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The Powder Toy
Stanislaw Skowronek
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2012-08-02
Rename WIN32 preprocessor definition to WIN
ntoskrnl
1
-1/+1
2012-07-29
Restart N. Grav when needed (somewhat effects issue #31) and fix shitty ↵
Simon Robertshaw
1
-8/+12
logic when setting paused state on loading save (Fixes issue #34)
2012-07-29
clear_sim now clears air and gravity maps better, fixes issue #31
Simon Robertshaw
5
-18/+25
2012-07-29
Better syncing for elementCount, fixes issue #21
Simon Robertshaw
2
-0/+24
2012-07-29
Remove blockair update in Air.cpp function to fix TTAN - solves issue #30
Simon Robertshaw
1
-10/+0
2012-07-28
Update ambient heat when enabled, fixes issue #28
Simon Robertshaw
1
-6/+13
2012-07-28
Collapse gamesave to save space in memory
Simon Robertshaw
2
-0/+4
2012-07-27
Local file browser + some more interesting things like Progress bar UI component
Simon Robertshaw
1
-1/+3
2012-07-25
TPT: Now stickmen can shoot plasma. dc01f09f0e
Simon Robertshaw
1
-1/+4
2012-07-25
Fix for previous commits
Simon Robertshaw
2
-2/+2
2012-07-25
TPT: Add ptypes.enabled checks to a few more places 61f39f5464
Simon Robertshaw
9
-12/+13
2012-07-25
TPT: Salt should only melt ice that is above saltwater freezing temperature ↵
Simon Robertshaw
1
-1/+1
3e1d3cd5a6
2012-07-25
TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fd
Simon Robertshaw
4
-18/+18
2012-07-25
TPT: This should fix PLNT lag just a little bit... (mostly after shooting ↵
Simon Robertshaw
1
-1/+1
though NEUT) 5f3c10a684
2012-07-25
TPT: C5 should not explode when touching cold INSL a925eea52c
Simon Robertshaw
1
-1/+1
2012-07-25
Fix typo in EMBR gravity
Simon Robertshaw
1
-1/+1
2012-07-25
TPT: Prevent STKM falling through activated PVOD with a ctype that isn't ↵
Simon Robertshaw
1
-5/+18
STKM 637ee194e0c
2012-07-25
TPT: Make VOID and BHOL eat stickmen again 1f4f50682c
Simon Robertshaw
1
-0/+12
2012-07-25
TPT: Use atan2 for LIGH angle calculations 966f1dcc23
Simon Robertshaw
2
-7/+9
2012-07-25
TPT: Reduce rate of lightning creation by clone 167740e839
Simon Robertshaw
4
-4/+4
2012-07-25
TPT: Lightning direction affected by Newtonian gravity 3a946efdfd
Simon Robertshaw
2
-19/+22
2012-07-25
TPT: Allow INST to be sparked directly with the brush 8de602d467
Simon Robertshaw
1
-0/+5
2012-07-25
TPT: Fix infinite loop when flood_INST finds some INST with a non zero ↵
Simon Robertshaw
1
-9/+29
lif... 9ee316c3e9
2012-07-25
TPT: FIRW: less advection, and don't go faster when multiple fire ↵
Simon Robertshaw
1
-3/+4
particle... 9988dc17aa
2012-07-25
TPT: Completely remove SING formation from fusion 81771d8672
Simon Robertshaw
2
-7/+0
2012-07-25
TPT: Only create one NBLE particle for each fusing H2 particle 29aab750e5d
Simon Robertshaw
1
-6/+0
2012-07-25
TPT: fix compression during fusion 287822229f
Simon Robertshaw
4
-30/+32
2012-07-25
TPT: Reset particle flags in create_part 135e91b84d
Simon Robertshaw
1
-0/+1
2012-07-25
TPT: Allow stickman head to go through everything 95ca29cc64
Simon Robertshaw
1
-1/+25
2012-07-25
TPT: Prevent STKM floating in gases 31a61d0888
Simon Robertshaw
1
-1/+1
2012-07-25
TPT: Gravity modes and Newtonian gravity for fireworks 31ce22f122
Simon Robertshaw
4
-20/+74
2012-07-25
TPT: Use eval_move(PT_FIGH, ...) when fighters are checking for obstacles ↵
Simon Robertshaw
2
-11/+12
79614a9719
2012-07-25
TPT: Replace all explosion sparks with new element (EMBR) 1d5b081942
Simon Robertshaw
8
-155/+55
2012-07-25
TPT: Replace all explosion sparks with new element (EMBR) 1d5b081942
Simon Robertshaw
4
-100/+195
2012-07-25
TPT: Make ELEC+water form H2 and O2 in the correct proportions 9b2c2a78a6
Simon Robertshaw
1
-3/+3
2012-07-25
TPT: Prevent stacking from ELEC+NEUT, ELEC+water, and CO2 from BUBW ae5470ca78
Simon Robertshaw
2
-11/+8
2012-07-25
TPT: Fix STKM causing stacking and falling through some powders c14704ae49
Simon Robertshaw
2
-20/+24
2012-07-25
TPT: Correct freezing temperature for SLTW (-21.1 C) 06d2d5267e
Simon Robertshaw
2
-2/+2
2012-07-25
TPT: Move INST flood fill into a separate function 36de2f19f5
Simon Robertshaw
8
-107/+164
2012-07-25
TPT: Update to EXOT that makes it permeable to neutrons as well as ↵
Simon Robertshaw
4
-29/+58
electro... a104696620
2012-07-25
Correct Stickman appearance
Simon Robertshaw
2
-4/+4
2012-07-24
Fix deco smudge tool
Simon Robertshaw
1
-8/+9
2012-07-24
HUD improvements
Simon Robertshaw
3
-5/+43
2012-07-24
Integer values for prefs, Default decoration colour, clear decoration
Simon Robertshaw
3
-23/+40
2012-07-21
Icons for menu items
Simon Robertshaw
2
-16/+17
2012-07-19
GOL loads gol colours for use
Simon Robertshaw
1
-1/+20
2012-07-19
Use two functions for renderer drawing instead of several, fix alignment ↵
Simon Robertshaw
1
-4/+9
with Zoom Window border
2012-07-18
Renderer Presets and default graphics function
Simon Robertshaw
103
-103/+103
2012-07-06
Move graphics into seperate folder
Simon Robertshaw
6
-8/+8
2012-06-25
Ammend to previous commit - the issue was not with smaller saves, but the ↵
Simon Robertshaw
1
-0/+3
accumulation of rendered particles on the framebuffer - fixed by clearing the fbo and pbo before rendering
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