| Age | Commit message (Collapse) | Author | Files | Lines |
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decoration color.
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Conflicts:
src/graphics.c
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that, right?)
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because cate is annoying me)
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Fixes pressurised INVS being immune to bomb, as the sparks were being
deleted instead of the INVS.
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lensing in OpenGL, ensure Phot and Neut are PMODE_ADD, not FLAT
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Move blockair filling into update_particles so it can be used by elements
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flood_prop only changes the tmp value of one TNT particle at each
coordinate. So some TNT particles can retain tmp=1 and keep running
flood_prop, stopping the TNT from exploding.
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falldown and state
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Making the area smaller means a bit less pressure is generated, but it
does stop the pressure going through walls
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flying cake effect)
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elements, minor edits to Gas and Atomic element icons
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create_moving_solid
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ARAY pass through sparked INWR
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boundary check is worser so fighters won't usually notice holes on
their way.
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