summaryrefslogtreecommitdiff
path: root/src/elements
AgeCommit message (Expand)AuthorFilesLines
2011-11-12Make PIPE reset (ready to generate pattern) when ctype is cleared and life is 0jacksonmj1-2/+4
2011-11-02CAUS now kills stick man. Also stick mans can have gas power now.savask1-1/+1
2011-11-01ACEL and DCEL, need to be in a better sectionSimon Robertshaw1-0/+58
2011-11-01Made fighters shoot anything deadly.savask2-7/+13
2011-11-01Some works on FIGH's AI.savask1-6/+18
2011-11-01Fix Wireworld graphicsSimon Robertshaw1-0/+27
2011-11-01OpenGl ImprovementsSimon Robertshaw1-1/+1
2011-10-31Deco apply to fire modeSimon Robertshaw1-0/+1
2011-10-31LCRY tweaksSimon Robertshaw1-4/+10
2011-10-30Electrons Hydrolysis.Simon Robertshaw1-0/+19
2011-10-30Change LCRy workings and add ELEC (wip)Simon Robertshaw3-11/+113
2011-10-29Fix nothing display and LCRY with decorationSimon Robertshaw1-9/+9
2011-10-28Whoops, fix PMODE_BLEND to use correct function, also fix BRAY del modeSimon Robertshaw1-2/+4
2011-10-28Fix Life and heat display, implement alpha, blend and add, fix FILT, INVS and...Simon Robertshaw2-3/+7
2011-10-28Fix Blob mode, Sprk, Firw, Fwrk and othersSimon Robertshaw2-23/+34
2011-10-28Fix graphics for Phot, Fire, StorSimon Robertshaw2-1/+2
2011-10-28Make smoke a little less darkSimon Robertshaw1-1/+1
2011-10-28Fix H2+O2 Plasma that doesn't make waterSimon Robertshaw1-0/+9
2011-10-26Merge latest FIGH additionsSimon Robertshaw5-193/+286
2011-10-26Made a special structure for stick mans.savask5-211/+211
2011-10-26Some work on lightning for stick mans and fighters.savask1-9/+3
2011-10-26Added a simple AI to fighters.savask1-1/+74
2011-10-26Made stick mans' deadly check better.savask1-0/+2
2011-10-26Added fighters.savask1-0/+7
2011-10-25Fixes to EMP and speed/zoom for FBO textureSimon Robertshaw1-11/+14
2011-10-25Merge latest with graphicstestSimon Robertshaw5-21/+572
2011-10-25Spark graphics change and disable lensing for non-fancy displaysSimon Robertshaw1-6/+8
2011-10-24Generate fire/plasma gradients at runtime, makes editing easierSimon Robertshaw3-2/+5
2011-10-23More MSVC fixesSimon Robertshaw1-5/+8
2011-10-23Compatibility with MSVC - devast8aSimon Robertshaw2-4/+4
2011-10-23Fix compilation for Non-OpenGL buildsSimon Robertshaw1-0/+22
2011-10-23Pass particle pointer to graphics update function instead of index. Make PIPE...Simon Robertshaw9-173/+236
2011-10-20Implement Blur mode and embed shadersSimon Robertshaw1-5/+4
2011-10-19Glow, Fire, Smoke, blob and flat particle effects in OpenGLSimon Robertshaw5-24/+24
2011-10-14Allow STKM to use lightningjacksonmj2-21/+50
2011-10-13Some changes to LIGH/EMP/TESC based on changes in MaksProg's mod v0.3jacksonmj3-78/+71
2011-10-13Don't heat elements which don't conduct heatjacksonmj3-8/+11
2011-10-13Some work on DEST, EMP, LIGHjacksonmj4-329/+333
2011-10-12Implement remaining graphics functions for particlesSimon Robertshaw1-0/+561
2011-10-12Implement more particle graphicsSimon Robertshaw6-0/+104
2011-10-11Fixes for LIGH and TESC, LIGH observes gravity settingSimon Robertshaw2-13/+39
2011-10-10Add missing file from previous commitSimon Robertshaw1-0/+19
2011-10-10Fix crash with LIGHSimon Robertshaw1-1/+3
2011-10-10More functionality for LIGH, better english on element descriptionsSimon Robertshaw1-0/+1
2011-10-10Elements, LIGH, TESC, EMP and DEST thanks to MaksProgSimon Robertshaw4-1/+456
2011-10-10Smoke GraphicsSimon Robertshaw1-0/+18
2011-10-01Changes to QRTZ scatteringSimon Robertshaw1-1/+2
2011-10-01Better scattering for QRTZSimon Robertshaw1-10/+6
2011-09-30Prevent segfault with high tmp values for pipejacksonmj1-1/+1
2011-09-29Added crappy scattering for qrtzSimon Robertshaw1-0/+13