| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2012-11-17 | Remove old code | Simon Robertshaw | 1 | -82/+0 | |
| 2012-06-23 | FIRW: less advection, and don't go faster when multiple fire particles are ↵ | jacksonmj | 1 | -0/+1 | |
| touching it | |||||
| 2012-06-21 | Gravity modes and Newtonian gravity for fireworks | jacksonmj | 1 | -5/+15 | |
| Resolves issue #59 | |||||
| 2012-06-20 | Replace all explosion sparks with new element (EMBR) | jacksonmj | 1 | -37/+28 | |
| Replaces: BOMB sparks and flash, electrons + glass sparks, sparks from IGNC, sparks from TNT explosion, and sparks from FWRK and FIRW. | |||||
| 2012-06-10 | Revert "Make THDR TYPE_ENERGY again, so it goes in photon map" | jacksonmj | 1 | -2/+0 | |
| This reverts commit 8b20bfd764308fddc1280b8a9d030e77503d0b0c. TYPE_ENERGY makes THDR move like photons, and means adjacent particles don't conduct as much heat from it (since the heat conduction code only looks for particles in pmap, not photons). Heat transfer could be fixed by increasing THDR's heat conductivity, but gas or powder movement is probably better than photon movement for THDR. | |||||
| 2012-06-09 | Make THDR TYPE_ENERGY again, so it goes in photon map | jacksonmj | 1 | -0/+2 | |
| Will simplify checking for excessive stacking | |||||
| 2012-05-06 | Added GPLv3+ license headers to all files in src/elements/ | Aditya Vaidya | 1 | -0/+15 | |
| 2012-04-19 | Change STOR, PIPE, DUST to make correct use of .flags field. | Simon Robertshaw | 1 | -1/+1 | |
| 2011-08-30 | Allow decoration layer to affect firework explosion colour | jacksonmj | 1 | -12/+10 | |
| 2011-08-27 | Remove blocking walls from pmap | jacksonmj | 1 | -2/+2 | |
| 2.5% speed increase on a screen full of water | |||||
| 2011-01-29 | finally fixed visual studio compiling, yay | Cracker64 | 1 | -1/+2 | |
| 2011-01-28 | update to latest | Cracker64 | 1 | -0/+66 | |
