deleted file mode 100644
index b3c51af..0000000
--- a/includes/Simulation.h
+++ /dev/null
@@ -1,241 +0,0 @@
-/*
- * Simulation.h
- *
- * Created on: Jan 2, 2012
- * Author: Simon
- */
-
-#ifndef SIMULATION_H_
-#define SIMULATION_H_
-#include <cstring>
-#include "Config.h"
-#include "Renderer.h"
-#include "Graphics.h"
-#include "Elements.h"
-#include "misc.h"
-
-#define CHANNELS ((int)(MAX_TEMP-73)/100+2)
-
-class Simulation;
-class Renderer;
-class Gravity;
-class Air;
-
-struct Particle
-{
- int type;
- int life, ctype;
- float x, y, vx, vy;
- float temp;
- float pavg[2];
- int flags;
- int tmp;
- int tmp2;
- unsigned int dcolour;
-};
-typedef struct Particle Particle;
-
-struct sign
-{
- int x,y,ju;
- char text[256];
-};
-typedef struct sign sign;
-
-struct part_type
-{
- char *name;
- pixel pcolors;
- float advection;
- float airdrag;
- float airloss;
- float loss;
- float collision;
- float gravity;
- float diffusion;
- float hotair;
- int falldown;
- int flammable;
- int explosive;
- int meltable;
- int hardness;
- int menu;
- int enabled;
- int weight;
- int menusection;
- float heat;
- unsigned char hconduct;
- char *descs;
- char state;
- unsigned int properties;
- int (*update_func) (UPDATE_FUNC_ARGS);
- int (*graphics_func) (GRAPHICS_FUNC_ARGS);
-};
-typedef struct part_type part_type;
-
-struct part_transition
-{
- float plv; // transition occurs if pv is lower than this
- int plt;
- float phv; // transition occurs if pv is higher than this
- int pht;
- float tlv; // transition occurs if t is lower than this
- int tlt;
- float thv; // transition occurs if t is higher than this
- int tht;
-};
-typedef struct part_transition part_transition;
-
-struct playerst
-{
- char comm; //command cell
- char pcomm; //previous command
- int elem; //element power
- float legs[16]; //legs' positions
- float accs[8]; //accelerations
- char spwn; //if stick man was spawned
- unsigned int frames; //frames since last particle spawn - used when spawning LIGH
-};
-typedef struct playerst playerst;
-
-struct wall_type
-{
- pixel colour;
- pixel eglow; // if emap set, add this to fire glow
- int drawstyle;
- const char *descs;
-};
-typedef struct wall_type wall_type;
-
-struct gol_menu
-{
- const char *name;
- pixel colour;
- int goltype;
- const char *description;
-};
-typedef struct gol_menu gol_menu;
-
-//#ifdef _cplusplus
-class Simulation
-{
-private:
-public:
-
- Gravity * grav;
- Air * air;
- part_type ptypes[PT_NUM];
- part_transition ptransitions[PT_NUM];
- wall_type wtypes[UI_WALLCOUNT];
- gol_menu gmenu[NGOL];
- int goltype[NGOL];
- int grule[NGOL+1][10];
- playerst player;
- playerst player2;
- playerst fighters[256]; //255 is the maximum number of fighters
- unsigned char fighcount; //Contains the number of fighters
- int lighting_recreate;
- int gravwl_timeout;
- Particle portalp[CHANNELS][8][80];
- Particle emptyparticle;
- int portal_rx[8];
- int portal_ry[8];
- int wireless[CHANNELS][2];
- char can_move[PT_NUM][PT_NUM];
- int parts_lastActiveIndex;// = NPART-1;
- int pfree;
- int NUM_PARTS;
- int elementCount[PT_NUM];
- int ISWIRE;
- sign * signs;
- //Gol sim
- int CGOL;
- int ISGOL;
- int GSPEED;
- unsigned char gol[XRES][YRES];
- unsigned char gol2[XRES][YRES][NGOL+1];
- //Air sim
- float (*vx)[XRES/CELL];
- float (*vy)[XRES/CELL];
- float (*pv)[XRES/CELL];
- float (*hv)[XRES/CELL];
- //Gravity sim
- float *gravx;//gravx[(YRES/CELL) * (XRES/CELL)];
- float *gravy;//gravy[(YRES/CELL) * (XRES/CELL)];
- float *gravp;//gravp[(YRES/CELL) * (XRES/CELL)];
- float *gravmap;//gravmap[(YRES/CELL) * (XRES/CELL)];
- //Walls
- unsigned char bmap[YRES/CELL][XRES/CELL];
- unsigned char emap[YRES/CELL][XRES/CELL];
- float fvx[YRES/CELL][XRES/CELL];
- float fvy[YRES/CELL][XRES/CELL];
- //Particles
- Particle parts[NPART];
- int pmap[YRES][XRES];
- int photons[YRES][XRES];
- //
- int gravityMode;
- int airMode;
- int ngrav_enable;
- int legacy_enable;
- int aheat_enable;
- int VINE_MODE;
- int water_equal_test;
- int sys_pause;
- int framerender;
- int pretty_powder;
- //
- int sandcolour_r;
- int sandcolour_g;
- int sandcolour_b; //TODO: Make a single variable
- //Stuff
- int is_blocking(int t, int x, int y);
- int is_boundary(int pt, int x, int y);
- int find_next_boundary(int pt, int *x, int *y, int dm, int *em);
- int pn_junction_sprk(int x, int y, int pt);
- void photoelectric_effect(int nx, int ny);
- unsigned direction_to_map(float dx, float dy, int t);
- int do_move(int i, int x, int y, float nxf, float nyf);
- int try_move(int i, int x, int y, int nx, int ny);
- int eval_move(int pt, int nx, int ny, unsigned *rr);
- void init_can_move();
- void create_cherenkov_photon(int pp);
- void create_gain_photon(int pp);
- void kill_part(int i);
- int flood_prop(int x, int y, size_t propoffset, void * propvalue, int proptype);
- int flood_prop_2(int x, int y, size_t propoffset, void * propvalue, int proptype, int parttype, char * bitmap);
- int flood_water(int x, int y, int i, int originaly, int check);
- void detach(int i);
- void part_change_type(int i, int x, int y, int t);
- int create_part_add_props(int p, int x, int y, int tv, int rx, int ry);
- //int InCurrentBrush(int i, int j, int rx, int ry);
- //int get_brush_flags();
- int create_part(int p, int x, int y, int t);
- void delete_part(int x, int y, int flags);
- int is_wire(int x, int y);
- int is_wire_off(int x, int y);
- void set_emap(int x, int y);
- int parts_avg(int ci, int ni, int t);
- void create_arc(int sx, int sy, int dx, int dy, int midpoints, int variance, int type, int flags);
- int nearest_part(int ci, int t, int max_d);
- void update_particles_i(int start, int inc);
- void update_particles();
- void rotate_area(int area_x, int area_y, int area_w, int area_h, int invert);
- void clear_area(int area_x, int area_y, int area_w, int area_h);
- void create_box(int x1, int y1, int x2, int y2, int c, int flags);
- int flood_parts(int x, int y, int c, int cm, int bm, int flags);
- int create_parts(int x, int y, int rx, int ry, int c, int flags);
- void create_line(int x1, int y1, int x2, int y2, int rx, int ry, int c, int flags);
- void *transform_save(void *odata, int *size, matrix2d transform, vector2d translate);
- void orbitalparts_get(int block1, int block2, int resblock1[], int resblock2[]);
- void orbitalparts_set(int *block1, int *block2, int resblock1[], int resblock2[]);
- int get_wavelength_bin(int *wm);
- int get_normal(int pt, int x, int y, float dx, float dy, float *nx, float *ny);
- int get_normal_interp(int pt, float x0, float y0, float dx, float dy, float *nx, float *ny);
- void clear_sim();
- void UpdateParticles();
- Simulation();
-};
-//#endif
-
-#endif /* SIMULATION_H_ */
diff --git a/includes/Singleton.h b/includes/Singleton.h
deleted file mode 100644
index 6b2214e..0000000
--- a/includes/Singleton.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#ifndef SINGLETON_H
-#define SINGLETON_H
-
-template<typename T>
-
-class Singleton
-{
-public:
- static T& Ref()
- {
- static T instance;
- return instance;
- }
-};
-
-#endif // SINGLETON_H
diff --git a/includes/interface.old/Button.h b/includes/interface.old/Button.h
deleted file mode 100644
index 1b2900e..0000000
--- a/includes/interface.old/Button.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
- * Button.h
- *
- * Created on: Jan 8, 2012
- * Author: Simon
- */
-
-#ifndef BUTTON_H_
-#define BUTTON_H_
-
-#include <string>
-
-#include "Component.h"
-
-namespace ui
-{
- class Button : public Component
- {
- public:
- Button(int x, int y, int width, int height, const std::string& buttonText);
-
- bool Toggleable;
-
- std::string ButtonText;
-
- virtual void OnMouseClick(int x, int y, unsigned int button);
- virtual void OnMouseUnclick(int x, int y, unsigned int button);
- virtual void OnMouseUp(int x, int y, unsigned int button);
-
- virtual void OnMouseEnter(int x, int y, int dx, int dy);
- virtual void OnMouseLeave(int x, int y, int dx, int dy);
-
- virtual void Draw(void* userdata);
-
- inline bool GetState() { return state; }
- virtual void DoAction(); //action of button what ever it may be
-
- protected:
- bool isButtonDown, state, isMouseInside;
- };
-}
-#endif /* BUTTON_H_ */
diff --git a/includes/interface.old/Component.h b/includes/interface.old/Component.h
deleted file mode 100644
index a4d02db..0000000
--- a/includes/interface.old/Component.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * Component.h
- *
- * Created on: Jan 8, 2012
- * Author: Simon
- */
-
-#ifndef COMPONENT_H_
-#define COMPONENT_H_
-
-namespace ui
-{
- class State;
-
- class Component
- {
- public:
- Component(int x, int y, int width, int height);
- virtual ~Component();
-
- inline void LocalizePoint(int& x, int& y) { x -= X; y -= Y; } //convert a global point (point on the state) to a point based on component's position
- inline void GlobalizePoint(int& x, int& y) { x += X; y += Y; } //convert a local point based on component's position to a global point on the state
-
- bool Focused;
- bool Visible;
- bool Enabled;
- int Width;
- int Height;
- int X;
- int Y;
-
- virtual void Tick(float dt);
- virtual void Draw(void* userdata);
-
- virtual void OnMouseEnter(int localx, int localy, int dx, int dy);
- virtual void OnMouseLeave(int localx, int localy, int dx, int dy);
- virtual void OnMouseMoved(int localx, int localy, int dx, int dy);
- virtual void OnMouseMovedInside(int localx, int localy, int dx, int dy);
- virtual void OnMouseHover(int localx, int localy);
- virtual void OnMouseDown(int localx, int localy, unsigned int button);
- virtual void OnMouseUp(int localx, int localy, unsigned int button);
- virtual void OnMouseClick(int localx, int localy, unsigned int button);
- virtual void OnMouseUnclick(int localx, int localy, unsigned int button);
- virtual void OnMouseWheel(int localx, int localy, int d);
- virtual void OnMouseWheelInside(int localx, int localy, int d);
- virtual void OnMouseWheelFocused(int localx, int localy, int d);
- virtual void OnKeyPress(int key, bool shift, bool ctrl, bool alt);
- virtual void OnKeyRelease(int key, bool shift, bool ctrl, bool alt);
-
- State* Parent;
- };
-}
-#endif /* COMPONENT_H_ */
diff --git a/includes/interface.old/ControlFactory.h b/includes/interface.old/ControlFactory.h
deleted file mode 100644
index 8bfd780..0000000
--- a/includes/interface.old/ControlFactory.h
+++ /dev/null
@@ -1,15 +0,0 @@
-#ifndef CONTROLFACTORY_H
-#define CONTROLFACTORY_H
-
-#include "Panel.h"
-#include "Window.h"
-#include "GameSession.h"
-
-class ControlFactory
-{
-public:
- static ui::Panel * MainMenu(GameSession * session, int x, int y, int width, int height);
-
-};
-
-#endif // CONTROLFACTORY_H
diff --git a/includes/interface.old/Panel.h b/includes/interface.old/Panel.h
deleted file mode 100644
index 9549ff4..0000000
--- a/includes/interface.old/Panel.h
+++ /dev/null
@@ -1,22 +0,0 @@
-/*
- * Panel.h
- *
- * Created on: Jan 8, 2012
- * Author: Simon
- */
-
-#ifndef PANEL_H_
-#define PANEL_H_
-
-#include "interface/Component.h"
-
-namespace ui {
-
-class Panel: public ui::Component {
-public:
- Panel(int x, int y, int width, int height);
- virtual ~Panel();
-};
-
-} /* namespace ui */
-#endif /* PANEL_H_ */
diff --git a/includes/interface.old/Sandbox.h b/includes/interface.old/Sandbox.h
deleted file mode 100644
index 32a0471..0000000
--- a/includes/interface.old/Sandbox.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
- * Sandbox.h
- *
- * Created on: Jan 8, 2012
- * Author: Simon
- */
-
-#ifndef SANDBOX_H_
-#define SANDBOX_H_
-
-#include "Component.h"
-#include "Simulation.h"
-#include "Renderer.h"
-
-namespace ui {
-
-class Sandbox: public ui::Component {
-private:
- int lastCoordX, lastCoordY;
- int activeElement;
- bool isMouseDown;
- Renderer * ren;
- Simulation * sim;
-public:
- Sandbox();
- virtual Simulation * GetSimulation();
- virtual void OnMouseMovedInside(int localx, int localy, int dx, int dy);
- virtual void OnMouseDown(int localx, int localy, unsigned int button);
- virtual void OnMouseUp(int localx, int localy, unsigned int button);
- virtual void Draw(void* userdata);
- virtual void Tick(float delta);
- virtual ~Sandbox();
-};
-
-} /* namespace ui */
-#endif /* SANDBOX_H_ */
diff --git a/includes/interface.old/State.h b/includes/interface.old/State.h
deleted file mode 100644
index 00df199..0000000
--- a/includes/interface.old/State.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
- * State.h
- *
- * Created on: Jan 8, 2012
- * Author: Simon
- */
-
-#ifndef STATE_H_
-#define STATE_H_
-
-#include <vector>
-
-#include "interface/Component.h"
-
-namespace ui {
-
-class State
-{
-public:
- State(int w, int h);
- virtual ~State();
-
- bool AllowExclusiveDrawing; //false will not call draw on objects outside of bounds
-
- virtual void Tick(float dt);
- virtual void Draw(void* userdata);
-
- virtual void OnMouseMove(int x, int y);
- virtual void OnMouseDown(int x, int y, unsigned int button);
- virtual void OnMouseUp(int x, int y, unsigned int button);
- virtual void OnMouseWheel(int x, int y, int d);
- virtual void OnKeyPress(int key, bool shift, bool ctrl, bool alt);
- virtual void OnKeyRelease(int key, bool shift, bool ctrl, bool alt);
-
- virtual void Add(Component *child);
- virtual void Remove(Component *child);
-
- inline bool IsFocused(Component* c) { return (c == focusedComponent_); }
- inline int GetMouseX() { return mouseX; }
- inline int GetMouseY() { return mouseY; }
- inline int GetWidth() { return width; }
- inline int GetHeight() { return height; }
-
-protected:
- std::vector<Component*> Components;
-
- int width;
- int height;
-
- int mouseX;
- int mouseY;
- int mouseXP;
- int mouseYP;
-
-private:
- Component* focusedComponent_;
-
-};
-
-} /* namespace ui */
-#endif /* STATE_H_ */
diff --git a/includes/interface.old/Window.h b/includes/interface.old/Window.h
deleted file mode 100644
index 86a4bcd..0000000
--- a/includes/interface.old/Window.h
+++ /dev/null
@@ -1,22 +0,0 @@
-/*
- * Window.h
- *
- * Created on: Jan 8, 2012
- * Author: Simon
- */
-
-#ifndef WINDOW_H_
-#define WINDOW_H_
-
-#include "interface/State.h"
-
-namespace ui {
-
-class Window: public ui::State {
-public:
- Window();
- virtual ~Window();
-};
-
-} /* namespace ui */
-#endif /* WINDOW_H_ */
diff --git a/includes/interface/Button.h b/includes/interface/Button.h
deleted file mode 100644
index 9046ea1..0000000
--- a/includes/interface/Button.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
- * Button.h
- *
- * Created on: Jan 8, 2012
- * Author: Simon
- */
-
-#ifndef BUTTON_H_
-#define BUTTON_H_
-
-#include <string>
-
-#include "Component.h"
-
-namespace ui
-{
- class Button : public Component
- {
- public:
- Button(State* parent_state, std::string buttonText);
-
- Button(Point position, Point size, std::string buttonText);
-
- Button(std::string buttonText);
- virtual ~Button();
-
- bool Toggleable;
-
- std::string ButtonText;
-
- virtual void OnMouseClick(int x, int y, unsigned int button);
- virtual void OnMouseUnclick(int x, int y, unsigned int button);
- //virtual void OnMouseUp(int x, int y, unsigned int button);
-
- virtual void OnMouseEnter(int x, int y);
- virtual void OnMouseLeave(int x, int y);
-
- virtual void Draw(const Point& screenPos);
-
- inline bool GetState() { return state; }
- virtual void DoAction(); //action of button what ever it may be
- void SetTogglable(bool isTogglable);
- bool GetTogglable();
- inline bool GetToggleState();
- inline void SetToggleState(bool state);
-
- protected:
- bool isButtonDown, state, isMouseInside, isTogglable, toggle;
- };
-}
-#endif /* BUTTON_H_ */
diff --git a/includes/interface/Component.h b/includes/interface/Component.h
deleted file mode 100644
index 5759c08..0000000
--- a/includes/interface/Component.h
+++ /dev/null
@@ -1,204 +0,0 @@
-#pragma once
-
-#include "Point.h"
-#include "State.h"
-#include "Platform.h"
-
-namespace ui
-{
- class State;
- class Panel;
-
- /* class Component
- *
- * An interactive UI component that can be added to a state or an XComponent*.
- * *See sys::XComponent
- */
- class Component
- {
- public:
- Component(State* parent_state);
- Component(Point position, Point size);
- Component();
- virtual ~Component();
-
- void* UserData;
- inline State* const GetParentState() const { return parentstate_; }
- bool IsFocused() const;
-
- Point Position;
- Point Size;
- bool Locked;
- bool Visible;
-
- /* See the parent of this component.
- * If new_parent is NULL, this component will have no parent. (THIS DOES NOT delete THE COMPONENT. See XComponent::RemoveChild)
- */
- void SetParentState(State* state);
- void SetParent(Panel* new_parent);
-
- //Get the parent component.
- inline Panel* const GetParent() const { return _parent; }
-
- //UI functions:
- /*
- void Tick(float dt);
- void Draw(const Point& screenPos);
-
- void OnMouseHover(int localx, int localy);
- void OnMouseMoved(int localx, int localy, int dx, int dy);
- void OnMouseMovedInside(int localx, int localy, int dx, int dy);
- void OnMouseEnter(int localx, int localy);
- void OnMouseLeave(int localx, int localy);
- void OnMouseDown(int x, int y, unsigned int button);
- void OnMouseUp(int x, int y, unsigned int button);
- void OnMouseClick(int localx, int localy, unsigned int button);
- void OnMouseUnclick(int localx, int localy, unsigned int button);
- void OnMouseWheel(int localx, int localy, int d);
- void OnMouseWheelInside(int localx, int localy, int d);
- void OnKeyPress(int key, bool shift, bool ctrl, bool alt);
- void OnKeyRelease(int key, bool shift, bool ctrl, bool alt);
- */
-
- ///
- // Called: Every tick.
- // Params:
- // dt: The change in time.
- ///
- virtual void Tick(float dt);
-
- ///
- // Called: When ready to draw.
- // Params:
- // None
- ///
- virtual void Draw(const Point& screenPos);
-
-
-
-
- ///
- // Called: When the mouse is currently hovering over the item. (Called every tick)
- // Params:
- // localx: Local mouse X position.
- // localy: Local mouse Y position.
- ///
- virtual void OnMouseHover(int localx, int localy);
-
- ///
- // Called: When the mouse moves.
- // Params:
- // localx: Local mouse X position.
- // localy: Local mouse Y position.
- // dx: Mouse X delta.
- // dy: Mouse Y delta.
- ///
- virtual void OnMouseMoved(int localx, int localy, int dx, int dy);
-
- ///
- // Called: When the mouse moves.
- // Params:
- // localx: Local mouse X position.
- // localy: Local mouse Y position.
- // dx: Mouse X delta.
- // dy: Mouse Y delta.
- ///
- virtual void OnMouseMovedInside(int localx, int localy, int dx, int dy);
-
- ///
- // Called: When the mouse moves on top of the item.
- // Params:
- // localx: Local mouse X position.
- // localy: Local mouse Y position.
- // dx: Mouse X delta.
- // dy: Mouse Y delta.
- ///
- virtual void OnMouseEnter(int localx, int localy);
-
- ///
- // Called: When the mouse leaves the item.
- // Params:
- // localx: Local mouse X position.
- // localy: Local mouse Y position.
- ///
- virtual void OnMouseLeave(int localx, int localy);
-
- ///
- // Called: When a mouse button is pressed.
- // Params:
- // x: X position of the mouse.
- // y: Y position of the mouse.
- // button: The button that is being held down.
- ///
- virtual void OnMouseDown(int x, int y, unsigned button);
-
- ///
- // Called: When a mouse button is released.
- // Params:
- // x: X position of the mouse.
- // y: Y position of the mouse.
- // button: The button that is being released.
- ///
- virtual void OnMouseUp(int x, int y, unsigned button);
-
- ///
- // Called: When a mouse button is pressed on top of the item.
- // Params:
- // x: X position of the mouse.
- // y: Y position of the mouse.
- // button: The button that is being held down.
- ///
- virtual void OnMouseClick(int localx, int localy, unsigned button);
-
- ///
- // Called: When a mouse button is released on top of the item.
- // Params:
- // x: X position of the mouse.
- // y: Y position of the mouse.
- // button: The button that is being released.
- ///
- virtual void OnMouseUnclick(int localx, int localy, unsigned button);
-
- ///
- // Called: When the mouse wheel moves/changes.
- // Params:
- // localx: Local mouse X position.
- // localy: Local mouse Y position.
- // d: The mouse wheel movement value.
- ///
- virtual void OnMouseWheel(int localx, int localy, int d);
-
- ///
- // Called: When the mouse wheel moves/changes on top of the item.
- // Params:
- // localx: Local mouse X position.
- // localy: Local mouse Y position.
- // d: The mouse wheel movement value.
- ///
- virtual void OnMouseWheelInside(int localx, int localy, int d);
-
- ///
- // Called: When a key is pressed.
- // Params:
- // key: The value of the key that is being pressed.
- // shift: Shift key is down.
- // ctrl: Control key is down.
- // alt: Alternate key is down.
- ///
- virtual void OnKeyPress(int key, bool shift, bool ctrl, bool alt);
-
- ///
- // Called: When a key is released.
- // Params:
- // key: The value of the key that is being released.
- // shift: Shift key is released.
- // ctrl: Control key is released.
- // alt: Alternate key is released.
- ///
- virtual void OnKeyRelease(int key, bool shift, bool ctrl, bool alt);
-
- private:
- State* parentstate_;
- Panel* _parent;
- };
-}
diff --git a/includes/interface/ControlFactory.h b/includes/interface/ControlFactory.h
deleted file mode 100644
index 0f8ad61..0000000
--- a/includes/interface/ControlFactory.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef CONTROLFACTORY_H
-#define CONTROLFACTORY_H
-
-#include "Panel.h"
-#include "Engine.h"
-
-class ControlFactory
-{
-public:
- static ui::Panel * MainMenu(int x, int y, int width, int height);
-
-};
-
-#endif // CONTROLFACTORY_H
diff --git a/includes/interface/Engine.h b/includes/interface/Engine.h
deleted file mode 100644
index 6136fb4..0000000
--- a/includes/interface/Engine.h
+++ /dev/null
@@ -1,64 +0,0 @@
-#pragma once
-
-#include <SDL/SDL.h>
-#include "Singleton.h"
-#include "Platform.h"
-#include "State.h"
-#include "Graphics.h"
-
-namespace ui
-{
- class State;
-
- /* class Engine
- *
- * Controls the User Interface.
- * Send user inputs to the Engine and the appropriate controls and components will interact.
- */
- class Engine: public Singleton<Engine>
- {
- public:
- Engine();
- ~Engine();
-
- void onMouseMove(int x, int y);
- void onMouseClick(int x, int y, unsigned button);
- void onMouseUnclick(int x, int y, unsigned button);
- void onMouseWheel(int x, int y, int delta);
- void onKeyPress(int key, bool shift, bool ctrl, bool alt);
- void onKeyRelease(int key, bool shift, bool ctrl, bool alt);
- void onResize(int newWidth, int newHeight);
- void onClose();
-
- void Begin(int width, int height);
- inline bool Running() { return running_; }
- void Exit();
-
- void Tick(float dt);
- void Draw();
-
- inline int GetMouseX() { return mousex_; }
- inline int GetMouseY() { return mousey_; }
- inline int GetWidth() { return width_; }
- inline int GetHeight() { return height_; }
-
- inline void SetSize(int width, int height);
-
- void SetState(State* state);
- inline State* GetState() { return state_; }
- float FpsLimit;
- private:
- State* statequeued_;
- State* state_;
-
- bool running_;
-
- int mousex_;
- int mousey_;
- int mousexp_;
- int mouseyp_;
- int width_;
- int height_;
- };
-
-}
diff --git a/includes/interface/Label.h b/includes/interface/Label.h
deleted file mode 100644
index 2168956..0000000
--- a/includes/interface/Label.h
+++ /dev/null
@@ -1,26 +0,0 @@
-#ifndef LABEL_H
-#define LABEL_H
-
-#include <string>
-
-#include "Component.h"
-
-namespace ui
-{
- class Label : public Component
- {
- public:
- Label(State* parent_state, std::string labelText);
-
- Label(Point position, Point size, std::string labelText);
-
- Label(std::string labelText);
- virtual ~Label();
-
- std::string LabelText;
-
- virtual void Draw(const Point& screenPos);
- };
-}
-
-#endif // LABEL_H
diff --git a/includes/interface/Panel.h b/includes/interface/Panel.h
deleted file mode 100644
index 7c9adab..0000000
--- a/includes/interface/Panel.h
+++ /dev/null
@@ -1,136 +0,0 @@
-#pragma once
-#include <vector>
-//#include "Platform.h"
-
-#include "interface/Point.h"
-#include "interface/State.h"
-#include "interface/Component.h"
-
-namespace ui
-{
- /* class XComponent
- *
- * An eXtension of the Component class.
- * Adds the ability to have child components.
- *
- * See sys::Component
- */
-class Component;
- class Panel : public Component
- {
- public:
- friend class Component;
-
- Panel(State* parent_state);
- Panel(Point position, Point size);
- Panel();
- virtual ~Panel();
-
- /* Add a child component.
- * Similar to XComponent::SetParent
- *
- * If the component is already parented, then this will become the new parent.
- */
- void AddChild(Component* c);
-
- // Remove child from component. This DOES NOT free the component from memory.
- void RemoveChild(Component* c);
-
- // Remove child from component. This WILL free the component from memory unless told otherwise.
- void RemoveChild(unsigned idx, bool freeMem = true);
-
- //Grab the number of children this component owns.
- int GetChildCount();
-
- //Get child of this component by index.
- Component* GetChild(unsigned idx);
-
- void Tick(float dt);
- void Draw(const Point& screenPos);
-
- void OnMouseHover(int localx, int localy);
- void OnMouseMoved(int localx, int localy, int dx, int dy);
- void OnMouseMovedInside(int localx, int localy, int dx, int dy);
- void OnMouseEnter(int localx, int localy);
- void OnMouseLeave(int localx, int localy);
- void OnMouseDown(int x, int y, unsigned button);
- void OnMouseUp(int x, int y, unsigned button);
- void OnMouseClick(int localx, int localy, unsigned button);
- void OnMouseUnclick(int localx, int localy, unsigned button);
- void OnMouseWheel(int localx, int localy, int d);
- void OnMouseWheelInside(int localx, int localy, int d);
- void OnKeyPress(int key, bool shift, bool ctrl, bool alt);
- void OnKeyRelease(int key, bool shift, bool ctrl, bool alt);
-
- protected:
- // child components
- std::vector<ui::Component*> children;
-
- //UI functions:
- /*
- void XTick(float dt);
- void XDraw(const Point& screenPos);
-
- void XOnMouseHover(int localx, int localy);
- void XOnMouseMoved(int localx, int localy, int dx, int dy);
- void XOnMouseMovedInside(int localx, int localy, int dx, int dy);
- void XOnMouseEnter(int localx, int localy);
- void XOnMouseLeave(int localx, int localy);
- void XOnMouseDown(int x, int y, unsigned int button);
- void XOnMouseUp(int x, int y, unsigned int button);
- void XOnMouseClick(int localx, int localy, unsigned int button);
- void XOnMouseUnclick(int localx, int localy, unsigned int button);
- void XOnMouseWheel(int localx, int localy, int d);
- void XOnMouseWheelInside(int localx, int localy, int d);
- void XOnKeyPress(int key, bool shift, bool ctrl, bool alt);
- void XOnKeyRelease(int key, bool shift, bool ctrl, bool alt);
- */
-
- // Overridable. Called by XComponent::Tick()
- virtual void XTick(float dt);
-
- // Overridable. Called by XComponent::Draw()
- virtual void XDraw(const Point& screenPos);
-
-
- // Overridable. Called by XComponent::XOnMouseHover()
- virtual void XOnMouseHover(int localx, int localy);
-
- // Overridable. Called by XComponent::OnMouseMoved()
- virtual void XOnMouseMoved(int localx, int localy, int dx, int dy);
-
- // Overridable. Called by XComponent::OnMouseMovedInside()
- virtual void XOnMouseMovedInside(int localx, int localy, int dx, int dy);
-
- // Overridable. Called by XComponent::OnMouseEnter()
- virtual void XOnMouseEnter(int localx, int localy);
-
- // Overridable. Called by XComponent::OnMouseLeave()
- virtual void XOnMouseLeave(int localx, int localy);
-
- // Overridable. Called by XComponent::OnMouseDown()
- virtual void XOnMouseDown(int x, int y, unsigned button);
-
- // Overridable. Called by XComponent::OnMouseUp()
- virtual void XOnMouseUp(int x, int y, unsigned button);
-
- // Overridable. Called by XComponent::OnMouseClick()
- virtual void XOnMouseClick(int localx, int localy, unsigned button);
-
- // Overridable. Called by XComponent::OnMouseUnclick()
- virtual void XOnMouseUnclick(int localx, int localy, unsigned button);
-
- // Overridable. Called by XComponent::OnMouseWheel()
- virtual void XOnMouseWheel(int localx, int localy, int d);
-
- // Overridable. Called by XComponent::OnMouseWheelInside()
- virtual void XOnMouseWheelInside(int localx, int localy, int d);
-
- // Overridable. Called by XComponent::OnKeyPress()
- virtual void XOnKeyPress(int key, bool shift, bool ctrl, bool alt);
-
- // Overridable. Called by XComponent::OnKeyRelease()
- virtual void XOnKeyRelease(int key, bool shift, bool ctrl, bool alt);
- };
-
-}
diff --git a/includes/interface/Platform.h b/includes/interface/Platform.h
deleted file mode 100644
index c57dca6..0000000
--- a/includes/interface/Platform.h
+++ /dev/null
@@ -1,108 +0,0 @@
-#pragma once
-
-
-/* ***** Platform-ness ***** */
-
-#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32_LEAN_AND_MEAN)
-# define IEF_PLATFORM_WIN32
-# ifndef WIN32_LEAN_AND_MEAN
-# define WIN32_LEAN_AND_MEAN
-# endif
-#elif defined(linux) || defined(_linux) || defined(__linux)
-# define IEF_PLATFORM_LINUX
-
-#elif defined(__APPLE__) || defined(MACOSX) || defined(macintosh) || defined(Macintosh)
-# define IEF_PLATFORM_MACOSX
-
-//#elif defined(__FreeBSD__) || define(__FreeBSD_kernel__)
-//# define IEF_PLATFORM_FREEBSD
-
-#else
-# error Operating System not supported.
-#endif
-
-
-/* ***** Endian-ness ***** */
-
-#if defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || (defined(__MIPS__) && defined(__MISPEB__)) || defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || defined(__sparc__) || defined(__hppa__)
-# define IEF_ENDIAN_BIG
-
-#else
-# define IEF_ENDIAN_LITTLE
-#endif
-
-
-/* ***** Debug-ness ***** */
-
-#if !defined(NDEBUG) || defined(_DEBUG)
-# define IEF_DEBUG
-#endif
-
-
-/* ***** Primitive Types ***** */
-
-#ifndef NULL
-# define NULL 0
-#endif
-
-#include <climits>
-namespace sys
-{
-
-#if UCHAR_MAX == 0xFF //char
- typedef signed char s8;
- typedef unsigned char u8;
-#else
-# error No 8-Bit Integer supported.
-#endif
-#if USHRT_MAX == 0xFFFF //short
- typedef signed short s16;
- typedef unsigned short u16;
-#elif UINT_MAX == 0xFFFF
- typedef signed int s16;
- typedef unsigned int u16;
-#elif ULONG_MAX == 0xFFFF
- typedef signed long s16;
- typedef unsigned long u16;
- #else
- # error No 16-Bit Integer supported.
- #endif
- #if USHRT_MAX == 0xFFFFFFFF //int
- typedef signed short s32;
- typedef unsigned short u32;
-#elif UINT_MAX == 0xFFFFFFFF
- typedef signed int s32;
- typedef unsigned int u32;
-#elif ULONG_MAX == 0xFFFFFFFF
- typedef signed long s32;
- typedef unsigned long u32;
- #else
- # error No 32-Bit Integer supported.
- #endif
-#if UINT_MAX == 0xFFFFFFFFFFFFFFFF //long
- typedef signed int s64;
- typedef unsigned int u64;
-#elif ULONG_MAX == 0xFFFFFFFFFFFFFFFF
- typedef signed long s64;
- typedef unsigned long u64;
-#elif ULLONG_MAX == 0xFFFFFFFFFFFFFFFF
- typedef signed long long s64;
- typedef unsigned long long u64;
-#else
-# pragma message("Warning: 64-bit not supported. s64 and u64 defined as 32-bit.")
- typedef s32 s64;
- typedef u32 u64;
-#endif
-//floating
-typedef float f32;
-typedef double f64;
-//misc
-typedef u8 byte;
-typedef u8 ubyte;
-typedef s8 sbyte;
-typedef s64 llong;
-typedef s64 sllong;
-typedef u64 ullong;
-typedef char* cstring;
-
-} //namespace sys
diff --git a/includes/interface/Point.h b/includes/interface/Point.h
deleted file mode 100644
index 0d0250c..0000000
--- a/includes/interface/Point.h
+++ /dev/null
@@ -1,136 +0,0 @@
-#pragma once
-#include "Platform.h"
-
-namespace ui
-{
-
-//Lightweight 2D Int32/Float32 Point struct for UI
-struct Point
-{
-#if ENABLE_FLOAT_UI
-# define POINT_T float
-#else
-# define POINT_T int
-#endif
-
- POINT_T X;
- POINT_T Y;
-
- Point(POINT_T x, POINT_T y)
- : X(x)
- , Y(y)
- {
- }
-
- inline Point operator - () const
- {
- return Point(-X, -Y);
- }
-
- inline Point operator + (const Point& v) const
- {
- return Point(X + v.X, Y + v.Y);
- }
-
- inline Point operator - (const Point& v) const
- {
- return Point(X - v.X, Y - v.Y);
- }
-
- inline Point operator * (const Point& v) const
- {
- return Point(X * v.X, Y * v.Y);
- }
-
- inline Point operator * (int v) const
- {
- return Point(X * static_cast<POINT_T>(v), Y * static_cast<POINT_T>(v));
- }
-
- inline Point operator * (float v) const
- {
- return Point(X * static_cast<POINT_T>(v), Y * static_cast<POINT_T>(v));
- }
-
- inline Point operator / (const Point& v) const
- {
- return Point(X / v.X, Y / v.Y);
- }
-
- inline Point operator / (int v) const
- {
- return Point(X / static_cast<POINT_T>(v), Y / static_cast<POINT_T>(v));
- }
-
- inline Point operator / (float v) const
- {
- return Point(X / static_cast<POINT_T>(v), Y / static_cast<POINT_T>(v));
- }
-
- inline void operator += (const Point& v)
- {
- X += v.X;
- Y += v.Y;
- }
-
- inline void operator -= (const Point& v)
- {
- X -= v.X;
- Y -= v.Y;
- }
-
- inline void operator *= (const Point& v)
- {
- X *= v.X;
- Y *= v.Y;
- }
-
- inline void operator *= (int v)
- {
- X *= static_cast<POINT_T>(v);
- Y *= static_cast<POINT_T>(v);
- }
-
- inline void operator *= (float v)
- {
- X *= static_cast<POINT_T>(v);
- Y *= static_cast<POINT_T>(v);
- }
-
- inline void operator /= (const Point& v)
- {
- X /= v.X;
- Y /= v.Y;
- }
-
- inline void operator /= (int v)
- {
- X /= static_cast<POINT_T>(v);
- Y /= static_cast<POINT_T>(v);
- }
-
- inline void operator /= (float v)
- {
- X /= static_cast<POINT_T>(v);
- Y /= static_cast<POINT_T>(v);
- }
-
- inline bool operator == (const Point& v) const
- {
- return (X == v.X && Y == v.Y);
- }
-
- inline bool operator != (const Point& v) const
- {
- return (X != v.X || Y != v.Y);
- }
-
- inline void operator = (const Point& v)
- {
- X = v.X;
- Y = v.Y;
- }
-
-};
-
-}
diff --git a/includes/interface/Sandbox.h b/includes/interface/Sandbox.h
deleted file mode 100644
index fb4a668..0000000
--- a/includes/interface/Sandbox.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
- * Sandbox.h
- *
- * Created on: Jan 8, 2012
- * Author: Simon
- */
-
-#ifndef SANDBOX_H_
-#define SANDBOX_H_
-
-#include <queue>
-#include "Point.h"
-#include "Component.h"
-#include "Simulation.h"
-#include "Renderer.h"
-
-namespace ui {
-
-class Sandbox: public ui::Component {
-private:
- int lastCoordX, lastCoordY;
- int activeElement;
- std::queue<Point*> pointQueue;
- bool isMouseDown;
- Renderer * ren;
- Simulation * sim;
-public:
- Sandbox();
- virtual Simulation * GetSimulation();
- virtual void OnMouseMoved(int localx, int localy, int dx, int dy);
- virtual void OnMouseClick(int localx, int localy, unsigned int button);
- virtual void OnMouseUp(int localx, int localy, unsigned int button);
- virtual void Draw(const Point& screenPos);
- virtual void Tick(float delta);
- virtual ~Sandbox();
-};
-
-} /* namespace ui */
-#endif /* SANDBOX_H_ */
diff --git a/includes/interface/State.h b/includes/interface/State.h
deleted file mode 100644
index 75e969d..0000000
--- a/includes/interface/State.h
+++ /dev/null
@@ -1,77 +0,0 @@
-#pragma once
-
-#include <vector>
-
-#include "Engine.h"
-#include "Component.h"
-#include "Platform.h"
-
-namespace ui
-{
- class Engine;
- class Component;
-
- /* class State
- *
- * A UI state. Contains all components.
- */
- class State
- {
- public:
- State();
- virtual ~State();
-
- bool AllowExclusiveDrawing; //false will not call draw on objects outside of bounds
-
- // Add Component to state
- void AddComponent(Component* c);
-
- // Get the number of components this state has.
- unsigned GetComponentCount();
-
- // Get component by index. (See GetComponentCount())
- Component* GetComponent(unsigned idx);
-
- // Remove a component from state. NOTE: This DOES NOT free component from memory.
- void RemoveComponent(Component* c);
-
- // Remove a component from state. NOTE: This WILL free component from memory.
- void RemoveComponent(unsigned idx);
-
- void DoInitialized();
- void DoExit();
- void DoTick(float dt);
- void DoDraw();
-
- void DoMouseMove(int x, int y, int dx, int dy);
- void DoMouseDown(int x, int y, unsigned button);
- void DoMouseUp(int x, int y, unsigned button);
- void DoMouseWheel(int x, int y, int d);
- void DoKeyPress(int key, bool shift, bool ctrl, bool alt);
- void DoKeyRelease(int key, bool shift, bool ctrl, bool alt);
-
- bool IsFocused(const Component* c) const;
- void FocusComponent(Component* c);
-
- void* UserData;
-
- protected:
- virtual void OnInitialized() {}
- virtual void OnExit() {}
- virtual void OnTick(float dt) {}
- virtual void OnDraw() {}
-
- virtual void OnMouseMove(int x, int y, int dx, int dy) {}
- virtual void OnMouseDown(int x, int y, unsigned button) {}
- virtual void OnMouseUp(int x, int y, unsigned button) {}
- virtual void OnMouseWheel(int x, int y, int d) {}
- virtual void OnKeyPress(int key, bool shift, bool ctrl, bool alt) {}
- virtual void OnKeyRelease(int key, bool shift, bool ctrl, bool alt) {}
-
- private:
- std::vector<Component*> Components;
- Component* focusedComponent_;
-
- };
-
-}