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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-05-07 16:59:50 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-05-07 16:59:50 (GMT) |
| commit | 51b17badf4c72270bb762ea795d05d51c8b355e3 (patch) | |
| tree | b66671e0496b68114c6e91eedb58bf783d5343c0 /src/game | |
| parent | fb111f42d00dd8a2041bae970c0913e096ac5101 (diff) | |
| download | powder-51b17badf4c72270bb762ea795d05d51c8b355e3.zip powder-51b17badf4c72270bb762ea795d05d51c8b355e3.tar.gz | |
A bit of refactoring (elements)
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/EllipseBrush.h | 3 | ||||
| -rw-r--r-- | src/game/GameController.cpp | 4 | ||||
| -rw-r--r-- | src/game/GameModel.cpp | 10 |
3 files changed, 9 insertions, 8 deletions
diff --git a/src/game/EllipseBrush.h b/src/game/EllipseBrush.h index 26b3cf8..8a1dc9a 100644 --- a/src/game/EllipseBrush.h +++ b/src/game/EllipseBrush.h @@ -8,6 +8,7 @@ #ifndef ELIPSEBRUSH_H_ #define ELIPSEBRUSH_H_ +#include <cmath> #include "Brush.h" class EllipseBrush: public Brush @@ -29,7 +30,7 @@ public: { for(int y = 0; y <= radius.Y*2; y++) { - if((pow(x-radius.X,2)*pow(ry,2)+pow(y-radius.Y,2)*pow(rx,2)<=pow(rx,2)*pow(ry,2))) + if((pow(x-radius.X,2.0f)*pow(ry,2.0f)+pow(y-radius.Y,2.0f)*pow(rx,2.0f)<=pow(rx,2.0f)*pow(ry,2.0f))) { bitmap[y*(size.X)+x] = 255; } diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index 4f94ab8..529137a 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -580,8 +580,8 @@ void GameController::ReloadSim() std::string GameController::ElementResolve(int type) { - if(gameModel && gameModel->GetSimulation() && gameModel->GetSimulation()->ptypes && type >= 0 && type < PT_NUM) - return std::string(gameModel->GetSimulation()->ptypes[type].name); + if(gameModel && gameModel->GetSimulation() && gameModel->GetSimulation()->elements && type >= 0 && type < PT_NUM) + return std::string(gameModel->GetSimulation()->elements[type].Name); else return ""; } diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp index 4dd14ef..bb69479 100644 --- a/src/game/GameModel.cpp +++ b/src/game/GameModel.cpp @@ -71,10 +71,10 @@ GameModel::GameModel(): //Build menus from Simulation elements for(int i = 0; i < PT_NUM; i++) { - if(sim->ptypes[i].menusection < 12 && sim->ptypes[i].enabled && sim->ptypes[i].menu) + if(sim->elements[i].MenuSection < 12 && sim->elements[i].Enabled && sim->elements[i].MenuVisible) { - Tool * tempTool = new ElementTool(i, sim->ptypes[i].name, PIXR(sim->ptypes[i].pcolors), PIXG(sim->ptypes[i].pcolors), PIXB(sim->ptypes[i].pcolors)); - menuList[sim->ptypes[i].menusection]->AddTool(tempTool); + Tool * tempTool = new ElementTool(i, sim->elements[i].Name, PIXR(sim->elements[i].Colour), PIXG(sim->elements[i].Colour), PIXB(sim->elements[i].Colour)); + menuList[sim->elements[i].MenuSection]->AddTool(tempTool); } } @@ -106,8 +106,8 @@ GameModel::GameModel(): brushList.push_back(new EllipseBrush(ui::Point(4, 4))); //Set default tools - activeTools[0] = menuList[SC_POWDERS]->GetToolList()[0]; - activeTools[1] = menuList[SC_SPECIAL]->GetToolList()[0]; + //activeTools[0] = menuList[SC_POWDERS]->GetToolList()[0]; + //activeTools[1] = menuList[SC_SPECIAL]->GetToolList()[0]; //Set default menu activeMenu = menuList[SC_POWDERS]; |
