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path: root/src/elements/firw.c
AgeCommit message (Collapse)AuthorFilesLines
2012-11-17Remove old codeSimon Robertshaw1-82/+0
2012-06-23FIRW: less advection, and don't go faster when multiple fire particles are ↵jacksonmj1-0/+1
touching it
2012-06-21Gravity modes and Newtonian gravity for fireworksjacksonmj1-5/+15
Resolves issue #59
2012-06-20Replace all explosion sparks with new element (EMBR)jacksonmj1-37/+28
Replaces: BOMB sparks and flash, electrons + glass sparks, sparks from IGNC, sparks from TNT explosion, and sparks from FWRK and FIRW.
2012-06-10Revert "Make THDR TYPE_ENERGY again, so it goes in photon map"jacksonmj1-2/+0
This reverts commit 8b20bfd764308fddc1280b8a9d030e77503d0b0c. TYPE_ENERGY makes THDR move like photons, and means adjacent particles don't conduct as much heat from it (since the heat conduction code only looks for particles in pmap, not photons). Heat transfer could be fixed by increasing THDR's heat conductivity, but gas or powder movement is probably better than photon movement for THDR.
2012-06-09Make THDR TYPE_ENERGY again, so it goes in photon mapjacksonmj1-0/+2
Will simplify checking for excessive stacking
2012-05-06Added GPLv3+ license headers to all files in src/elements/Aditya Vaidya1-0/+15
2012-04-19Change STOR, PIPE, DUST to make correct use of .flags field.Simon Robertshaw1-1/+1
2011-08-30Allow decoration layer to affect firework explosion colourjacksonmj1-12/+10
2011-08-27Remove blocking walls from pmapjacksonmj1-2/+2
2.5% speed increase on a screen full of water
2011-01-29finally fixed visual studio compiling, yayCracker641-1/+2
2011-01-28update to latestCracker641-0/+66