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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-19 13:44:59 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-19 13:44:59 (GMT) |
| commit | 44639a6423c03552a3c0faafab27ef8f395f73a6 (patch) | |
| tree | 1a4fc49a56060759fcbec6f18e9159cf126e8606 /src/game/GameController.h | |
| parent | 4a60b97c700c2f1843b7e99313554cb89fb5da4e (diff) | |
| download | powder-44639a6423c03552a3c0faafab27ef8f395f73a6.zip powder-44639a6423c03552a3c0faafab27ef8f395f73a6.tar.gz | |
Some folder changes, started search and client
Diffstat (limited to 'src/game/GameController.h')
| -rw-r--r-- | src/game/GameController.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/GameController.h b/src/game/GameController.h index c3c8273..d9755a1 100644 --- a/src/game/GameController.h +++ b/src/game/GameController.h @@ -5,7 +5,7 @@ #include "GameView.h" #include "GameModel.h" #include "interface/Point.h" -#include "Simulation.h" +#include "simulation/Simulation.h" using namespace std; @@ -23,6 +23,7 @@ public: void DrawPoints(queue<ui::Point*> & pointQueue); void Tick(); void SetPaused(bool pauseState); + void OpenSearch(); }; #endif // GAMECONTROLLER_H |
