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path: root/src/simulation/Simulation.cpp
AgeCommit message (Expand)AuthorFilesLines
2012-08-09Slow LIGH creation speed, fixes #86Simon Robertshaw1-1/+0
2012-08-05Wall Edge option, fixes #70Simon Robertshaw1-0/+36
2012-08-05Allow 24bits of var for create_part, add tool for tesc. Fixes #72Simon Robertshaw1-2/+9
2012-08-05Fix some of the flood fill methodsSimon Robertshaw1-23/+3
2012-08-05Update gravity walls, fixes issue #52Simon Robertshaw1-2/+13
2012-08-04Set initial stickman spit element in create_part, fixes the rest of #50Simon Robertshaw1-0/+2
2012-08-03Allow PROP to set types from element name, fixes issue #48Simon Robertshaw1-0/+18
2012-08-02Rename WIN32 preprocessor definition to WINntoskrnl1-1/+1
2012-07-29clear_sim now clears air and gravity maps better, fixes issue #31Simon Robertshaw1-18/+4
2012-07-29Better syncing for elementCount, fixes issue #21Simon Robertshaw1-0/+22
2012-07-28Update ambient heat when enabled, fixes issue #28Simon Robertshaw1-6/+13
2012-07-28Collapse gamesave to save space in memorySimon Robertshaw1-0/+1
2012-07-25TPT: Add ptypes.enabled checks to a few more places 61f39f5464Simon Robertshaw1-1/+2
2012-07-25TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fdSimon Robertshaw1-12/+12
2012-07-25TPT: Prevent STKM falling through activated PVOD with a ctype that isn't STKM...Simon Robertshaw1-5/+18
2012-07-25TPT: Lightning direction affected by Newtonian gravity 3a946efdfdSimon Robertshaw1-18/+21
2012-07-25TPT: Allow INST to be sparked directly with the brush 8de602d467Simon Robertshaw1-0/+5
2012-07-25TPT: Fix infinite loop when flood_INST finds some INST with a non zero lif......Simon Robertshaw1-9/+29
2012-07-25TPT: Reset particle flags in create_part 135e91b84dSimon Robertshaw1-0/+1
2012-07-25TPT: Allow stickman head to go through everything 95ca29cc64Simon Robertshaw1-1/+25
2012-07-25TPT: Prevent STKM floating in gases 31a61d0888Simon Robertshaw1-1/+1
2012-07-25TPT: Gravity modes and Newtonian gravity for fireworks 31ce22f122Simon Robertshaw1-0/+22
2012-07-25TPT: Use eval_move(PT_FIGH, ...) when fighters are checking for obstacles 796...Simon Robertshaw1-1/+2
2012-07-25TPT: Replace all explosion sparks with new element (EMBR) 1d5b081942Simon Robertshaw1-4/+5
2012-07-25TPT: Fix STKM causing stacking and falling through some powders c14704ae49Simon Robertshaw1-11/+14
2012-07-25TPT: Move INST flood fill into a separate function 36de2f19f5Simon Robertshaw1-96/+149
2012-07-25TPT: Update to EXOT that makes it permeable to neutrons as well as electro......Simon Robertshaw1-0/+1
2012-07-24Fix deco smudge toolSimon Robertshaw1-8/+9
2012-07-24HUD improvementsSimon Robertshaw1-4/+16
2012-07-24Integer values for prefs, Default decoration colour, clear decorationSimon Robertshaw1-21/+37
2012-06-18Free toolsSimon Robertshaw1-0/+2
2012-06-18Free platent and elementsSimon Robertshaw1-0/+2
2012-06-13TPT: Prevent THDR from counting towards stacked particle limitSimon Robertshaw1-1/+2
2012-06-13TPT: Avoid stacking in INVS and FILT, and fix pressurised INVS graphicsSimon Robertshaw1-1/+5
2012-06-13TPT: Run stacking check less oftenSimon Robertshaw1-0/+66
2012-06-13TPT: Prevent solid particles stacking in E-HoleSimon Robertshaw1-1/+1
2012-06-12TPT: EXOTSimon Robertshaw1-0/+5
2012-06-12TPT: Fix the bug with not-spawning fighter.Simon Robertshaw1-2/+0
2012-06-12TPT: Put ifs into switch in create_partSimon Robertshaw1-194/+213
2012-06-12TPT: Prevent allocation of particles with type==0, bleep bloopSimon Robertshaw1-1/+1
2012-06-12TPT: Fix PROP_NEUTPENETRATE, particles weren't being moved into empty spaceSimon Robertshaw1-1/+1
2012-06-12TPT: Fixed the bug with snow, where it melted without taking it's ctype into ...Simon Robertshaw1-5/+5
2012-06-12TPT: VOID & PVOD can be set to only eat/not eat certain thingsSimon Robertshaw1-1/+2
2012-06-12TPT: energy type particles automatically go into photons, not pmapSimon Robertshaw1-8/+9
2012-06-12TPT: GPMP activated at drawSimon Robertshaw1-1/+1
2012-06-12TPT: Update gravity mask when loading saves 0fb6b85706Simon Robertshaw1-0/+3
2012-06-12TPT: New flood_parts function, should fix crashing due to too much recursion ...Simon Robertshaw1-74/+140
2012-06-12TPT: Make TTAN block pressure when framestepping 58ea2b2acfSimon Robertshaw1-7/+2
2012-06-12TPT: New element: Titanium, absorbs some neutrons, acts as a solid wall to ai...Simon Robertshaw1-0/+7
2012-06-12TPT: Add PROP_NOAMBHEAT to prevent certain elements from being heated by Ambi...Simon Robertshaw1-1/+1