| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2012-07-06 | Move graphics into seperate folder | Simon Robertshaw | 3 | -3/+3 | |
| 2012-07-03 | Make update notification a little better - correct colour. Correct multiline ↵ | Simon Robertshaw | 2 | -2/+7 | |
| label for Confirm prompt | |||||
| 2012-07-03 | Add missing RenderFill function for brushes | Simon Robertshaw | 2 | -0/+8 | |
| 2012-07-03 | Line snapping in gameview - hold alt | Simon Robertshaw | 2 | -6/+54 | |
| 2012-06-25 | Sign tool can now edit existing signs | Simon Robertshaw | 1 | -13/+60 | |
| 2012-06-24 | Element search | Simon Robertshaw | 5 | -77/+163 | |
| 2012-06-23 | Option to use OpenGL JUST for the interface | Simon Robertshaw | 1 | -1/+1 | |
| 2012-06-23 | Scrollbar appearance and code changes | Bryan Hoyle | 1 | -7/+8 | |
| 2012-06-23 | Scrollbar added | Bryan Hoyle | 2 | -1/+21 | |
| 2012-06-22 | Prevent tool buttons being drawn off the edge of the window when scrollable | Simon Robertshaw | 1 | -3/+9 | |
| 2012-06-22 | Menu scrolling | Simon Robertshaw | 2 | -1/+43 | |
| 2012-06-22 | Client now provides methods for reading and saving preferences - less ↵ | Simon Robertshaw | 1 | -41/+12 | |
| powerful than raw access to Cajun, (no mixed type arrays, for example) but allows other save formats to be used, such as property lists on OS X | |||||
| 2012-06-21 | Stage 1 of update process completed | Simon Robertshaw | 1 | -0/+2 | |
| 2012-06-20 | More in the way of an autoupdater | Simon Robertshaw | 2 | -2/+32 | |
| 2012-06-20 | Merge branch 'master' of github.com:FacialTurd/PowderToypp | Simon Robertshaw | 5 | -21/+39 | |
| 2012-06-20 | OpenGL canvas for Windows, Notifications for main Game, Update checker in ↵ | Simon Robertshaw | 8 | -2/+150 | |
| Client (+ other client triggered events) | |||||
| 2012-06-18 | Fix stamp and save assignment | Simon Robertshaw | 1 | -11/+17 | |
| 2012-06-18 | GameModel manages currentSave instance | Simon Robertshaw | 2 | -2/+8 | |
| 2012-06-18 | Controllers should free their callbacks and views | Simon Robertshaw | 1 | -0/+1 | |
| 2012-06-18 | Menu frees any added items | Simon Robertshaw | 2 | -4/+9 | |
| 2012-06-18 | Use C++ allocation and deletion for Brush memory | Simon Robertshaw | 2 | -8/+8 | |
| 2012-06-13 | Remove debug printing from brush | Simon Robertshaw | 1 | -4/+1 | |
| 2012-06-12 | Correct save reloading, add Vac and NGrav tools | Simon Robertshaw | 3 | -3/+4 | |
| 2012-06-11 | Correct overlapping rectangles with translucent stamp selection | Simon Robertshaw | 1 | -2/+2 | |
| 2012-06-11 | Saving and loading other flags from GameSave, remove old saveloader | Simon Robertshaw | 2 | -5/+27 | |
| 2012-06-10 | Change stamp storage to a list, insert new stamps at the begining, 'l' loads ↵ | Simon Robertshaw | 3 | -3/+18 | |
| the first stamp or the previously used stamp, 'k' shows the stamp browser | |||||
| 2012-06-09 | Unify stamp and clipboard placement code, GameSave translation and ↵ | Simon Robertshaw | 6 | -68/+114 | |
| transoformation working (not particularly well) | |||||
| 2012-06-09 | Preview: Wait for save to load before opening, Simulation: Correct block ↵ | Simon Robertshaw | 1 | -6/+2 | |
| coords when reading wall data, replace existing particles when placing stamps on top, Game: Clear the simulation when loading a save | |||||
| 2012-06-08 | Load save data when showing the save preview | Simon Robertshaw | 3 | -9/+17 | |
| 2012-06-07 | Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data ↵ | Simon Robertshaw | 4 | -46/+30 | |
| (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser | |||||
| 2012-06-06 | Saving and loading at position, yuse exceptions for parsing saves | Simon Robertshaw | 2 | -1/+7 | |
| 2012-06-05 | Use a different method for decoding saves with uncompressed object in memory ↵ | Simon Robertshaw | 4 | -49/+54 | |
| for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation | |||||
| 2012-05-23 | Fix slight issues when clicking on menu section buttons and missing ↵ | Simon Robertshaw | 1 | -0/+4 | |
| isMouseInside in MouseEnter action for buttons | |||||
| 2012-05-23 | Use mouse hover callback for menu buttons | Simon Robertshaw | 1 | -1/+1 | |
| 2012-05-17 | Warp display with newer shader, Render options works in OpenGL | Simon Robertshaw | 1 | -2/+2 | |
| 2012-05-15 | Seperate new/old CreateParts functions | Simon Robertshaw | 2 | -5/+17 | |
| 2012-05-15 | Move style into Component | Simon Robertshaw | 5 | -26/+30 | |
| 2012-05-14 | Make flood_prop use PropertyType from StructProperty, Property tool works | Simon Robertshaw | 2 | -32/+113 | |
| 2012-05-14 | Style improvements to sign tool | Simon Robertshaw | 1 | -4/+6 | |
| 2012-05-14 | Improve appearance of some dialogues, style defaults | Simon Robertshaw | 2 | -0/+79 | |
| 2012-05-13 | Text alignment for dropdown, make sign UI nice | Simon Robertshaw | 1 | -3/+3 | |
| 2012-05-13 | Correct air include path for OptionsModel, correct Window debugmode logic, ↵ | Simon Robertshaw | 1 | -2/+11 | |
| justifications for sign | |||||
| 2012-05-13 | Click function for tools that aren't continuous. Debug helper for UI ↵ | Simon Robertshaw | 5 | -16/+21 | |
| components (Ctrl+Shift D when DEBUG is defined), fix add sign window logic | |||||
| 2012-05-12 | Stupid git | Simon Robertshaw | 3 | -14/+122 | |
| 2012-05-12 | Primitive sign adding | Simon Robertshaw | 1 | -0/+9 | |
| 2012-05-12 | Tools implemented in a similar way to elements | Simon Robertshaw | 2 | -3/+16 | |
| 2012-05-12 | Redo Wall IDs | Simon Robertshaw | 2 | -10/+32 | |
| 2012-05-07 | Default elements in gamemodel | Simon Robertshaw | 1 | -2/+2 | |
| 2012-05-07 | A bit of refactoring (elements) | Simon Robertshaw | 3 | -8/+9 | |
| 2012-04-26 | OS X compiling working, Make it a bit more friendly with stricter compilers | Simon Robertshaw | 1 | -1/+2 | |
