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2010-12-06removed battery from INST wire, some other small fixesCracker641-15/+9
2010-12-06Fix open_ui bug where client will crash with a null pointer exception if the ↵Simon1-1/+1
prerender_save function returns null due to newer save or other
2010-12-06Added ARAY, a instant ray that can create holograms and transfer electrical ↵Simon1-15/+20
energy
2010-12-06updated with simon's changesCracker642-55/+59
2010-12-05Cracker64 mergeSimon5-45/+282
2010-12-05FILT, a photon color filter, not really a filter right now, but it changes ↵Cracker642-6/+9
the color. Other small changes
2010-12-04Particle life now saved as 16bit integer, increases limit and fixes saving ↵Simon1-1/+1
of wire and other elements. Version 44 to reflect save format change
2010-12-04WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. ↵Cracker642-2/+8
starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes.
2010-12-03lots and lots of small changes/fixes. fixed typo for water movement, made ↵Cracker643-10/+28
parts_avg kinda better? electronics still work.
2010-12-01SHLD, element that grows from spark and will regrow if damaged. Lots of ↵Cracker642-17/+29
other small changes and fixes. replace mode ONLY draws on the element to be replaced.
2010-11-30Fixed love crash on mac, added adjustable grid mode, hit 'g', goes up to 9.Cracker642-2/+3
2010-11-30PUMP is now powered and blue, fixed some wall probems, portals are more ↵Cracker641-2/+2
random, maybe fixed love for mac?
2010-11-28VINE, plant grows up the side of WOOD. INST wire is now also a battery and ↵Cracker641-23/+39
will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure.
2010-11-25ANAR, behaves opposite of dust. fix fuse loading, floodfilling of neut/photons.Cracker641-4/+7
2010-11-24Added PSTE, a colloid element that turns solid under pressure. WTF is now ↵Philip1-4/+11
radioactive with neutrons. boom.
2010-11-23added ISOZ, isotope z, radioactive liquid, reacts with photons, not ↵Philip2-7/+26
neutrons.Has a solid form that slowly decays away. uses negative pressure. Instant wire INST, conducts instantly, like walls. Only takes spark from PSCN and only gives it to NSCN. Portal elements. PRTI is the 'in' side, and PRTO is where they come out. you don't need a lot.
2010-11-22plnt eats smoke and gives off o2. GLAS acts as insulation for acid, kind ofPhilip1-1/+1
2010-11-22floodfill fix, @_@ elements, grav changes colorPhilip2-3/+21
2010-11-22Small changesSimon1-0/+1
2010-11-21Fixed ehole, made wall code use defines, wall specific deletion.Philip2-0/+3
2010-11-20Made wall code use #defines. small fix for adjustabl brush.Philip1-6/+11
2010-11-19Fixed SWCH for real. Fix repeating spark while creating it. Adjustable x and ↵Philip2-3/+3
y for brushes.
2010-11-19Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. ↵Philip2-14/+28
pipe ctype saves.
2010-11-18Added element replacement ability. hit insert. capslock is shift-alt so you ↵Philip2-2/+3
can do lines/boxes with specific element erase. read post for other changes
2010-11-18Added PIPE, yay. Added whole menu sections to be able to be specifically ↵Philip2-1/+5
deleted.
2010-11-17Added a different velocity/pressure display. Added old fireworks i made.Philip1-4/+9
2010-11-16added WARP PUMP fix alt-click select.Philip1-8/+12
2010-11-15Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made ↵Philip2-6/+31
everything use the #defines for cmode (ex. CM_HEAT instead of 5).
2010-11-13Fix movement of fog and fixed life exchange.Philip1-1/+1
2010-11-12First release of the modPhilip1-1/+7
2010-11-11CRAC improvements. Resistant to fire when wet, steams when hot, fixed wall ↵Philip1-2/+2
errors.
2010-11-11Updating with all new changesPhilip4-9/+14
2010-11-10Version NumberFacialTurd1-1/+1
2010-11-10made myself for AntB because he is a bad coder, here you goPhilip1-1/+17
2010-11-09Added 3 more life typesPhilip2-14/+23
2010-11-09made fasterPhilip4-14/+14
2010-11-07Increased efficiency a lot, GoL only runs when there is a GoL particle, and ↵Philip1-1/+2
other small checks to make it faster. Blank screen fps went from 44 to 60, with a few particles, 44 to 55.
2010-11-07slight changePhilip1-1/+1
2010-11-07compressed code, yay and a grid for rule sets.Philip1-1/+14
2010-11-07added amoeba, move, pseudo life, and diamoeba particlesPhilip2-7/+15
2010-11-06added Day&Night life particlesPhilip2-2/+4
2010-11-06Added high life, assimilation, and 2x2 to life particles, and put it in its ↵Philip3-5/+14
own menu section.
2010-11-06Visual Studio and MinGW comapatbilitySimon3-11/+11
2010-11-06GOL works 100% now. todo: make some way to set GSPEED from ingame, and is ↵Philip2-1/+2
the number of frames per generation.
2010-11-05Made it go faster, once per frame, and cool heat colors.Philip2-1/+2
2010-11-05LOL GOL WORKSPhilip2-1/+6
2010-11-03Major improvements to text wrapping, acceptible but still character basedSimon1-1/+3
2010-11-02changed moving sign code so it doesn't modify the sign itself.Philip1-1/+2
2010-11-01forgot to delete somethingPhilip1-2/+0
2010-10-31Inlude missing header file for neutron fixSimon Robertshaw1-6/+7