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#include <element.h>
int update_SPAWN2(UPDATE_FUNC_ARGS) {
if (!player2.spwn)
create_part(-1, x, y, PT_STKM2);
return 0;
}
int update_STKM2(UPDATE_FUNC_ARGS) {
run_stickman(&player2, UPDATE_FUNC_SUBCALL_ARGS);
return 0;
}
int graphics_STKM2(GRAPHICS_FUNC_ARGS)
{
*pixel_mode = PSPEC_STICKMAN;
if ((int)player2.elem<PT_NUM)
{
*colr = PIXR(ptypes[player2.elem].pcolors);
*colg = PIXG(ptypes[player2.elem].pcolors);
*colb = PIXB(ptypes[player2.elem].pcolors);
}
else
{
*colr = *colg = *colb = 255;
}
return 1;
}
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