| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2012-06-20 | Save an extra tmp2 byte, for EXOT | jacksonmj | 1 | -2/+17 | |
| 2012-06-20 | Replace all explosion sparks with new element (EMBR) | jacksonmj | 11 | -201/+259 | |
| Replaces: BOMB sparks and flash, electrons + glass sparks, sparks from IGNC, sparks from TNT explosion, and sparks from FWRK and FIRW. | |||||
| 2012-06-18 | Make ELEC+water form H2 and O2 in the correct proportions | jacksonmj | 1 | -3/+3 | |
| 2012-06-17 | Prevent stacking from ELEC+NEUT, ELEC+water, and CO2 from BUBW | jacksonmj | 2 | -13/+10 | |
| Also conserve number of particles when CO2 from BUBW is absorbed by water, and when splitting water into H2+O2 using ELEC. | |||||
| 2012-06-17 | Fix STKM causing stacking and falling through some powders | jacksonmj | 2 | -22/+26 | |
| 2012-06-17 | Correct freezing temperature for SLTW (-21.1 C) | jacksonmj | 1 | -2/+2 | |
| 2012-06-17 | Revert "Moved soap and stick men graphics things to special functions." | Simon Robertshaw | 7 | -157/+140 | |
| This reverts commit 7f5408f196002476c4765f1cae833e1441e4b276. Conflicts: includes/powder.h | |||||
| 2012-06-15 | Move INST flood fill into a separate function | jacksonmj | 2 | -97/+150 | |
| Since there were so many if statements for INST in flood_parts. Also, allow INST inside walls to be sparked. | |||||
| 2012-06-14 | Fix bug with the improvement to text wrapping | jacksonmj | 1 | -4/+4 | |
| Cursor was sometimes in the wrong place | |||||
| 2012-06-14 | Minor improvement to text wrapping | jacksonmj | 1 | -0/+8 | |
| When text flows onto a new line, don't put the space between words at the start of the new line. | |||||
| 2012-06-13 | Added a tmp=1 flag to PLNT so that VINE will actually function like intended ↵ | Catelite | 2 | -1/+2 | |
| when VINE_MODE is disabled. Plant touching wood is unaffected, but vine that touches wood will grow. | |||||
| 2012-06-13 | Updated FRZZ element to behave somewhat like SNOW, since it has roughly the ↵ | Catelite | 2 | -3/+5 | |
| same physical properties. Also changed its element description, since it actually appears on a menu. Leftover FRZZ will eventually become ICE if touching ICE with FRZW ctype. | |||||
| 2012-06-13 | Update to EXOT that makes it permeable to neutrons as well as electrons. ↵ | Catelite | 4 | -37/+64 | |
| Neutrons cause a water>distilled water spread that enables EXOT's copy function, at its original speed. Electrons reset mode, but not tmp2. Trippy monochrome colors for copy mode. Conflicts: src/elements/exot.c | |||||
| 2012-06-12 | Make ambient heat convection work a bit better | jacksonmj | 1 | -3/+3 | |
| Previously, it was comparing the temperature of the current cell to the average of the cells around it (plus some advection affecting the average, but that makes no difference if the air starts out stationary), and basing the velocity change on this temperature difference. If the cell below is hotter and the cell above is cooler, the air should rise. But in this case, the average of surrounding cells tends to be near the temperature of the current cell, so not much happens. Just using the temperature difference between the current cell and the cell above makes convection work a lot better. | |||||
| 2012-06-12 | Remove sdl_scale from update_O2 | jacksonmj | 1 | -1/+1 | |
| Particle coords are not affected by sdl_scale, only mouse coords | |||||
| 2012-06-12 | STOR should not conduct heat | Simon Robertshaw | 1 | -1/+1 | |
| 2012-06-10 | Remember ctype when cloning lava | jacksonmj | 4 | -11/+41 | |
| 2012-06-10 | Prevent THDR from counting towards stacked particle limit | jacksonmj | 1 | -1/+4 | |
| 2012-06-10 | Revert "Make THDR TYPE_ENERGY again, so it goes in photon map" | jacksonmj | 6 | -9/+7 | |
| This reverts commit 8b20bfd764308fddc1280b8a9d030e77503d0b0c. TYPE_ENERGY makes THDR move like photons, and means adjacent particles don't conduct as much heat from it (since the heat conduction code only looks for particles in pmap, not photons). Heat transfer could be fixed by increasing THDR's heat conductivity, but gas or powder movement is probably better than photon movement for THDR. | |||||
| 2012-06-09 | Avoid stacking in INVS and FILT, and fix pressurised INVS graphics | jacksonmj | 2 | -3/+6 | |
| Collisions now always work for particles inside INVS and FILT, so particles don't stack (just a single particle on top of each INVS/FILT). Pressurised INVS was being drawn using PMODE_FLAT (with no alpha blending), which sometimes hid particles inside INVS. Also limit BHOL tmp value to make sure it saves correctly. | |||||
| 2012-06-09 | Run stacking check less often | jacksonmj | 3 | -6/+11 | |
| But force it to be run after loading a save so that really extreme numbers of stacked particles form BHOL immediately | |||||
| 2012-06-09 | Create BHOL when particles are stacked excessively | jacksonmj | 2 | -1/+70 | |
| 2012-06-09 | Prevent solid particles stacking in E-Hole | jacksonmj | 1 | -1/+1 | |
| Such as occurs when cloning a solid in E-Hole | |||||
| 2012-06-09 | Make THDR TYPE_ENERGY again, so it goes in photon map | jacksonmj | 6 | -7/+9 | |
| Will simplify checking for excessive stacking | |||||
| 2012-06-08 | Fix session check on startup - Session check was looking at the response ↵ | Simon Robertshaw | 1 | -1/+1 | |
| code from the version check, should the session check request complete before the version check, the response code would not be valid and the response would be discarded. | |||||
| 2012-06-07 | Unnecessary optimisation | Simon Robertshaw | 1 | -13/+9 | |
| 2012-06-07 | Neighbour check should be less or equal to 6 to find 2 TTAN | Simon Robertshaw | 1 | -1/+1 | |
| 2012-06-07 | Titanium only blocks air when it is connected | Simon Robertshaw | 2 | -5/+26 | |
| 2012-06-07 | Should return out after changing type. | cracker64 | 1 | -0/+5 | |
| 2012-06-07 | Tweaks to glow colors. EXOT now mimicks Heat View's color scale, and its ↵ | Catelite | 1 | -8/+17 | |
| irradiated color scheme uses tmp2 instead of temp so it appears to cycle. | |||||
| 2012-06-07 | ...Slowed down replication a ton. Interferes with making bombs a ton, and ↵ | Catelite | 1 | -2/+3 | |
| makes the element seem less like insta-paste. Will still be usable for machines, though. | |||||
| 2012-06-07 | Added condition so that EXOT does not automatically replicate WARP to avoid ↵ | Catelite | 2 | -1/+2 | |
| confusion, and changed spawn tmp value to avoid instant copying on spawn. | |||||
| 2012-06-07 | Changed EXOT to change into touching particles in the five frames at the top ↵ | Catelite | 3 | -5/+8 | |
| of every tmp cycle. Also, changed BREC references into BREL for consistency since it isn't often mentioned. | |||||
| 2012-06-07 | ...Doubled pressure generating limit, so it doesn't explode out of ↵ | Catelite | 1 | -1/+1 | |
| containers -quite- as much. | |||||
| 2012-06-07 | Added diffusion code for tmp2 in EXOT starting at >100 so that electron ↵ | Catelite | 2 | -8/+39 | |
| patterns won't cause abrupt fission reactions. Also, rearranged air generation line that depends on tmp already so that it doesn't abruptly switch on past 5000 and then violenly explode, but slowly increments instead. | |||||
| 2012-06-07 | Ton of changes to make EXOT work as expected. Added graphics to WARP to make ↵ | Catelite | 6 | -14/+79 | |
| it actually invisible besides BLOB mode, EXOT now makes rainbows and explodes with too many electrons o__o | |||||
| 2012-06-07 | Oops. +2 files. | Catelite | 2 | -0/+73 | |
| 2012-06-07 | omg EXOT element, made from BREL element sparked repeatedly while under >10 ↵ | Catelite | 2 | -4/+7 | |
| pressure. Not at all finished, but looks cool :D | |||||
| 2012-06-07 | Tron wasn't keeping its NODIE flag. | cracker64 | 1 | -1/+1 | |
| 2012-06-05 | Fix the bug with not-spawning fighter. | Savely Skresanov | 1 | -2/+0 | |
| 2012-06-05 | Put ifs into switch in create_part. Delete useless PSv saving function. | Savely Skresanov | 2 | -414/+218 | |
| 2012-06-02 | Moved soap and stick men graphics things to special functions. | Savely Skresanov | 7 | -140/+157 | |
| 2012-06-01 | Deferred loading of save files | Simon Robertshaw | 3 | -26/+63 | |
| 2012-06-01 | Fix command line save opening (save was being cleared immediately after loading) | jacksonmj | 1 | -24/+20 | |
| 2012-05-31 | Check fire colour values are within the range 0-255 | jacksonmj | 1 | -0/+9 | |
| Fixes flashing dust | |||||
| 2012-05-31 | Don't draw wall frame in loaded saves. | Savely Skresanov | 1 | -0/+3 | |
| 2012-05-31 | Added a settings option to draw a wall frame around screen. | Savely Skresanov | 3 | -2/+54 | |
| 2012-05-31 | Prevent allocation of particles with type==0 | Simon Robertshaw | 1 | -1/+1 | |
| bleep bloop | |||||
| 2012-05-30 | Fix PROP_NEUTPENETRATE, particles weren't being moved into empty space | jacksonmj | 1 | -1/+1 | |
| 2012-05-30 | Fixed the bug with snow, where it melted without taking it's ctype into | Savely Skresanov | 2 | -6/+6 | |
| account. | |||||
