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powder
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solidswork
The Powder Toy
Stanislaw Skowronek
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Simulation.cpp
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Author
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2012-08-09
Slow LIGH creation speed, fixes #86
Simon Robertshaw
1
-1/+0
2012-08-05
Wall Edge option, fixes #70
Simon Robertshaw
1
-0/+36
2012-08-05
Allow 24bits of var for create_part, add tool for tesc. Fixes #72
Simon Robertshaw
1
-2/+9
2012-08-05
Fix some of the flood fill methods
Simon Robertshaw
1
-23/+3
2012-08-05
Update gravity walls, fixes issue #52
Simon Robertshaw
1
-2/+13
2012-08-04
Set initial stickman spit element in create_part, fixes the rest of #50
Simon Robertshaw
1
-0/+2
2012-08-03
Allow PROP to set types from element name, fixes issue #48
Simon Robertshaw
1
-0/+18
2012-08-02
Rename WIN32 preprocessor definition to WIN
ntoskrnl
1
-1/+1
2012-07-29
clear_sim now clears air and gravity maps better, fixes issue #31
Simon Robertshaw
1
-18/+4
2012-07-29
Better syncing for elementCount, fixes issue #21
Simon Robertshaw
1
-0/+22
2012-07-28
Update ambient heat when enabled, fixes issue #28
Simon Robertshaw
1
-6/+13
2012-07-28
Collapse gamesave to save space in memory
Simon Robertshaw
1
-0/+1
2012-07-25
TPT: Add ptypes.enabled checks to a few more places 61f39f5464
Simon Robertshaw
1
-1/+2
2012-07-25
TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fd
Simon Robertshaw
1
-12/+12
2012-07-25
TPT: Prevent STKM falling through activated PVOD with a ctype that isn't ↵
Simon Robertshaw
1
-5/+18
STKM 637ee194e0c
2012-07-25
TPT: Lightning direction affected by Newtonian gravity 3a946efdfd
Simon Robertshaw
1
-18/+21
2012-07-25
TPT: Allow INST to be sparked directly with the brush 8de602d467
Simon Robertshaw
1
-0/+5
2012-07-25
TPT: Fix infinite loop when flood_INST finds some INST with a non zero ↵
Simon Robertshaw
1
-9/+29
lif... 9ee316c3e9
2012-07-25
TPT: Reset particle flags in create_part 135e91b84d
Simon Robertshaw
1
-0/+1
2012-07-25
TPT: Allow stickman head to go through everything 95ca29cc64
Simon Robertshaw
1
-1/+25
2012-07-25
TPT: Prevent STKM floating in gases 31a61d0888
Simon Robertshaw
1
-1/+1
2012-07-25
TPT: Gravity modes and Newtonian gravity for fireworks 31ce22f122
Simon Robertshaw
1
-0/+22
2012-07-25
TPT: Use eval_move(PT_FIGH, ...) when fighters are checking for obstacles ↵
Simon Robertshaw
1
-1/+2
79614a9719
2012-07-25
TPT: Replace all explosion sparks with new element (EMBR) 1d5b081942
Simon Robertshaw
1
-4/+5
2012-07-25
TPT: Fix STKM causing stacking and falling through some powders c14704ae49
Simon Robertshaw
1
-11/+14
2012-07-25
TPT: Move INST flood fill into a separate function 36de2f19f5
Simon Robertshaw
1
-96/+149
2012-07-25
TPT: Update to EXOT that makes it permeable to neutrons as well as ↵
Simon Robertshaw
1
-0/+1
electro... a104696620
2012-07-24
Fix deco smudge tool
Simon Robertshaw
1
-8/+9
2012-07-24
HUD improvements
Simon Robertshaw
1
-4/+16
2012-07-24
Integer values for prefs, Default decoration colour, clear decoration
Simon Robertshaw
1
-21/+37
2012-06-18
Free tools
Simon Robertshaw
1
-0/+2
2012-06-18
Free platent and elements
Simon Robertshaw
1
-0/+2
2012-06-13
TPT: Prevent THDR from counting towards stacked particle limit
Simon Robertshaw
1
-1/+2
2012-06-13
TPT: Avoid stacking in INVS and FILT, and fix pressurised INVS graphics
Simon Robertshaw
1
-1/+5
2012-06-13
TPT: Run stacking check less often
Simon Robertshaw
1
-0/+66
2012-06-13
TPT: Prevent solid particles stacking in E-Hole
Simon Robertshaw
1
-1/+1
2012-06-12
TPT: EXOT
Simon Robertshaw
1
-0/+5
2012-06-12
TPT: Fix the bug with not-spawning fighter.
Simon Robertshaw
1
-2/+0
2012-06-12
TPT: Put ifs into switch in create_part
Simon Robertshaw
1
-194/+213
2012-06-12
TPT: Prevent allocation of particles with type==0, bleep bloop
Simon Robertshaw
1
-1/+1
2012-06-12
TPT: Fix PROP_NEUTPENETRATE, particles weren't being moved into empty space
Simon Robertshaw
1
-1/+1
2012-06-12
TPT: Fixed the bug with snow, where it melted without taking it's ctype into ↵
Simon Robertshaw
1
-5/+5
account.
2012-06-12
TPT: VOID & PVOD can be set to only eat/not eat certain things
Simon Robertshaw
1
-1/+2
2012-06-12
TPT: energy type particles automatically go into photons, not pmap
Simon Robertshaw
1
-8/+9
2012-06-12
TPT: GPMP activated at draw
Simon Robertshaw
1
-1/+1
2012-06-12
TPT: Update gravity mask when loading saves 0fb6b85706
Simon Robertshaw
1
-0/+3
2012-06-12
TPT: New flood_parts function, should fix crashing due to too much recursion ↵
Simon Robertshaw
1
-74/+140
a11202313d
2012-06-12
TPT: Make TTAN block pressure when framestepping 58ea2b2acf
Simon Robertshaw
1
-7/+2
2012-06-12
TPT: New element: Titanium, absorbs some neutrons, acts as a solid wall to ↵
Simon Robertshaw
1
-0/+7
air d7fa0b139e
2012-06-12
TPT: Add PROP_NOAMBHEAT to prevent certain elements from being heated by ↵
Simon Robertshaw
1
-1/+1
Ambient heat… 8397b6e51a
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